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mgs2_a_wrongdoing [2021/02/05 03:46] – [Retirement Ending] added info on run PlatonicGuy | mgs2_a_wrongdoing [2022/06/07 14:12] (current) – PlatonicGuy | ||
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- | //A Wrongdoing// | + | //A Wrongdoing// |
- | * Good Ending, Lethal | + | |
- | * Good Ending, | + | |
- | * Bad Ending, Lethal | + | |
- | * Bad Ending, Non-Lethal | + | |
- | * Retirement Ending | + | - **[Bad Ending]** Beat Fatman |
+ | | ||
+ | | ||
- | A Good Ending | + | Note: Beating Fatman lethally |
=====Language Script===== | =====Language Script===== | ||
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===Good Ending:=== | ===Good Ending:=== | ||
^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ||
- | |Strut A Roof | + | |Strut A Roof |6 |5 |6 |5 |4 |6 | | |
- | |Strut F Warehouse | + | |Strut F Warehouse |
- | |Shell 1 Core, B1 Hall #1 | + | |Shell 1 Core, B1 Hall #1 |5 |4 |5 |4 | |4 | | |
- | |Shell 1 Core, B1 Hall #2 | + | |Shell 1 Core, B1 Hall #2 |8 |8 |9 |8 | |9 | | |
- | |Shell 1 Core, 1F | + | |Shell 1 Core, 1F |2 |2 |2 |2 | |2 | | |
- | |Strut E Heliport #1 | | | | | | | | | + | |Strut E Heliport #1 |4 |3 |3 |3 | |3 | | |
- | |Strut E Heliport #2 (Lethal Fatman) | + | |Strut E Heliport #2 (Lethal Fatman) |
|Strut E Heliport #2 (Non-Lethal Fatman)| | |Strut E Heliport #2 (Non-Lethal Fatman)| | ||
- | ^Total (Lethal Fatman) | + | ^Total (Lethal Fatman) |
^Total (Non-Lethal Fatman) | ^Total (Non-Lethal Fatman) | ||
===Retirement Ending:=== | ===Retirement Ending:=== | ||
^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ||
- | |Strut A Roof #1 | + | |Strut A Roof #1 |6 |5 |6 |5 |4 |6 | | |
- | |Strut A Roof #2 | + | |Strut A Roof #2 |2 |2 |2 |2 | |2 | | |
- | ^Total | + | ^Total |
======Bad Ending====== | ======Bad Ending====== | ||
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Unlike the Plant Chapter, the EF Bridge does not have claymore mine's to worry about. However there are still cyphers and a guard overlooking the bridge with binoculars. The fastest route is to run directly down the centre of the bridge, shooting the cyphers in 3rd Person, by holding L1 to run and run. If you have trouble with this, using FPV is fine also. | Unlike the Plant Chapter, the EF Bridge does not have claymore mine's to worry about. However there are still cyphers and a guard overlooking the bridge with binoculars. The fastest route is to run directly down the centre of the bridge, shooting the cyphers in 3rd Person, by holding L1 to run and run. If you have trouble with this, using FPV is fine also. | ||
- | **Strut A Roof:** | + | **__Strut |
* The basic route is fairly straightforward, | * The basic route is fairly straightforward, | ||
- | **Strut A Pump Room:** | + | **__Strut |
* Go down the stairs and stick right, through the door to the FA Connecting bridge. | * Go down the stairs and stick right, through the door to the FA Connecting bridge. | ||
- | **FA Connecting Bridge: | + | **__FA Connecting Bridge:__** |
* Take the stairs down to avoid the cyphers then go back up again from the other side. Use Stair Glides as much as possible. | * Take the stairs down to avoid the cyphers then go back up again from the other side. Use Stair Glides as much as possible. | ||
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* Roll into the door to save a bit of time as well. | * Roll into the door to save a bit of time as well. | ||
- | **Strut F Warehouse: | + | **__Strut |
* Go by the guards left side, he shouldn' | * Go by the guards left side, he shouldn' | ||
* If you plan on using the M9 in the coming rooms, keep it equipped before meeting Ames so that it remains on previous. | * If you plan on using the M9 in the coming rooms, keep it equipped before meeting Ames so that it remains on previous. | ||
