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mgs2_bosses [2020/12/16 22:47] – PlatonicGuy | mgs2_bosses [2021/02/11 17:27] – Added pages for each boss fight, will be moving current info to their respective pages soon PlatonicGuy | ||
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- | =====MGS2 Bosses===== | + | **//Metal Gear Solid 2//** has a total of 8 boss fights and 3 guard rushes. |
+ | |||
+ | * [[MGS2 Boss Olga | Olga]] | ||
+ | * [[MGS2 Boss Guard Rush | Guard Rush]] | ||
+ | * [[MGS2 Boss Fortune | Fortune]] | ||
+ | * [[MGS2 Boss Fatman | Fatman]] | ||
+ | * [[MGS2 Boss Harrier | Harrier]] | ||
+ | * [[MGS2 Boss Vamp 1 | Vamp 1]] | ||
+ | * [[MGS2 Boss Vamp 2 | Vamp 2]] | ||
+ | * [[MGS2 Boss Tengu 1 | Tengu 1]] | ||
+ | * [[MGS2 Boss Tengu 2 | Tengu 2]] | ||
+ | * [[MGS2 Boss MG-Rays | MG-RAYs]] | ||
+ | * [[MGS2 Boss Solidus | Solidus]] | ||
====Olga==== | ====Olga==== | ||
+ | |||
+ | * Olga will always spawn on the top-right corner of the map. From there, she will either go left or right. Where she goes is entirely random and will determine the pace of the fight. | ||
+ | * [Very Easy / Easy] Olga has a bleeding mechanic where she'll lose stamina after being shot once. She loses 4 stamina-points every 2 seconds until she reaches 64 SP. | ||
+ | * [Very Easy / Easy / Normal / Hard] At the start of the fight, Olga can targeted onto for a 3rd-person body shot. | ||
+ | * A headshot on Olga is always a guarenteed 25% of her health taken down. | ||
+ | |||
+ | The following table lists Olga's stamina and how much damage she deals per difficulty: | ||
+ | ^Difficulty^Health^USP^Grenade^ | ||
+ | |Very Easy | ||
+ | |Easy |128|5|10| | ||
+ | |Normal | ||
+ | |Hard |128|15|24| | ||
+ | |Extreme | ||
+ | |European Extreme|128|30|50| | ||
+ | |||
+ | The following table lists how much damage an M9 shot deals to Olga based on difficulty and where she was shot: | ||
+ | ^Difficulty^Head^Body^Limb^ | ||
+ | |Very Easy | ||
+ | |Easy |32|20|11| | ||
+ | |Normal | ||
+ | |Hard |32|20|11| | ||
+ | |Extreme | ||
+ | |European Extreme|32|25|11| | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Left-Side: | ||
+ | |||
+ | * If Olga goes left, the usual best-case scenario is to have her loop. | ||
+ | * The loop is when you continously shoot at her while she tries to reload prior to the " | ||
+ | * Olga needs to empty out her USP for her to loop. | ||
+ | * Sometimes the loop can fail! | ||
{{ : | {{ : | ||
+ | * Visual for where to Stand for Olga on Extreme / European Extreme | ||
- | *Visual for where to Stand for Olga on Extreme Difficulty | ||
{{youtube> | {{youtube> | ||
- | * Fastest | + | * Left Olga on European Extreme |
+ | |||
+ | {{youtube> | ||
+ | * General strategies for non-loop Olga - any difficulty. | ||
+ | |||
+ | {{youtube> | ||
+ | * Left-Side (Fast) Loop | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Right-Side: | ||
+ | |||
+ | * If Olga goes right, you want to land 2 shots on her before she begins the conflict and victory cutscene. | ||
+ | * After the cutscene, Olga will run towards to the small box close to Snake. This is the best chance to land the 3rd shot. | ||
+ | * After this, Olga can move either forward/ | ||
{{youtube> | {{youtube> | ||
* Right Olga European Extreme | * Right Olga European Extreme | ||
- | {{youtube> | + | ---- |
- | *General strategies for non-loop Olga - any difficulty. | + | |
+ | **Right-Side Loop:** | ||
+ | |||
