mgs2_versions_platforms_and_regions

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_versions_platforms_and_regions [2021/03/18 20:45] srgtsilentmgs2_versions_platforms_and_regions [2024/03/16 10:15] (current) – [PC/Xbox] Added a note about V's fix's versions Lucky Rapidflower
Line 130: Line 130:
   * Coolant Skips for Tengu 1 and 2 is consistent.   * Coolant Skips for Tengu 1 and 2 is consistent.
   * Grenades are timed from when their pins are removed.    * Grenades are timed from when their pins are removed. 
 +  * Radar's outlines are straight on NTSC-U and NTSC-J (left photo shown below), as opposed to angled in PAL and the Korean regions (right photo shown below). 
 +{{:screenshot_288_.png?400|}} {{:screenshot_291_.png?400|}}
 +
  
 ====NTSC-U==== ====NTSC-U====
Line 136: Line 139:
   * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D.   * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D.
   * Cannot roll into the Holds No. 2 door.   * Cannot roll into the Holds No. 2 door.
-  * If the camera is equipped headed into Holds No. 3, it will be automatically unequipped after the cutscene.+  * If the camera is used during Ladder Glitch, it will be unequipped from your previous menu afterwards.
   * Cannot skip the Commander's "We the Marines" scene after uploading the photos.   * Cannot skip the Commander's "We the Marines" scene after uploading the photos.
   * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes).   * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes).
Line 166: Line 169:
   * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade.   * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade.
   * (Extreme) Conveyor Belts route is not possible.   * (Extreme) Conveyor Belts route is not possible.
 +  * (Extreme) If you enter Strut E on Caution mode, a backup team guard will immediately notice you. 
  
 ====NTSC-J==== ====NTSC-J====
   * Fewer codec screens.   * Fewer codec screens.
   * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised.   * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised.
-  * On Easy guards are one hit kills.+  * Otacon will accept either 3 or 4 of the required photos of RAY in Hold No.3. 
 +  * On Easy and Normal, there's no Surveillance Camera on the C-D Bridge. 
 +  * On Easy, hitting mines on the E-F Bridge won't trigger an alert. 
 +  * On Easy, guards are one hit kills
 +  * On Easy, guard vision is weaker than other all other versions.  
 +  * On Normal to Extreme, Evasion mode carries from Shell 1 B2 to B1.  
 +  * On Hard, there are no mines to the North of the Oil Fence, only to the West
   * Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively.   * Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively.
-  * Boss Survival is available.+  * Olga will always spawn on the right side in Boss Survival mode. 
 +  * There is a glitch where choosing the Radar Type when you load a save to start a new game doesn't actually start the game with the selected type. You need to select the Radar Type from the OPTIONS menu. (It only really matters if you are going for Big Boss Rank where NO RADAR is required.)  
 +  * Alerts come in the moment guards end their HQ Call, similar to the Twin Snakes alerts.  
 +  * Boss Survival is available. 
  
 ====PAL==== ====PAL====
Line 192: Line 205:
   * Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values.    * Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values. 
   * Boss Survival is available with Guards and Tengus added.   * Boss Survival is available with Guards and Tengus added.
 +    * Exception: Xbox NTSC-U does not include this addition 
  
 ====PC/Xbox==== ====PC/Xbox====
Line 199: Line 213:
   * The 2020 rerelease by GoG is the same as the 2002 original.   * The 2020 rerelease by GoG is the same as the 2002 original.
   * V's fix is recommended for both releases.   * V's fix is recommended for both releases.
 +    - Most runners prefer the tighter movement of v1.7.2 but use a newer version if you favour one. 
 +    - If Effect Quantity is set to Low, the bleed bug can occur slowing the game down when the player character is bleeding. 
 +    - Setting Model Quality to Low changes the Thermal goggles' view to the classic red look. 
 +    - Setting Internal Resolution too high (8k) can cause graphical glitches, particularly at Tengu 2
 ====PlayStation 2==== ====PlayStation 2====
   * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised.   * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised.
 +  * This is the only platform that includes Skateboarding mode. 
 +  * In the Japanese version, Olga will always spawn on the right side in Boss Survival mode. (other versions unsure) 
  
 =====HD Edition===== =====HD Edition=====
Line 207: Line 226:
  
   * Available on the PlayStation 3, PS Vita, PS Now, Nvidia Shield, Xbox 360, Xbox One, Xbox Series   * Available on the PlayStation 3, PS Vita, PS Now, Nvidia Shield, Xbox 360, Xbox One, Xbox Series
-  * Aspect Ratio is 4:3 therefore 2-spot photos are not possible. (PC can be 16:9 with the V's fix or the Widescreen Patch). 
   * Elevator Clip (and Swim Skip) is NOT possible.   * Elevator Clip (and Swim Skip) is NOT possible.
   * Coolant Skips for Tengu 1 and 2 is NOT consistent.   * Coolant Skips for Tengu 1 and 2 is NOT consistent.
Line 220: Line 238:
  
 ====PlayStation 3==== ====PlayStation 3====
-  * Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly longer, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download+  * Version 1.02 (1.03 for JP ONLY) patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly longer, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download
   * Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs).   * Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs).
   * Game can freeze during the final credits sequence.   * Game can freeze during the final credits sequence.
Line 266: Line 284:
   * Defusing bombs take .5 sec longer on Xbox versions due.   * Defusing bombs take .5 sec longer on Xbox versions due.
   * Significantly faster loads, practically equivalent to Nvidia Shield.   * Significantly faster loads, practically equivalent to Nvidia Shield.
 +
 +=====Master Collection=====
 +The Master Collection version of Metal Gear Solid is based on the rerelease of HD Edition.
 +
 +====Nintendo Switch====
 +====PlayStation 4====
 +====PlayStation 5====
 +====Steam====
 +====Xbox Series====
  
 ---- ----
  
 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_versions_platforms_and_regions.1616100316.txt.gz
  • Last modified: 2021/03/18 20:45
  • by srgtsilent