Differences
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Both sides previous revision Previous revision Next revision | Previous revisionLast revisionBoth sides next revision | ||
mgs2_confidential_legacy [2021/02/06 19:12] – Added structure into an empty page. Will fill out info later PlatonicGuy | mgs2_confidential_legacy [2021/04/05 21:19] – [Route] General Route filled. Needs some more stuff PlatonicGuy | ||
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Line 6: | Line 6: | ||
- Japanese | - Japanese | ||
- | - French, Italian | + | - French |
+ | - Italian | ||
- Spanish | - Spanish | ||
- English, German | - English, German | ||
- | **Note:** Korean needs to be tested. | + | **Note:** Korean needs to be tested. |
+ | **Note:** English is 1 page faster than German for Lethal Meryl. \\ | ||
The following table are the amount of pages to skip for in //Big Shell Evil//: | The following table are the amount of pages to skip for in //Big Shell Evil//: | ||
^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ | ||
- | |Aft Deck | + | |Aft Deck |14|12|14|13| 8|14|| |
- | |Deck-E, The Bridge | + | |Deck-E, The Bridge |
- | |Deck-2, starboard | + | |Deck-2, starboard |
- | |Deck-2, port | + | |Deck-2, port |
- | |Engine Room | | | | | | | | | + | |Engine Room | 8| 6| 8| 7| 6| 7|| |
- | |Navigational Deck, Wing #1 | + | |Navigational Deck, Wing #1 |
- | |Navigational Deck, Wing #2 (Lethal Meryl) | + | |Navigational Deck, Wing #2 (Lethal Meryl) |
- | |Navigational Deck, Wing #2 (Non-Lethal Meryl)| | + | |Navigational Deck, Wing #2 (Non-Lethal Meryl)|14|11|13|12|10|12|| |
- | ^Total (Lethal Meryl) | + | ^Total (Lethal Meryl) |
- | ^Total (Non-Lethal Meryl) | + | ^Total (Non-Lethal Meryl) |
=====Route===== | =====Route===== | ||
- | **Aft Deck:** | + | **__Aft Deck:__** |
- | **Deck-A, crew's quarters, port:** | + | |
- | **Deck-A, crew' | + | **__Deck-A, crew' |
- | **Deck-B, crew's quarters, starboard: | + | |
- | **Deck-C, crew' | + | **__Deck-A, crew' |
- | **Deck-D, crew's quarters:** | + | |
- | **Deck-E, the bridge:** | + | **__Deck-B, crew's quarters, starboard:__** |
- | **Deck-D, crew's quarters:** | + | |
- | **Deck-C, crew's quarters** | + | |
- | **Deck-B, crew's quarters, port:** | + | **__Deck-C, crew's quarters, port:__** |
- | **Deck-A, crew's lounge:** | + | |
- | **Engine Room, starboard:** | + | **__Deck-D, crew's quarters:__** |
- | **Deck-2, port:** | + | |
- | **Deck-2, starboard: | + | |
- | **Boss Fight: Guard Rush 1:** | + | **__Deck-E, the bridge:__** |
- | **Boss Fight: Guard Rush 2:** | + | |
- | **Engine Room, port:** | + | **__Deck-D, crew's quarters:__** |
- | **Engine Room Entrance, starboard: | + | |
- | **Deck-B, crew's quarters, starboard: | + | |
- | **Deck-C, crew's quarters, port:** | + | **__Deck-C, crew's quarters:__** |
- | **Deck-D, crew's quarters:** | + | |
+ | |||
+ | **__Deck-B, crew's quarters, port:__** | ||
+ | |||
+ | * Head towards the door on the right-hand side of the room. | ||
+ | |||
+ | * < | ||
+ | |||
+ | **__Deck-A, crew's lounge: | ||
+ | |||
+ | **__Engine Room, starboard: | ||
+ | |||
+ | **__Deck-2, port:__** | ||
+ | |||
+ | * Nothing of importance here, take the most direct route towards the starboard. | ||
+ | |||
+ | **__Deck-2, starboard: | ||
+ | |||
+ | * Head south and on the way pickup the M4 ammo if you're doing Any%. There' | ||
+ | |||
+ | **__Boss Fight: Guard Rush 1:__** | ||
+ | |||
+ | * There are a total of 11 guards in this fight. You'll fight the first 8 consectively and then once those are done the final 3 will spawn together. This fight is similar to the Tanker Guard Rush on the difficulty Hard. | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
+ | |||
+ | **__Boss Fight: Guard Rush 2:__** | ||
+ | |||
+ | **__Engine Room, port__:** | ||
+ | |||
+ | * Head towards the right door here and drop down the railing. Fire 3 quick shots at the guard using the M9 here and stairglide your way through the rest of the room. | ||
+ | |||
+ | **__Engine Room Entrance, starboard: | ||
+ | |||
+ | * Similar to your first visit here, hold up the guards with the M9 and exit through the right door. | ||
+ | |||
+ | **__Deck-B, crew's quarters, starboard: | ||
+ | |||
+ | **__Deck-C, crew's quarters, port:__** | ||
+ | |||
+ | * Head towards the stairs here and avoid getting spotted by the camera if you're doing a Perfect Stats run. | ||
+ | |||
+ | **__Deck-D, crew's quarters:__** | ||
+ | |||
+ | * < | ||
+ | |||
+ | * < | ||
**Boss Fight: Meryl:** | **Boss Fight: Meryl:** | ||
+ | |||
+ | * The Meryl fight is based on Olga, however there are some important differences: | ||
+ | * It takes at least 6 shots to beat Meryl as opposed to 4 for Olga. | ||
+ | * Snake will start at the center of the map, unlike the Tanker chapter from the main game where he starts on the far right-side. | ||
+ | * Meryl doesn' | ||
+ | |||
+ | * Looping Meryl is the easiest way to do the fight, however its heavily dependent on RNG. Specifically, | ||
+ | |||
+ | * Non-loop Meryl is significantly faster than the loop and has the benefit of not being as RNG-heavy. However, it does require some precise shooting. | ||
+ | | ||
+ | * Lethal and Non-Lethal strategies for this fight are identical, but use different weapons. However, defeating Meryl lethally means the player skips less pages after the fight. | ||
+ | |||
+ | * Meryl can do a lot of damage, equipping a ration can be useful if the fight doesn' | ||
+ | | ||
+ | * Additional USP ammo can be found in the bottom-left corner of the map. | ||
+ | |||
+ | {{youtube> | ||
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