+ | * A right-side loop is something that never happens unless you're specifically aiming for it. | ||
+ | * Olga needs to spawn on the right and empty out her gun before she attempts to trigger the " | ||
+ | * The first method is to crouch next to the hole facing north, but getting up before Olga plays a mini-cutscene. In some occasions, this causes Olga to sit next to the box and start firing at Snake. | ||
+ | * The second method is believed to be played on PAL 50Hz. At this frame-rate, Olga will sometimes go to the box herself on a right-side spawn and starting firing at Snake. | ||
+ | |||
+ | {{youtube> | ||
+ | * Right-Side Loop, Very Easy | ||
+ | |||
+ | {{youtube> | ||
+ | * Right-Side Loop, European Extreme (PAL 50 Hz) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Cutscene Buffer:** | ||
+ | |||
+ | * By triggering the cutscene of the piece of cloth on the tarp flying shortly before Olga begins her " | ||
+ | * Before Olga ends her " | ||
+ | * At this point, Olga will either stay in her place (ideal scenario) or walk slowly towards to the box. | ||
+ | |||
+ | {{youtube> | ||
+ | * Cutscene Buffer, Early Left-Side | ||
+ | |||
+ | {{youtube> | ||
+ | * Cutscene Buffer, Right Side | ||
- | Olga will go down in 4 headshots and 11 limb shots. The fastest way therefore is to headshot her 4 times. | ||
====Guard Rush==== | ====Guard Rush==== | ||
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{{youtube> | {{youtube> | ||
- | *PS2 PAL Extreme Loop | + | |
{{youtube> | {{youtube> | ||
- | * PS3 HDC PAL Fatman Loop | + | |
{{youtube> | {{youtube> | ||
- | * Fastest strategies for Fatman - Normal and below | + | |
{{youtube> | {{youtube> | ||
* Getting at least one 3-shot cycle with the M9 on Fatman speeds up the fight immensely, but is recommended for advanced players only as the timing is incredibly strict. Fastest method possible is two 3-shot nonlethal cycles plus one extra shot to finish. | * Getting at least one 3-shot cycle with the M9 on Fatman speeds up the fight immensely, but is recommended for advanced players only as the timing is incredibly strict. Fastest method possible is two 3-shot nonlethal cycles plus one extra shot to finish. | ||
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* Lethal: 36 seconds | * Lethal: 36 seconds | ||
- | On European Extreme Fatman will take 13 headshots from the M9 or Socom. Falling over will cause slight depletion of his stamina gauge. | + | On European Extreme Fatman will take 13 headshots from the M9 or Socom. Falling over will cause slight depletion of his stamina gauge. |
+ | |||
+ | ***Very Easy non lethal Fatman strats** | ||
+ | {{youtube> | ||
+ | *On Very Easy Fatman takes 5 M9 shots to the head (or an M9 knock down and 4 M9 shots) | ||
+ | * Regular Setup: Go to the right bomb first and defuse it then go the the middle and check what Fatman does (stands still , goes clockwise , goes counterclockwise): | ||
+ | *If he stands still then go to the left and shoot him in the leg | ||
+ | *If he goes clockwise then wait for him to make it to the right side of the cycle before shooting him or USP him to get him in the best position | ||
+ | *If he goes counterclockwise then try to shoot him in the leg as fast as possible | ||
+ | * Edboi setup: Go hold d-pad right and before reaching the first black line punch-punch-kick , and as your face touches the 2nd black line cartwheel | ||
+ | *If you don't knock him down with the cartwheel then quickly turn around and shoot him in the leg | ||
