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mgs2_boss_tengu_1 [2021/07/08 23:50] – added stuff PlatonicGuy | mgs2_boss_tengu_1 [2022/06/12 21:02] (current) – Updated Table On Number Of Tengues To Beat PlatonicGuy | ||
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* The Door Skip is possible on all versions of MGS2 and consistent in all of them too. It is also by far the fastest way to get past Tengu 1. | * The Door Skip is possible on all versions of MGS2 and consistent in all of them too. It is also by far the fastest way to get past Tengu 1. | ||
* If Raiden' | * If Raiden' | ||
+ | * On Very Easy, Snake always starts with the M4. | ||
^Difficulty^Number of kills necessary to end the fight ^ | ^Difficulty^Number of kills necessary to end the fight ^ | ||
- | |Very Easy | ??| | + | |Very Easy |
- | |Easy | + | |Easy | 48| |
- | |Normal | + | |Normal |
- | |Hard | + | |Hard | 96| |
- | |Extreme | + | |Extreme |
- | |European Extreme | ??| | + | |European Extreme|128| |
======Coolant Skip====== | ======Coolant Skip====== | ||
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This method is outdated, slower, and riskier. Using the Door Skip is recommended for all difficulties and versions of MGS2. | This method is outdated, slower, and riskier. Using the Door Skip is recommended for all difficulties and versions of MGS2. | ||
- | {{youtube> | + | {{youtube> |
- | * Timestamp = 4:07 | + | |
======Door Skip====== | ======Door Skip====== | ||
This method involves running up to the door to the north of this room as fast as possible then performing a glitch to hit the load zone behind the door. This will then skip the fight. This glitch is the key to all the methods listed below. The glitch involves performing a PPK combo in a specific way so that Raiden' | This method involves running up to the door to the north of this room as fast as possible then performing a glitch to hit the load zone behind the door. This will then skip the fight. This glitch is the key to all the methods listed below. The glitch involves performing a PPK combo in a specific way so that Raiden' | ||
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+ | * < | ||
**Door Glitch:** | **Door Glitch:** | ||
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* If there are any live guards near Raiden when attempting to perform the door glitch, Raiden will autoaim towards them ruining the glitch. If this happens, either take out the guards or look higher in FPV. | * If there are any live guards near Raiden when attempting to perform the door glitch, Raiden will autoaim towards them ruining the glitch. If this happens, either take out the guards or look higher in FPV. | ||
- | **__AK-74u Method:__** | + | ====AK-74u Method==== |
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{{youtube> | {{youtube> | ||
- | **__4+ Stun Grenade | + | ====4+ Stun Grenade |
This is the standard method for runs. | This is the standard method for runs. | ||
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- | * Note: On the //HD Edition//, the Stun Grenades will take longer to blow up. | + | |
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- | **__3 Stun Grenade | + | ====3 Stun Grenade |
This is a slightly riskier version of the 4+ method, but requires more precision with the Stun Grenades. | This is a slightly riskier version of the 4+ method, but requires more precision with the Stun Grenades. | ||
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- | **__2 Stun Grenade | + | ====2 Stun Grenade |
This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. | This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. | ||
- | | + | **__Safe Setup:__** |
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- | * Aim the Socom and shoot one bullet at the farthest-left guard. | + | |
- | * Equip the Stuns and cook them. | + | |
- | * When Raiden reaches the horizontal black line on the floor, throw it as far north as possible then do aerials until the door. | + | |
- | * Perform the door glitch. | + | |
- | {{youtube> | + | - Equip the Stun Grenades and throw one of them (distance doesn' |
+ | - Equip the box and get shot in it. | ||
+ | - Unequip the box and fire two Socom rounds at the far left guy. The autoaim does all the work here. | ||
+ | - Once the first stun goes out, cook the second stun. | ||
+ | - Throw the second stun at when you reach the black line on the floor. Throw it as far away as you can. | ||
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+ | {{youtube> | ||
- | This is an alternate version of two stun grenades. | + | **__Alternate Setup:__** |
* Equip the Stuns as soon as the fight begins. | * Equip the Stuns as soon as the fight begins. | ||
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{{youtube> | {{youtube> | ||
- | **__1 Stun Grenade Method__**: | + | **__Original Risky Setup:__** |
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+ | - Equip the Stuns as soon as the fight begins. | ||
+ | - Cook the Stuns as early as possible aand throw it as early as possible. Distance thrown is irrelevant. | ||
+ | - Change to the box as the guards shoot at Raiden. | ||
+ | - Unequip the box and equip the Socom. | ||
+ | - Aim the Socom and shoot one bullet at the farthest-left guard. | ||
+ | - Equip the Stuns and cook them. | ||
+ | - When Raiden reaches the horizontal black line on the floor, throw it as far north as possible then do aerials until the door. | ||
+ | - Perform the door glitch. | ||
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+ | {{youtube> | ||
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+ | ====1 Stun Grenade Method==== | ||
This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. | This is a very risky strategy for Tengu 1 and NOT recommended for single segment runs. | ||
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{{youtube> | {{youtube> |