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mgs2_ladder_glitch [2021/02/13 15:19] – added sound cue Azu | mgs2_ladder_glitch [2023/06/24 15:11] (current) – added time comparison video hau5test | ||
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======Ladder Glitch====== | ======Ladder Glitch====== | ||
- | Ladder glitch is used in Hold No.1 during the Tanker chapter of Metal Gear Solid 2. It can save at least 10 seconds (or more) depending on both execution and variant used. All ladder glitches follow the same principle: Equip the camera before going onto the ladder and Snake/ | + | Ladder glitch is used in Hold No.1 during the Tanker chapter of Metal Gear Solid 2. This was first found by droogie1xp, then Stealth_Edge managed to get it effective in a speedrun. It can save at least 10 seconds (or more) depending on both execution and variant used. All ladder glitches follow the same principle: Equip the camera before going onto the ladder and Snake/ |
+ | |||
+ | Here's an overview of the different approaches and what time they take to perform: | ||
+ | {{youtube> | ||
=====Standard Approach===== | =====Standard Approach===== | ||
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{{youtube> | {{youtube> | ||
+ | {{youtube> | ||
=====Alternate Approaches===== | =====Alternate Approaches===== | ||
The following are several alternate variants of ladder glitch used by some runners: | The following are several alternate variants of ladder glitch used by some runners: | ||
====Left-Side Ladder Glitch:==== | ====Left-Side Ladder Glitch:==== | ||
+ | Ergx found that taking ladder from left was faster than front side. | ||
* Punch once or twice or PPK and equip camera while still in the animation. Grab ladder immediately. | * Punch once or twice or PPK and equip camera while still in the animation. Grab ladder immediately. | ||
* TAP left on the dpad when Snake is standing on the second rung of the ladder (when you hear the Camera equipping click). Like so | * TAP left on the dpad when Snake is standing on the second rung of the ladder (when you hear the Camera equipping click). Like so | ||
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**Note:** Its possible to fall out of bounds. Its also possible to get the camera stuck when you reach the surface, to avoid this make sure you take a sharp up-left angle for the final step. | **Note:** Its possible to fall out of bounds. Its also possible to get the camera stuck when you reach the surface, to avoid this make sure you take a sharp up-left angle for the final step. | ||
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- | {{youtube> | + | {{youtube> |
====Super Variant: | ====Super Variant: | ||
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* After Snake begins bunny-hopping, | * After Snake begins bunny-hopping, | ||
* If Snake is ABOVE the floor, hold up on the d-pad and mash Triangle. ( Snake will always land ABOVE the floor if turbo is used ) | * If Snake is ABOVE the floor, hold up on the d-pad and mash Triangle. ( Snake will always land ABOVE the floor if turbo is used ) | ||
- | * If Snake is BELOW the floor, go into first person view and do a punch-punch-kick combo. As Snake is doing the combo, hold up on the d-pad and mash triangle. | + | * If Snake is BELOW the floor, go into first person view and do a punch-punch-kick combo. As Snake is doing the combo, hold up on the d-pad and mash triangle. |
+ | * There is one variation of the Super Variant called Super Magazine Variant. This one does not require backup/ | ||
+ | *Go to the left side of the ladder and equip the magazine. | ||
+ | *After glitching onto the ladder, hold analog right and mash X. | ||
+ | *When you reach the half-way point, let go of all inputs. | ||
+ | *When you reach the floor hold or flick the analog stick(it has to be analog) North-West | ||
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{{youtube> | {{youtube> | ||
{{youtube> | {{youtube> | ||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | |||
=====Backup Approaches===== | =====Backup Approaches===== |