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mob_any [2021/01/04 01:35] – [Boss: Commander] plywoodmob_any [2022/04/14 16:28] (current) – added any% video tutorials hau5test
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 =====Metal Gear Solid Mobile Any%===== =====Metal Gear Solid Mobile Any%=====
- +Any% aims to finish the game as fast as possible. In this category lethal weapon strategies against enemies are used, alerts taken in favor for faster walking lines and ignoring most laser traps and explosives by becoming a zombie snake. The biggest skip is not grabbing the Nikita weapon in the armory and not having to shoot the 3 sensors in B2 to continue directly to the Engineering room. 
-====1F Utility Room====+=====1F===== 
 +{{youtube>nirHlEfmhlk?medium}} 
 +====Utility Room====
   *Skip initial cutscene, skip codec    *Skip initial cutscene, skip codec 
   *round corner tight to enter door, skip cutscene and codec   *round corner tight to enter door, skip cutscene and codec
   *round corner tight OR climb box behind you for safe Big Boss route   *round corner tight OR climb box behind you for safe Big Boss route
   *enter Northeast Door   *enter Northeast Door
-====1F Store Room====+====Store Room====
   *Skip cutscene, skip codec   *Skip cutscene, skip codec
   *Enter NE door to pick up Chaff Grenades that are in the top left corner,   *Enter NE door to pick up Chaff Grenades that are in the top left corner,
   *Equip Chaff Grenades with two taps in either direction up or down   *Equip Chaff Grenades with two taps in either direction up or down
   *Toss chaff before crossing camera, head into Western door then head Northeast   *Toss chaff before crossing camera, head into Western door then head Northeast
-====1F Base Main Entrance====+====Base Main Entrance====
   *NO CODEC OR CUTSCENE   *NO CODEC OR CUTSCENE
   *Climb stairs and head west   *Climb stairs and head west
-====1F Utility Control Room====+====Utility Control Room====
   *Skip cutscene, skip codec   *Skip cutscene, skip codec
   *Run straight for the Node in the NE, ignore the guard   *Run straight for the Node in the NE, ignore the guard
Line 25: Line 27:
   *After interference, there is a codec, completion of download, then another codec   *After interference, there is a codec, completion of download, then another codec
   *Run straight for the exit   *Run straight for the exit
-====1F Base Main Entrance Visit 2====+====Base Main Entrance Visit 2====
   *Skip codec, then go to the E door on the 2nd level   *Skip codec, then go to the E door on the 2nd level
-====1F Primary Corridor====+====Primary Corridor====
   *Hug the outside wall as you go to the N door   *Hug the outside wall as you go to the N door
-====1F Auxiliary Corridor====+====Auxiliary Corridor====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Toss a chaff after you round the corner past the guard   *Toss a chaff after you round the corner past the guard
-====B1 South Corridor====+ 
 +=====B1====== 
 +{{youtube>WMoikVEsenY?medium}} 
 +====South Corridor====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Take the southern route to the door   *Take the southern route to the door
-====B1 Mess Hall====+====Mess Hall====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Go immediately east then up past the cafeteria table   *Go immediately east then up past the cafeteria table
-====B1 East/West Corridor====+====East/West Corridor====
   *Skip the codec   *Skip the codec
   *Toss a chaff before the camera   *Toss a chaff before the camera
-====B1 Restrooms====+====Restrooms====
   *Enter the E bathroom, careful not to run into the stall   *Enter the E bathroom, careful not to run into the stall
   *Mash Center or 5 as you approach the vent   *Mash Center or 5 as you approach the vent
-====B1 Sleeping Quarters====+====Sleeping Quarters====
   *Skip the codec   *Skip the codec
   *It's possible to make the guard notice you but not see you at the lockers by going north then west   *It's possible to make the guard notice you but not see you at the lockers by going north then west
   *Pick up ration by red couch in sleeping quarters   *Pick up ration by red couch in sleeping quarters
-====B1 Central Corridor====+====Central Corridor====
   *Take the first door on the east   *Take the first door on the east
-====B1 Fusion Lab====+====Fusion Lab====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Equip the Camouflage by pressing down once   *Equip the Camouflage by pressing down once
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   *Skip the cutscene upon entering the room   *Skip the cutscene upon entering the room
   *Climb the stairs and enter the room   *Climb the stairs and enter the room
-====B1 Temporary Storage====+====Temporary Storage====
   *Approach the bottom ledge and mash center/5 to climb   *Approach the bottom ledge and mash center/5 to climb
   *Pick up chaff by door on way out   *Pick up chaff by door on way out
-====B1 Armory====+====Armory====
   *Skip the codec   *Skip the codec
   *Exit at the southern door   *Exit at the southern door
-====B1 Security Control Room====+====Security Control Room====
   *Enter the control room, and interact with the node on the west end   *Enter the control room, and interact with the node on the west end
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
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   *An unskippable cutscene of a terrorist entering, then skip the codec   *An unskippable cutscene of a terrorist entering, then skip the codec
   *After the unskippable cutscene of the terrorist entering, run out of the room and go west   *After the unskippable cutscene of the terrorist entering, run out of the room and go west
-====B1 Elevator Access====+====Elevator Access====
   *Skip codec after floodlight on wall   *Skip codec after floodlight on wall
  
