mgs1blind

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mgs1blind [2019/07/09 16:29] – [Armory South (Revolver Ocelot)] Tromboncinomgs1blind [2021/08/28 22:41] (current) – Return link added PlatonicGuy
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 To start a Blindfolded run you need to have a precise picture of every area including map layouts, guards' pathing, ammunition spawns etc. While playing you have to constantly keep track of your position and you can do that using buffers of any kind, but most of all the main tool is flatting on the walls and knocking on them because they do distinctive sounds. If you get lost, improvise based on the situation and develop your own backup strategies. If you can't really understand what is going on or where you are, suicide and restart from the checkpoint. If you are afraid of softlocking, make a save and softreset if needed. To start a Blindfolded run you need to have a precise picture of every area including map layouts, guards' pathing, ammunition spawns etc. While playing you have to constantly keep track of your position and you can do that using buffers of any kind, but most of all the main tool is flatting on the walls and knocking on them because they do distinctive sounds. If you get lost, improvise based on the situation and develop your own backup strategies. If you can't really understand what is going on or where you are, suicide and restart from the checkpoint. If you are afraid of softlocking, make a save and softreset if needed.
  
-I'm going to assume you already know the layout of the levels, so I'm not gonna explain anything that is not essential towards the end of each area or I would need to make a gigantic wall of text and nobody really wants to read that.+I'm going to assume you already know the layout of the levels, so I'm not gonna explain anything that is not essential towards the end of each area or I would need to make a gigantic wall of text and nobody really wants to read that. The movements indicated for each area are built up for consistency, therefore can be easily changed towards speed or personal preference.
  
 +Knowing how to equip items and weapons is essential, so memorize the rules and remember them at all times.
 +
 +Weapons will be always in this order:
 +Socom, Famas, Granades, Nikita, Stinger, Claymores, C4, Stuns, Chaffs, PSG1.
 +
 +You should also always remember that if you have a weapon equipped there will always be an empty slot below it. If you are unsure about your current weapon, remember that you can use the Socom as a test by trying to equip it and aim.
 +
 +Item menus are pretty strange and the empty slots can change position depending on what you equipped before. Always remember that the card will always be 1 slot below if you don't have it equipped and that the last item equipped (besides the card) will always be 1 slot above the card.
 +
 +If you need to equip Rations but you're not sure where they are you can cicle all the items and press Circle on each one, the Ration (besides the Ketchup) is the only consumable in the game and will always make a very unique sound, but if you lack even a tiny amount of health you will use it so be careful. You can also tell if you have a Box equipped or not if you can move but cannot use any weapon.
 +
 +There are a lot of unexpected corners that can trap you in a blindfolded run, be sure to practice them a lot because you probably never noticed them before by playing the game normally.
  
 KEY WORDS: KEY WORDS:
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 ====Tank Hangar==== ====Tank Hangar====
  
 +5 steps Down, Right until door (Equip the Card to open it, 1 slot down), 2 steps Right, Down until wall, Right until wall, 2 tap Up (Suppressor Pickup), Left until Door, 4 steps Left, 4 steps down, Right until wall, Up until wall, 3 steps down, crouch and move Right (if the music changes, you're positioned good), get out by holding Down until music changes, get up, Flat on the wall on the Right, crouch and lay down to the Left, hold right for half a second then perform a vent glitch (Go in FPV, hold Up and press X after releasing the FPV), if you can move to the right, you got the glitch (if you can't, set up the whole positioning again). Up-Right until you hear the guard sleeping, Up-Left until loading zone.
 =====Canyon (Tank)===== =====Canyon (Tank)=====
  
 +Left until wall, Up until loading zone.
 +
 +(Video Required)
 ====Nuke Bldg 1F==== ====Nuke Bldg 1F====
  
 +Equip Chaffs, Up until wall, Crawl Up, Mash the codec, Left until wall, Up-Left until wall (Silence footsteps by mashing R1), Down-Left until Nade pickup (should also get the Chaff pickup while doing it), Up until wall, Right-Up until wall, Left into Up (use elevator), Up-Left until Semi-Run Animation, Down until panel, B1 (1 slot down).
 ====Nuke Bldg B1==== ====Nuke Bldg B1====
  
 +Down until door sound, Up-Right until wall, Tap Down, 6 steps Down, Equip Socom and kill the guard, Right until Nikita pickup (2 steps), Up until wall, Right and Left until double ammo pickup, Down until wall, Left until wall, Up until wall, Left into Up until wall, Right into Up into Circle (Elevator call). 
 ====Nuke Bldg B2==== ====Nuke Bldg B2====
  
 +Down until wall, Down-Left until loading zone, skip cutscene and mash codec, Equip Nikita,
 +
 +To be Continued.
 +
 +Right until wall, Up-Left until loading zone, Up until cutscene, skip cutscene, Up-Left until cutscene.
 =====Lab (Ninja)===== =====Lab (Ninja)=====
 +
  
 ====Nuke Bldg B2==== ====Nuke Bldg B2====
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 ====Escape Route==== ====Escape Route====
 +
 +----
 +[[metal_gear_solid:|Return to Metal Gear Solid]]
  • mgs1blind.1562689747.txt.gz
  • Last modified: 2019/07/09 16:29
  • by Tromboncino