+ | * Tino setup: Hold d-pad right until you reach the middle of the gap between the 2 boxes , after that hold d-pad down until you barely pass the horizontal line , at that point you want to start punch-punch-kicking | ||
+ | *If you don't knock him down with the punch-punch-kick then the recovery is the same as the edboi setup recovery | ||
====Harrier==== | ====Harrier==== | ||
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| European Extreme | 4750 | 3.7% | 7.4% | | | European Extreme | 4750 | 3.7% | 7.4% | | ||
- | The following table assumes a perfect fight after the initial phase, values are taken from the PC port of Substance: | + | Its useful to picture the fight as three different phases, which are: |
+ | - Initial Phase | ||
+ | - Pre-Cluster Bomb Attack | ||
+ | - Post-Cluster Bomb Attack | ||
+ | |||
+ | __**Phase 1: Initial**__ | ||
+ | |||
+ | * This is the start of the fight. Raiden (or Snake in Snake Tales) starts at the bottom-right of the top floor of the Shell 1-2 Connecting Bridge. | ||
+ | * The Harrier will start behind Strut G, it will gain some height then fly over the bridge until its behind Strut D. | ||
+ | * During this, the player can shoot the Harrier anywhere between 0 to 6 times (all of which are either low or high damage). | ||
+ | * After that, the game will check the Harrier' | ||
+ | * If the Harrier' | ||
+ | * If the Harrier' | ||
+ | |||
+ | __**Phase 2: Pre-Cluster Bomb Attack**__ | ||
+ | |||
+ | During this phase, the Harrier has 2 attack patterns. The second pattern is repeated infinitly until the player reduces the Harrier' | ||
+ | |||
+ | * Attack Pattern 1: | ||
+ | * Fly East, Fast Attack | ||
+ | * Fly to Strut C, then clockwise | ||
+ | * Fly East/West, Fast Attack | ||
+ | * Fly Above You Attack | ||
+ | * Fly East/West, Fast Attack | ||
+ | * Gun Phase Attack | ||
+ | * Missile Barrage Attack | ||
+ | * Fly East/West, Fast Attack | ||
+ | * Gun Phase Attack | ||
+ | |||
+ | * Attack Pattern 2: | ||
+ | * Fly East/West, Fast Attack | ||
+ | * Missile Barrage Attack | ||
+ | * Gun Phase Attack | ||
+ | |||
+ | At most of the above points during the fight, if the Harrier' | ||
+ | |||
+ | The end of this phase has a skippable cutscene where the Harrier blows up parts of the connecting bridge. The player can fit a total of two low damage shots during this. | ||
+ | |||
+ | __**Phase 3: Post-Cluster Bomb Attack**__ | ||
+ | The Harrier has one attack pattern in this phase, and is repeated infinitly until the end of the fight. | ||
+ | |||
+ | * Fly East/West, Homing Missile Attack | ||
+ | * Missile Barrage Attack | ||
+ | * Fly East/West, Fast Attack | ||
+ | * Gun Phase Attack | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **All possible shots (0-6) during the intial phase:** | ||
+ | {{youtube> | ||
+ | |||
+ | \\ The following table assumes a perfect fight after the initial phase, values are taken from the PC port of Substance: | ||
^Difficulty ^4 shots (seconds) ^5 shots (seconds) ^6 shots (seconds) ^ | ^Difficulty ^4 shots (seconds) ^5 shots (seconds) ^6 shots (seconds) ^ | ||
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[[https:// | [[https:// | ||
====Vamp 1==== | ====Vamp 1==== | ||
+ | |||
+ | * Vamp 1 has 128 HP on all difficulties. | ||
+ | |||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ | ||
+ | ^Knife throw |5 |10|18|22|24^ | ||
+ | ^Melee knife |4 |12|24|26|30^ | ||
