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mgs2_faq [2022/04/08 01:38] – [Game Mechanics] Pentaz Trick PlatonicGuy | mgs2_faq [2024/03/16 10:26] (current) – [Troubleshooting] Added Q&A about optimal V's fix version. Lucky Rapidflower | ||
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=====Speedrun Mechanics===== | =====Speedrun Mechanics===== | ||
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+ | **Q: What is the difference single and multi-segment speedruns? | ||
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+ | **A:** A single-segment speedrun means **NO** saves are allowed to be made or loaded **DURING** (this excludes loading the initial NG+/NG++ saves or making a save after score screen has been shown) the run. A multi-segment speedrun allows as many saves to be created during the run and is usually done in more than one sitting. | ||
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+ | **Q: Which is faster: single or multi-segment speedruns? | ||
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+ | **A:** Multi-Segment. Saving and reloading the save at certain parts of the game can skip portions of codec calls. On PlayStation 3, you can use saves to maximize the timesave from loading trick. | ||
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+ | **Q: What Rose calls can be skipped during a multi-segment speedrun?** | ||
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+ | **A:** | ||
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+ | Note: The "Do you remember what day it is" codec midway through Bomb Disposal segment needs be tested too. | ||
**Q: Why do some runners play the Japanese version?** \\ | **Q: Why do some runners play the Japanese version?** \\ | ||
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**A:** [[https:// | **A:** [[https:// | ||
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+ | **Q: Which version of V's fix should I use?** \\ | ||
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+ | **A:** If you prefer tighter movement (like most runners) consider v1.7.2. Otherwise, favour newer versions. | ||
**Q: How can I fix the deadzones on PC?** \\ | **Q: How can I fix the deadzones on PC?** \\ |