- | **EF Connecting Bridge:** | + | **__EF Connecting Bridge:__** |
* Unlike the Plant Chapter, the EF Connecting Bridge does not have claymore mines to worry about. However there are still cyphers overlooking the bridge. There are a couple of ways to go through this room, either avoiding the cypher' | * Unlike the Plant Chapter, the EF Connecting Bridge does not have claymore mines to worry about. However there are still cyphers overlooking the bridge. There are a couple of ways to go through this room, either avoiding the cypher' | ||
* M9 Route: Don't menu any weapon other than the M9 that is on your previous from the prior room. When you reach to the end of the northern part of the EF Connecting Bridge, roll to avoid being spotted by the Cypher. | * M9 Route: Don't menu any weapon other than the M9 that is on your previous from the prior room. When you reach to the end of the northern part of the EF Connecting Bridge, roll to avoid being spotted by the Cypher. | ||
- | | + | {{youtube> |
+ | | ||
+ | {{youtube> | ||
- | **Strut E Parcel Room:** | + | **__Strut |
- | * Head to the right and up the staircase to get to the Heliport. A camera will spot Snake on the way and hold up the guard blocking your path. Depending on your menus, you should have NONE on your previous, use this to stair glide. | + | * < |
- | * If you picked up an alert on the EF Connecting Bridge, equip the USP. In third-person, | + | |
+ | * < | ||
- | **Strut E Heliport:** | + | * < |
+ | |||
+ | |||
+ | **__Strut | ||
* Depending on your menus, you should have NONE on your previous, use this to stair glide. | * Depending on your menus, you should have NONE on your previous, use this to stair glide. | ||
* When you approach over two-thirds up the final staircase, roll and crash into the stairs while equipping the coolant at the same time for better menu-ing later on. | * When you approach over two-thirds up the final staircase, roll and crash into the stairs while equipping the coolant at the same time for better menu-ing later on. | ||
- | **Boss Fight: | + | **__Boss |
* | * | ||
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- | ======Good Ending===== | + | ======Good Ending====== |
+ | |||
+ | Everything until the first visit to EF Connecting Bridge is the same as the Bad Ending. | ||
+ | |||
+ | **__EF Connecting Bridge: | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | **__Shell 1 Core, 1F:__** | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | * The D-Mic is located in the locker room. It is inside the 2nd left-most locker from the south. | ||
+ | |||
+ | **__Shell 1 Core, B1:__** | ||
+ | |||
+ | * Head to the hall. Unlike the main game, you do NOT have to use the Retinal Scanner and the door in unlocked. | ||
+ | |||
+ | **__Shell 1 Core, B1 Hall:__** | ||
+ | |||
+ | * Similar to the main game, the player needs to use the D-Mic to call out at a specific hostage. In Snake Tales, that hostage is Jennifer. Jennifer' | ||
+ | |||
+ | **__Shell 1 Core, B1:__** | ||
+ | |||
+ | * Head to the elevator and take it down to the computer room. | ||
+ | |||
+ | **__Shell 1 Core, B2 Computer Room:__** | ||
+ | |||
+ | * In this room, diffuse the bomb in the computer room then leave back to the elevator and head to the first floor. There' | ||
+ | |||
+ | * < | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | * < | ||
+ | |||
+ | **__Shell 1 Core, 1F:__** | ||
+ | |||
+ | **__EF Connecting Bridge: | ||
+ | |||
+ | **__Strut E Parcel Room:__** | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | **__Strut E Heliport: | ||
+ | |||
+ | * When you approach over two-thirds up the final staircase, roll and crash into the stairs while equipping the coolant at the same time for better menu-ing later on. | ||
+ | **__Boss Fight: Fatman__** | ||
======Retirement Ending===== | ======Retirement Ending===== | ||