+ | ^Head Wound |48|40|32|24|16^ | ||
+ | ^Head |21|17|14|10|7 ^ | ||
+ | ^Limb |9 |8 |6 |4 |3 ^ | ||
+ | ^Explosive | ||
+ | ^Explosive in water (Stamina)|16|8 |4 |2 |2 ^ | ||
+ | ^Punch | ||
+ | ^Kick |16|14|6 |6 |4 ^ | ||
+ | |||
+ | |||
+ | {{youtube> | ||
+ | * Lethal Vamp 1 (PC) on all difficulties. | ||
{{youtube> | {{youtube> | ||
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{{ : | {{ : | ||
- | *It is faster to aim at Vamp's legs and spam shots, rather than go for headshots. | + | Vamp 2 has 100 HP on all difficulties |
- | *If you aim at Vamp's shin, Emma will not be hurt by your shots. | + | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ |
+ | ^Head, tranq.|20|20|10|8|8^ | ||
+ | ^Body, tranq.|10|10|7|6|6^ | ||
+ | ^Head, lethal|100|50|25|16|12^ | ||
+ | ^Body, lethal|20|10|10|8|7^ | ||
+ | ---- | ||
+ | |||
+ | **Head-Shot: | ||
+ | * On Very Easy, a headshot is an instant kill on Vamp 2. | ||
+ | * However, this is actually marginally slower and a lot more difficult. | ||
+ | |||
+ | {{youtube> | ||
+ | |||
+ | ---- | ||
+ | |||
+ | **Body-Shot: | ||
+ | * For lethal methods, you need the slightest left-movement to get in position. Zooming is not necessary. | ||
+ | * On PC, you can use a keyboard to get the needed movement to the left. However, not all keyboards give the same amount of movement. | ||
+ | * Turbo for Square is faster in this fight. | ||
+ | * It is faster to aim at Vamp's legs and spam shots, rather than go for headshots. | ||
+ | * If you aim at Vamp's shin, Emma will not be hurt by your shots. | ||
+ | |||
+ | ====Tengu 1==== | ||
+ | |||
+ | **Door Glitch:** | ||
+ | *Go up against the door at the end of the room then punch-punch-kick in First Person View and as the kick is happening , let go of FPV and hold d-pad up. | ||
+ | |||
+ | **For Very Easy:** | ||
+ | *[[https:// | ||
+ | *Run on the left side of the room , at the start of the fight you want to cartwheel and equip the AK. | ||
+ | *You don't have to shoot too much because you only want to avoid getting shot on the door or kicked. | ||
+ | *It's best to also not shoot the first Tengu opposite the last staircase (on the left near the door) , that gives you extra time to do the glitch. | ||
+ | |||
+ | ====Tengu 2==== | ||
+ | |||
+ | **For Very Easy: | ||
+ | *It's best to go to the Beswick position and turbo (if available)/ | ||
+ | *This strategy should be avoided on PS2 and PS3 because of the stinger lag | ||
+ | |||
+ | **For European Extreme:** | ||
+ | *The order of the chokes should be : 10 chokes then release -> 3 chokes then release -> 1 choke then release -> 1 choke then release -> 1 choke then release | ||
+ | *You don't want to choke the Tengu too fast otherwise the skip will not work as you want to keep him alive for as long as possible | ||
+ | The following table shows the number of Tengus that have to be killed to end the fight(this doesn' | ||
+ | ^Difficulty^Number of kills necessary to end the fight ^ | ||
+ | |Very Easy | 48| | ||
+ | |Easy | 48| | ||
+ | |Normal | ||
+ | |Hard | 96| | ||
+ | |Extreme | ||
+ | |European Extreme |128| | ||
====MG RAYS==== | ====MG RAYS==== | ||
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*Phase 1 6 sets of 2 slashes, 1 set of 3 slashes | *Phase 1 6 sets of 2 slashes, 1 set of 3 slashes | ||
*Phase 2 5 sets of 2 slashes | *Phase 2 5 sets of 2 slashes | ||
+ | |||
+ | ---- | ||
[[metal_gear_solid_2: | [[metal_gear_solid_2: | ||