mgs2euex

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2euex [2022/01/25 02:58] – [Tanker: Holds] thedementedsaladmgs2euex [2022/02/15 18:01] (current) – [Shell 1 Core, 1F] Moved Jess Aether's video from Tutorials PlatonicGuy
Line 135: Line 135:
 Head up the stairs in the western section of this room. Head up the stairs in the western section of this room.
  
 +It is possible to skip the cutscene by distracting the guard. This is a bit precise though.
 +
 +{{youtube>AeGQ-5_qdfo?large}}
 ====Deck-C, crew's quarters, port==== ====Deck-C, crew's quarters, port====
  
Line 283: Line 286:
 Note: These rooms are GOID (Game Over If Discovered) even if you had this option turned off at the start of the run. Note: These rooms are GOID (Game Over If Discovered) even if you had this option turned off at the start of the run.
  
 +There are two separate ways you can get to Hold No.3. This can be done by either doing Left Side Hold or Right Side Hold.
  
 +**__Left Side Hold__**
 +   *__Hold No.1__
 +   - Reach the bottom of the ladder (using any method e.g one of the variants of ladder glitch. - [[MGS2 Ladder Glitch]] -
 +   - Head left and run past the very edge of the projectors view to avoid detection, then quick shot the guard below you with the M9 to distract him long enough to run past.
 +   - Run to the lone guard at the left of the large group and roll past him.
 +   - Run to Hold No.2 by running directly up and through the door, ignoring the enemy further left.
  
 +NOTE: You MUST roll past the guard before the timer on the Commandant's speech reaches 6:42, or the guard further left will start moving up and notice you. If you're too slow you can wait for him to move out of sight.
  
-====Hold No.1====+   *__Hold No.2__ 
 +   - Once you enter the room, run to the projector and press the button to make the enemies turn right. 
 +   - Then proceed to run to the bottom left guard and hold him up while you run past him directly upwards, then hold up the guard 3 enemies up. 
 +   - Take a left and run further up towards the grate on the floor, then hold up the enemy to the right of the grate. 
 +   - Run left of the grate and proceed around the boxes to Hold No.3.
  
-The standard strategies for this room all involve the use of Ladder Glitch. Please visit the [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_ladder_glitch | MGS2 Ladder Glitch for more information]].+{{youtube>OVBg9GqEUrk?large}}
  
-====Hold No.2====+**__Right Side Hold__** 
 +   *__Hold No.1__ 
 +   - Reach the bottom of the ladder (using any method e.g one of the variants of ladder glitch. - [[MGS2 Ladder Glitch]] - 
 +   - Here, you must knock over ATLEAST every single enemy on the far right row of the group of guards except the last one with a specific roll from the back left of the closest guard. 
 +   - Then, you need to roll through both of the two guards to the right of the group, being very careful to stay to the right of them otherwise you will be noticed. 
 +   - Proceed to Hold No.2 past the right of the boxes
  
-Head right and use the projector to make the guards face the right sideHead to the south-west most guard and hold him up. Squeeze in between him and then hold up another guard ahead of himAfter this, move left and hold up the final guard near the noisy floor. Stick to the complete left-side of Hold No.and approach the Hold No.3 left-side door.+NOTE: The 2nd image is simply a general line of where you should roll from, there are many different lineups you can do that will work, this one just doesn't require any adjustment for the far right 2 guards. 
 + 
 +{{mgs2:Hold1RightLine.png?580&nolink}} {{mgs2:hold1rightline3.png?580&nolink}} {{mgs2:hold1rightline2.png?580&nolink}} 
 + 
 +   *__Hold No.2__ 
 +   - Once you enter the room, run north west until a cutscene starts. Instantly skip it and hold up the guard as you run past the edge of the projectors view to avoid detection. 
 +   Continue left and hold up the bottom left guard while you run past him directly upwards, then hold up the guard 3 enemies up. 
 +   - Take a left and run further up towards the grate on the floor, then hold up the enemy to the right of the grate. 
 +   - Run left of the grate and proceed around the boxes to Hold No.3
 + 
 +NOTE: This is a very specific line, if you're too slow and the guards all turn left while you aren't at the final boxes you will get noticed 
 + 
 +{{youtube>sjP6gNJqn9s?large}}
  
 ====Hold No.3==== ====Hold No.3====
Line 449: Line 481:
   * <html><span style="color:Aquamarine">PAL50:</span> Cyphers turn around significantly slower, making buffering or shooting out the northern cypher unnecessary. <br></html>   * <html><span style="color:Aquamarine">PAL50:</span> Cyphers turn around significantly slower, making buffering or shooting out the northern cypher unnecessary. <br></html>
  
 +{{youtube>V7_-qEmEEmA?large}}
 ====Strut E Parcel Room==== ====Strut E Parcel Room====
  
Line 610: Line 643:
  
 Take out the cypher in first-person view and then head towards to Strut F. Take out the cypher in first-person view and then head towards to Strut F.
 +
 +There is a very risky strategy involving a silent shot. Fire at the cypher then pause the game as soon as possible to prevent the guard from hearing the sound of the socom being fired.
 +
 +{{youtube>939KdBWJA58?large}}
  
 ====Strut F Warehouse==== ====Strut F Warehouse====
Line 637: Line 674:
   * <html><span style="color:Cyan">Rank 1</span><span style="color:Yellow"> (Hold The Elevator Strategy):</span> This is the second part of the setup. Walk up a few steps and then cartwheel up (avoid hitting the Assault Team unit). Hold up the guard near you using the AK-74u and then cartwheel into him. Head into the elevator. <br></html>   * <html><span style="color:Cyan">Rank 1</span><span style="color:Yellow"> (Hold The Elevator Strategy):</span> This is the second part of the setup. Walk up a few steps and then cartwheel up (avoid hitting the Assault Team unit). Hold up the guard near you using the AK-74u and then cartwheel into him. Head into the elevator. <br></html>
  
-{{youtube>cp18scopwco?large}}+{{youtube>cp18scopwco?large}} {{youtube>RnDNctRgskg?large}}
  
 ====Shell 1 Core, B2 Computer Room==== ====Shell 1 Core, B2 Computer Room====
Line 724: Line 761:
  
 Keep heading left then north to exit to the DE Connecting Bridge. Keep heading left then north to exit to the DE Connecting Bridge.
 +
 +If you take a specific line, it is possible to avoid getting spotted by the guard or assault team unit without having to equip the box. If you do this, it is recommend that you shot the south camera while doing the Bomb Disposal Segment.
 +
 +{{youtube>gFd5gA8Oxoo?large}}
  
 ====DE Connecting Bridge==== ====DE Connecting Bridge====
Line 733: Line 774:
 ====Strut D Sediment Pool==== ====Strut D Sediment Pool====
  
 +Head towards the northern door. 
 +
 +When the guards spot you, equip and unequip the box.
 +
 +Doing an aerial over the stairs is a little bit faster but there is a good chance the assault team unit will spot Raiden and cause an Alert.
 +
 +{{youtube>jupoZk3WIoI?large}}
 ====Shell 1-2 connecting bridge==== ====Shell 1-2 connecting bridge====
  
  • mgs2euex.1643079533.txt.gz
  • Last modified: 2022/01/25 02:58
  • by thedementedsalad