mgs2_boss_tengu_1

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_boss_tengu_1 [2021/07/08 23:50] – added stuff PlatonicGuymgs2_boss_tengu_1 [2022/06/12 21:02] (current) – Updated Table On Number Of Tengues To Beat PlatonicGuy
Line 14: Line 14:
   * The Door Skip is possible on all versions of MGS2 and consistent in all of them too. It is also by far the fastest way to get past Tengu 1.   * The Door Skip is possible on all versions of MGS2 and consistent in all of them too. It is also by far the fastest way to get past Tengu 1.
   * If Raiden's health is low enough, Snake will pull out the M4 instead of using the USP.   * If Raiden's health is low enough, Snake will pull out the M4 instead of using the USP.
 +    * On Very Easy, Snake always starts with the M4. 
  
 ^Difficulty^Number of kills necessary to end the fight ^ ^Difficulty^Number of kills necessary to end the fight ^
-|Very Easy        ??+|Very Easy       48
-|Easy             ??+|Easy            48
-|Normal           ??+|Normal          64
-|Hard             ??+|Hard            96
-|Extreme          ??+|Extreme         |128
-|European Extreme | ??|+|European Extreme|128|
  
 ======Coolant Skip====== ======Coolant Skip======
Line 27: Line 28:
 This method is outdated, slower, and riskier. Using the Door Skip is recommended for all difficulties and versions of MGS2. This method is outdated, slower, and riskier. Using the Door Skip is recommended for all difficulties and versions of MGS2.
  
-{{youtube>yMoK7AD3KsU?large}} +{{youtube>hji3e4zjJMU?large}} {{youtube>yMoK7AD3KsU?large}}
-  * Timestamp = 4:07 +
 ======Door Skip====== ======Door Skip======
  
 This method involves running up to the door to the north of this room as fast as possible then performing a glitch to hit the load zone behind the door. This will then skip the fight. This glitch is the key to all the methods listed below. The glitch involves performing a PPK combo in a specific way so that Raiden's legs extends behind the door and hits the trigger for the load zone. This method involves running up to the door to the north of this room as fast as possible then performing a glitch to hit the load zone behind the door. This will then skip the fight. This glitch is the key to all the methods listed below. The glitch involves performing a PPK combo in a specific way so that Raiden's legs extends behind the door and hits the trigger for the load zone.
 +
 +  * <html>For strategies that rely on Stun Grenades, note that they take long to explode on the <span style="color:Aquamarine">HD Edition</span>.<br></html>
  
 **Door Glitch:** **Door Glitch:**
Line 46: Line 47:
   * If there are any live guards near Raiden when attempting to perform the door glitch, Raiden will autoaim towards them ruining the glitch. If this happens, either take out the guards or look higher in FPV.   * If there are any live guards near Raiden when attempting to perform the door glitch, Raiden will autoaim towards them ruining the glitch. If this happens, either take out the guards or look higher in FPV.
  
-**__AK-74u Method:__**+====AK-74u Method====
  
-  *Run on the left side of the room , at the start of the fight you want to cartwheel and equip the AK. +  Run on the left side of the room , at the start of the fight you want to cartwheel and equip the AK. 
-  *You don't have to shoot too much because you only want to avoid getting shot on the door or kicked.  +  You don't have to shoot too much because you only want to avoid getting shot on the door or kicked.  
-  *It's best to also not shoot the first Tengu opposite the last staircase (on the left near the door) , that gives you extra time to do the glitch.+  It's best to also not shoot the first Tengu opposite the last staircase (on the left near the door) , that gives you extra time to do the glitch.
  
 {{youtube>OussA2Sa00A?large}} {{youtube>ihX_8_l7CtI?large}} {{youtube>OussA2Sa00A?large}} {{youtube>ihX_8_l7CtI?large}}
  
-**__4+ Stun Grenade Method__**:+====4+ Stun Grenade Methods====
  
 This is the standard method for runs. This is the standard method for runs.
  
-  Equip the Stuns as soon as the fight begins. +  Equip the Stuns as soon as the fight begins. 
-  Cook the Stuns as early as possible and when close enough, throw it as far north as possible. +  Cook the Stuns as early as possible and when close enough, throw it as far north as possible. 
-  Equip the box and hide towards the right. +  Equip the box and hide towards the right. 
-  When the Stun goes off and all the guards are taken out, run forward and start throwing stun grenades until Raiden reaches the door+  When the Stun goes off and all the guards are taken out, run forward and start throwing stun grenades until Raiden reaches the door. 
-    * Note: On the //HD Edition//, the Stun Grenades will take longer to blow up.  +  When the final set of guards get knocked out by the Stun Grenades, perform the door glitch.
-  When the final set of guards get knocked out by the Stun Grenades, perform the door glitch.+
  
-**__3 Stun Grenade Method__**:+====3 Stun Grenade Methods====
  
 This is a slightly riskier version of the 4+ method, but requires more precision with the Stun Grenades. This is a slightly riskier version of the 4+ method, but requires more precision with the Stun Grenades.
  