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   *Interact with elevator panel   *Interact with elevator panel
-====1F Equipment Store====+ 
 +=====1F===== 
 +{{youtube>0iXlw_zq8u4?medium}} 
 +====Equipment Store====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *After the elevator rises to the top, skip the cutscene then the codec   *After the elevator rises to the top, skip the cutscene then the codec
   *Pick up the SOCOM, approach the sensor, equip SOCOM with one tap down and fire at it   *Pick up the SOCOM, approach the sensor, equip SOCOM with one tap down and fire at it
-====1F Store Room Visit 2====+====Store Room Visit 2====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Head East, take the turret damage   *Head East, take the turret damage
-====1F Base Main Entrance Visit 3====+====Base Main Entrance Visit 3====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Not certain what approach is faster   *Not certain what approach is faster
   *Fire at sensor on N 1st floor, then E 1st floor to approach stairs, then enter room on 2nd floor and fire at that sensor   *Fire at sensor on N 1st floor, then E 1st floor to approach stairs, then enter room on 2nd floor and fire at that sensor
   *OR approach lasers for laser skip/Zombie Snake glitch, good to unequip gun to make setup easier with tapping   *OR approach lasers for laser skip/Zombie Snake glitch, good to unequip gun to make setup easier with tapping
 +  *
 +>>> [[https://www.twitch.tv/videos/874279037|Video explanation for Zombie Snake]]
  
-{{ :mob:base_entrance_laser_skip.png?direct&300 |}}+{{:mob:base_entrance_laser_skip.png?direct&300|}}
  
   *The closest you can be before the lasers for Zombie Snake   *The closest you can be before the lasers for Zombie Snake
-====1F Primary Corridor Visit 2====+ 
 +===Emulator Zombie Snake Example=== 
 + 
 +{{youtube>WjvtC8DqAyo?medium}} 
 +====Primary Corridor Visit 2====
   *Hug the rail on right to only get shot by the turret once   *Hug the rail on right to only get shot by the turret once
-====1F Auxiliary Corridor Visit 2====+====Auxiliary Corridor Visit 2====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Approach sensor on top, fire SOCOM, then switch to camouflage (one tap down) in fpv and take a photo of the sensor   *Approach sensor on top, fire SOCOM, then switch to camouflage (one tap down) in fpv and take a photo of the sensor
   *Enter elevator, be ready for a codec during the load   *Enter elevator, be ready for a codec during the load
-====B1 South Corridor Visit 2====+=====B1===== 
 +{{youtube>lSLuW_s3cNA?medium}} 
 +====South Corridor Visit 2====
   *Skip the codec then enter the Mess Hall again   *Skip the codec then enter the Mess Hall again
-====B1 Mess Hall Visit 2====+====Mess Hall Visit 2====
   *Skip the codec and repeat the Mess Hall movement   *Skip the codec and repeat the Mess Hall movement
-====B1 E/W Corridor Visit 2====+====E/W Corridor Visit 2====
   *Skip the codec, equip chaff (one tap up), throw a chaff grenade    *Skip the codec, equip chaff (one tap up), throw a chaff grenade 
   *Hug the wall as you round the corner to avoid getting shot   *Hug the wall as you round the corner to avoid getting shot
-====B1 Restrooms Visit 2====+====Restrooms Visit 2====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Equip SOCOM after approaching the lasers (two taps down) and shoot the sensor, switch to camouflage (one tap up)    *Equip SOCOM after approaching the lasers (two taps down) and shoot the sensor, switch to camouflage (one tap up) 
-====B1 Sleeping Quarters Visit 2====+====Sleeping Quarters Visit 2====
   *Take a quick camo picture of the guard, then run past him   *Take a quick camo picture of the guard, then run past him
-====B1 Central Corridor Visit 2====+====Central Corridor Visit 2====
   *Take furthest door on the right   *Take furthest door on the right
-====B1 Access Control Room====+====Access Control Room====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Run through the door in the east past the cameras   *Run through the door in the east past the cameras
-====B1 Observation Area====+====Observation Area====
   *Skip the codec, then enter the Observation Area   *Skip the codec, then enter the Observation Area
   *Interact with the node, skip the codec, then play Interference 3   *Interact with the node, skip the codec, then play Interference 3
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   *When you reach the door, you will skip another codec   *When you reach the door, you will skip another codec
   *Go to the elevator   *Go to the elevator
-====B2 Lower Storage (Armory Skip)====+ 
 +=====B2===== 
 +{{youtube>m8wLaJEpoYQ?medium}} 
 +====Lower Storage (Armory Skip)====
   *Skip cutscene upon exiting, then skip the code   *Skip cutscene upon exiting, then skip the code
   *Skip cutscene as you move left, hug the wall   *Skip cutscene as you move left, hug the wall
   *When you get to the lasers, tap up and equip at the same time   *When you get to the lasers, tap up and equip at the same time
   *Switch to ration (left) and use it to turn to Zombie Snake   *Switch to ration (left) and use it to turn to Zombie Snake
 +  *Steps start from sound of door opening
   *3 steps up, 1 step left, 2 steps up, 1 step right, 1 step up   *3 steps up, 1 step left, 2 steps up, 1 step right, 1 step up
 OR OR
   *4 steps up, 1 step left, 1 step up, 1 step right, 1 step up   *4 steps up, 1 step left, 1 step up, 1 step right, 1 step up
  
