mgs3_very_easy_tutorial

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Metal Gear Solid 3: Snake Eater NG+ Very Easy Speedrun Turorial

Dremuchiji South to Dolinovodno

As soon as the game loads your save, skip all the cutscenes by mashing X, and holding Triangle to fast forward codec calls. At the end of the codec call with Major Tom, hold up+left on the left stick to move in the direction of the fallen tree. Press X to go prone and crawl under, standing as soon as you can on the other side. Once you are back to your feet roll forward towards the vines on the tree and climb it by pressing Triangle. Once Snake makes it to the branch hold left on the stick and after 2 steps press triangle to drop down and collect the bag. Snake will make a call to Major Tom, Skip through this, mash past the cutscene and roll forward up the slight hill and then into the load zone.

There are no Guards in Dremuchiji Swampland, however, this room does require some movement tech to traverse correctly. Follow the path and as it starts to curve to the left, Roll over the first small little hill and continue on. When it goes back to the right you will see a large incline, role up this and go around to the right, walk over the centre of the alligator to avoid being hit by the tail, turn left and role to the Island in the middle of the swamp, roll again over the alligator in the middle of the island and then a third time over the last section of the swamp. Roll twice up the next large hill and then one final time into the load zone.

Dremuchiji North will play a cutscene and codec upon entry as well as have 3 guards that need to be dealt with, skip the cutscene and hold forward on the control stick. The First 2 guards will go Down instantly to a shot from the Mk.22, drop them both using the auto aim. When auto aiming DO NOT hold L1 as it will slow snake to a walk, instead just press square and Snake will land the shots. Head around to the right and roll up the small hill under the fallen tree. The third and final guard can be used to skip a cutscene in the next room, and its a pretty easy strat to pull off. Run to the right of the guard but only far enough that you Just miss him, once he sees you and you hear the alert noise, roll past him and knock him out. If done correctly there will be no cutscene in the next room and the alert will have cleared.

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  • Last modified: 2019/05/28 04:54
  • by Iridescence