Differences
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mgs2_versions_platforms_and_regions [2021/05/22 00:13] – Edboi | mgs2_versions_platforms_and_regions [2024/03/16 10:15] (current) – [PC/Xbox] Added a note about V's fix's versions Lucky Rapidflower | ||
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* Coolant Skips for Tengu 1 and 2 is consistent. | * Coolant Skips for Tengu 1 and 2 is consistent. | ||
* Grenades are timed from when their pins are removed. | * Grenades are timed from when their pins are removed. | ||
+ | * Radar' | ||
+ | {{: | ||
+ | |||
====NTSC-U==== | ====NTSC-U==== | ||
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* Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | ||
* Cannot roll into the Holds No. 2 door. | * Cannot roll into the Holds No. 2 door. | ||
- | * If the camera is equipped headed into Holds No. 3, it will be automatically | + | * If the camera is used during Ladder Glitch, it will be unequipped |
* Cannot skip the Commander' | * Cannot skip the Commander' | ||
* Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes). | * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes). | ||
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* (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade. | * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade. | ||
* (Extreme) Conveyor Belts route is not possible. | * (Extreme) Conveyor Belts route is not possible. | ||
+ | * (Extreme) If you enter Strut E on Caution mode, a backup team guard will immediately notice you. | ||
====NTSC-J==== | ====NTSC-J==== | ||
* Fewer codec screens. | * Fewer codec screens. | ||
* Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | ||
+ | * Otacon will accept either 3 or 4 of the required photos of RAY in Hold No.3. | ||
* On Easy and Normal, there' | * On Easy and Normal, there' | ||
- | * On Easy, hitting mines on the E-F Bridge won't trigger | + | * On Easy, hitting mines on the E-F Bridge won't trigger |
* On Easy, guards are one hit kills. | * On Easy, guards are one hit kills. | ||
* On Easy, guard vision is weaker than other all other versions. | * On Easy, guard vision is weaker than other all other versions. | ||
+ | * On Normal to Extreme, Evasion mode carries from Shell 1 B2 to B1. | ||
+ | * On Hard, there are no mines to the North of the Oil Fence, only to the West. | ||
* Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively. | * Very Easy, Easy, Normal and Hard are named Easy, Normal, Hard and Very Hard respectively. | ||
- | * Olga will always spawn right on Easy Boss Survival mode. (Unsure about other difficulties) | + | * Olga will always spawn on the right side in Boss Survival mode. |
+ | * There is a glitch where choosing the Radar Type when you load a save to start a new game doesn' | ||
* Alerts come in the moment guards end their HQ Call, similar to the Twin Snakes alerts. | * Alerts come in the moment guards end their HQ Call, similar to the Twin Snakes alerts. | ||
* Boss Survival is available. | * Boss Survival is available. | ||
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* Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values. | * Solidus’ Torture on European Extreme is 65s long and your HP value is set to European Extreme values. | ||
* Boss Survival is available with Guards and Tengus added. | * Boss Survival is available with Guards and Tengus added. | ||
+ | * Exception: Xbox NTSC-U does not include this addition | ||
====PC/ | ====PC/ | ||
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* The 2020 rerelease by GoG is the same as the 2002 original. | * The 2020 rerelease by GoG is the same as the 2002 original. | ||
* V's fix is recommended for both releases. | * V's fix is recommended for both releases. | ||
+ | - Most runners prefer the tighter movement of v1.7.2 but use a newer version if you favour one. | ||
+ | - If Effect Quantity is set to Low, the bleed bug can occur slowing the game down when the player character is bleeding. | ||
+ | - Setting Model Quality to Low changes the Thermal goggles' | ||
+ | - Setting Internal Resolution too high (8k) can cause graphical glitches, particularly at Tengu 2 | ||
====PlayStation 2==== | ====PlayStation 2==== | ||
* Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | * Olga will always spawn and go left immediately allowing for setup of the loop. If you die and continue it will then become randomised. | ||
+ | * This is the only platform that includes Skateboarding mode. | ||
+ | * In the Japanese version, Olga will always spawn on the right side in Boss Survival mode. (other versions unsure) | ||
=====HD Edition===== | =====HD Edition===== | ||
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* Available on the PlayStation 3, PS Vita, PS Now, Nvidia Shield, Xbox 360, Xbox One, Xbox Series | * Available on the PlayStation 3, PS Vita, PS Now, Nvidia Shield, Xbox 360, Xbox One, Xbox Series | ||
- | * Aspect Ratio is 4:3 therefore 2-spot photos are not possible. (PC can be 16:9 with the V's fix or the Widescreen Patch). | ||
* Elevator Clip (and Swim Skip) is NOT possible. | * Elevator Clip (and Swim Skip) is NOT possible. | ||
* Coolant Skips for Tengu 1 and 2 is NOT consistent. | * Coolant Skips for Tengu 1 and 2 is NOT consistent. | ||
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====PlayStation 3==== | ====PlayStation 3==== | ||
- | * Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly longer, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download | + | * Version |
* Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs). | * Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs). | ||
* Game can freeze during the final credits sequence. | * Game can freeze during the final credits sequence. | ||
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* Defusing bombs take .5 sec longer on Xbox versions due. | * Defusing bombs take .5 sec longer on Xbox versions due. | ||
* Significantly faster loads, practically equivalent to Nvidia Shield. | * Significantly faster loads, practically equivalent to Nvidia Shield. | ||
+ | |||
+ | =====Master Collection===== | ||
+ | The Master Collection version of Metal Gear Solid is based on the rerelease of HD Edition. | ||
+ | |||
+ | ====Nintendo Switch==== | ||
+ | ====PlayStation 4==== | ||
+ | ====PlayStation 5==== | ||
+ | ====Steam==== | ||
+ | ====Xbox Series==== | ||
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[[metal_gear_solid_2: | [[metal_gear_solid_2: |