-  Equip the Stuns as soon as the fight begins. +  Equip the Stuns as soon as the fight begins. 
-  Cook the Stuns as early as possible and when close enough, throw it as far north as possible. +  Cook the Stuns as early as possible and when close enough, throw it as far north as possible. 
-  Equip the box and hide towards the right. +  Equip the box and hide towards the right. 
-  When the Stun goes off and all the guards are taken out, run forward and start throwing stun grenades until Raiden reaches the door. +  When the Stun goes off and all the guards are taken out, run forward and start throwing stun grenades until Raiden reaches the door. 
-  When the final set of guards get knocked out by the Stun Grenades, perform the door glitch.+  When the final set of guards get knocked out by the Stun Grenades, perform the door glitch.
  
-**__2 Stun Grenade Method__**:+====2 Stun Grenade Methods====
  
 This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs.
  
-  Equip the Stuns as soon as the fight begins. +**__Safe Setup:__**
-  Cook the Stuns as early as possible aand throw it as early as possible. Distance thrown is irrelevant. +
-  Change to the box as the guards shoot at Raiden. +
-  Unequip the box and equip the Socom. +
-  * Aim the Socom and shoot one bullet at the farthest-left guard. +
-  * Equip the Stuns and cook them. +
-  * When Raiden reaches the horizontal black line on the floor, throw it as far north as possible then do aerials until the door. +
-  * Perform the door glitch.+
  
-{{youtube>jmINW1AbYMc?large}}+  - Equip the Stun Grenades and throw one of them (distance doesn't matter). 
 +  - Equip the box and get shot in it. 
 +  - Unequip the box and fire two Socom rounds at the far left guy. The autoaim does all the work here. 
 +  - Once the first stun goes out, cook the second stun. 
 +  - Throw the second stun at when you reach the black line on the floor. Throw it as far away as you can. 
 + 
 +{{youtube>Vh-2jq74lFc?large}}
  
-This is an alternate version of two stun grenades.+**__Alternate Setup:__**
  
   * Equip the Stuns as soon as the fight begins.   * Equip the Stuns as soon as the fight begins.
Line 101: Line 100:
 {{youtube>6XYR--n4K8I?large}} {{youtube>6XYR--n4K8I?large}}
  
-**__1 Stun Grenade Method__**:+**__Original Risky Setup:__** 
 + 
 +  - Equip the Stuns as soon as the fight begins. 
 +  - Cook the Stuns as early as possible aand throw it as early as possible. Distance thrown is irrelevant. 
 +  - Change to the box as the guards shoot at Raiden. 
 +  - Unequip the box and equip the Socom. 
 +  - Aim the Socom and shoot one bullet at the farthest-left guard. 
 +  - Equip the Stuns and cook them. 
 +  - When Raiden reaches the horizontal black line on the floor, throw it as far north as possible then do aerials until the door. 
 +  - Perform the door glitch. 
 + 
 +{{youtube>jmINW1AbYMc?large}} 
 + 
 +====1 Stun Grenade Method====
  
 This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs.
  
-  Do 3 aerials north as soon as the fight begins. Equip the Stun Grenades as well. +  Do 3 aerials north as soon as the fight begins. Equip the Stun Grenades as well. 
-  Aim the Socom and shoot two bullets at the farthest-left guard. Make sure the shots are somewhat spaced out. +  Aim the Socom and shoot two bullets at the farthest-left guard. Make sure the shots are somewhat spaced out. 
-  Once the second shot goes off, change to the Stun Grenades and begin cooking them. +  Once the second shot goes off, change to the Stun Grenades and begin cooking them. 
-  Once the guard on the left appears, throw the Stun Grenade and change back to the Socom. +  Once the guard on the left appears, throw the Stun Grenade and change back to the Socom. 
-  Fire at him once then do aerials until the door. +  Fire at him once then do aerials until the door. 
-  Perform the door glitch.+  Perform the door glitch.
  
 {{youtube>GdmCiO6G-zg?large}} {{youtube>GdmCiO6G-zg?large}}
  • mgs2_boss_tengu_1.1625788238.txt.gz
  • Last modified: 2021/07/08 23:50
  • by PlatonicGuy