mgs1_version_and_region_differences

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs1_version_and_region_differences [2019/08/06 23:30] – [Conclusion] plywoodmgs1_version_and_region_differences [2021/03/14 01:18] (current) Edboi
Line 22: Line 22:
  
   *Health depletion for Hind is visually different   *Health depletion for Hind is visually different
-  *Wolf leading shots aren't a thing (?)+  *Hind can fly extremely low when looping 
 +  *Wolf i-frames are longer
   *Vulcan Raven loop does not work!   *Vulcan Raven loop does not work!
   *Gray Fox speech is shorter   *Gray Fox speech is shorter
Line 36: Line 37:
   *Number of Torture Rounds depend on difficulty   *Number of Torture Rounds depend on difficulty
   *The //"Sleeping late as usual, eh Snake?"// cutscene is unskippable   *The //"Sleeping late as usual, eh Snake?"// cutscene is unskippable
 +  *Walkway guard shot patterns are more focused, which makes it //easier.//
  
 ====European Release==== ====European Release====
Line 52: Line 54:
   *Includes VR Missions on Disc 3   *Includes VR Missions on Disc 3
   *PocketStation functionality   *PocketStation functionality
-  *Released to PC+  *Released to [[MGS1PC|PC]]
   *Voice Acting is in English   *Voice Acting is in English
   *Includes a special mode for Normal difficulty, where you can shoot and move in FPV.   *Includes a special mode for Normal difficulty, where you can shoot and move in FPV.
Line 58: Line 60:
   *The //"Sleeping late as usual, eh Snake?"// cutscene is skippable   *The //"Sleeping late as usual, eh Snake?"// cutscene is skippable
   *The initial New Game load is slower compared to the US version   *The initial New Game load is slower compared to the US version
 +  *Walkways guard shot patterns are typically more scattered, which makes it //harder.//
 =====Platforms===== =====Platforms=====
  
Line 69: Line 72:
 **PSTV/PSP/PSVITA**  **PSTV/PSP/PSVITA** 
  
-With Fast Disc Speed, Metal Gear Solid on PSP hardware is the fastest way to play the game. Due to the control scheme on PSP, it is not recommended to run it on a PSP. The only viable method to play on PSP is the PSP Go while utilizing the bluetooth controller feature. Even this is not recommended, because connecting a DualShock 3 this way creates latency. PSTV (which is a PSVita in a plastic shell) allows you to connect DualShock 3s or 4s.+With Fast Disc Speed, Metal Gear Solid on PSP hardware is the fastest way to play the game. Due to the control scheme on PSP, it is not recommended to run it on a PSP. The best way to play on a PSP 2K or 3K is to set the analog nub to inventory menus, or else menus become very slow. The most viable method to play on PSP is the PSP Go while utilizing the bluetooth controller feature. Even this is not recommended, because connecting a DualShock 3 this way creates latency. PSTV (which is a PSVita in a plastic shell) allows you to connect DualShock 3s or 4s
 + 
 +It has been shown that PSP3K loads slightly faster  than PSTV, but due to the control scheme (losing analog or losing unequip item/weapon) you will likely lose time.
  
 PlayStation TV Menu Operations for disc change and controller change do not count against the In Game Timer. PlayStation TV Menu Operations for disc change and controller change do not count against the In Game Timer.
Line 75: Line 80:
 **PS3** **PS3**
  
-The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do not count against the In Game Timer.+The digital release on PS3 is not recommended for speedrunning. The load times are **very slow** on PS3. Thankfully, if you already bought MGS on PS3 you can re-download it for PSTV. PS3 Menu Operations for disc change and controller change do count against the In Game Timer.
  
 **PS Classic** **PS Classic**
  
-A sorry excuse of emulation compared to PS1 emulation on PC. It runs off the PCSX ReARMed fork, an open source emulator. Apparently, the ROM dump of the 1.0 US version is a [[https://www.reddit.com/r/PlaystationClassic/comments/ac0jc3/a_better_mgs_experience/|bad dump.]] It runs as if it is the PAL version running at 50hz. This is **by far** the worst way to run the game.+A sorry excuse of emulation compared to PS1 emulation on PC. It runs off the PCSX ReARMed fork, an open source emulator. Apparently, the name of the disc files[[https://www.reddit.com/r/PlaystationClassic/comments/ac0jc3/a_better_mgs_experience/|causes issues.]] It runs as if it is the PAL version running at 50hz. This is **by far** the worst way to run the game.
  
 ===Physical=== ===Physical===
Line 95: Line 100:
 **PS3** **PS3**
  
-If it uses the same emulation method as digital, it would remove lagBut the load times are pretty bad. +Does not remove lag, unlike the digital versionLoads are poor.
 =====Conclusion===== =====Conclusion=====
  
-The fastest way to play Metal Gear Solid on console is to play the Integral version on a PSTV with Fast Disc Speed enabled. The slowest way to play Metal Gear Solid on console is to play the PAL version on a PS1/PS3, or PSClassic.+The fastest way to play Metal Gear Solid on console is to play the Integral version on a PSTV with Fast Disc Speed enabled. PSPGO may in fact be the fastest way to play, narrowly beating out PSTV, but cannot be confirmed at this time. The slowest way to play Metal Gear Solid on console is to play the PAL version on a PS1/PS3, or PSClassic. 
  
 Speed Order by Region Speed Order by Region
Line 111: Line 115:
  
 Speed Order by Console Speed Order by Console
-  *PSTV/PSP/PSVita FDS+  *PSP/PSVita/PSTV FDS 
   *PS2 FDS   *PS2 FDS
   *PS1/EMU/PS2 SDS   *PS1/EMU/PS2 SDS
  • mgs1_version_and_region_differences.1565134257.txt.gz
  • Last modified: 2019/08/06 23:30
  • by plywood