-{{ :mob:armory_skip_furthest_up.png?direct&300 |}}+{{:mob:armory_skip_furthest_up.png?direct&300|}}
  
   *Closest you can be to the lasers for Zombie Snake, but the wall method sets you up perfectly as detailed above   *Closest you can be to the lasers for Zombie Snake, but the wall method sets you up perfectly as detailed above
-====B2 Engineering====+ 
 +> [[https://www.twitch.tv/videos/874282353|Armory Skip - Zombie Snake explanation video]] 
 + 
 +===Emulator Zombie Snake Example=== 
 +{{youtube>cSJZOEOC9QU?medium}} 
 +====Engineering====
   *Skip the codec, then enter the Control Room   *Skip the codec, then enter the Control Room
   *Pick up ration in NE corner(probably worth?)   *Pick up ration in NE corner(probably worth?)
   *Hug the west wall, sometimes turret will shoot you   *Hug the west wall, sometimes turret will shoot you
-====B2 Old Store Room====+====Old Store Room====
   *Hug the lockers along top to easily pick up C4 as you move left   *Hug the lockers along top to easily pick up C4 as you move left
   *Mash center/5 to climb boxes   *Mash center/5 to climb boxes
   *Equip C4 (3 taps up or down) and lay it down by the metal part, make sure to stand back!   *Equip C4 (3 taps up or down) and lay it down by the metal part, make sure to stand back!
-  *Skip codec as you approach door on E side +  *If you move quickly and approach the door from the bottom edge, you can skip the codec 
-====B2 Engineering==== +====Engineering==== 
-  *Zombie Snake is probably faster for this laser rather than shooting the sensors+  *Zombie Snake is faster for this laser rather than shooting the sensors
  
-{{ :mob:final_laser_skip.png?direct&300 |}}+{{:mob:final_laser_skip.png?direct&300|}}
  
   *Closest you can be to the lasers for Zombie Snake   *Closest you can be to the lasers for Zombie Snake
-====B2 Hangar Access====+ 
 +===Emulator Zombie Snake Example=== 
 +{{youtube>MvKXjenO3eY?medium}} 
 +====Hangar Access====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Equip the SOCOM if you haven't already (two taps up)   *Equip the SOCOM if you haven't already (two taps up)
-  *You can aim in FPV around the crate, or approach each guard in third person +  *Round the crate quickly and third person auto aim at the left guard. One shot one kill. 
-  *As you pass the first crate, fire at the first guard in third person +  *Afterwards, continue to round the crate and fire north into the right guard. 
-  *As you pass the second cratefire at the second guard in third person +  *[[https://clips.twitch.tv/FitGoldenStingrayTF2John|Lethal Guard Hallways Example]] 
-  *After interacting with the elevator panelget ready for codec + 
-====Boss: Commander==== +===What is faster, Lethal vs Non-Lethal takedown of the guards?=== 
-  *The Terrorist Commander is pretty easy+Technically lethal can be faster. While shooting the guards only takes 1 lethal shot vs 2 non-lethal shots (most of the time), it will even out with the delay of opening the door. When killing the guards in a lethal matterthey will need to despawn first before the door opens. In that time Snake can move closer to the door. Non-Lethal takedowns don't require the guards to despawn to have the door open, but snake also needs to walk further. If way is found to consistently one non-lethal shot both guards in this hallway, non-lethal can be faster. 
 + 
 +{{youtube>HJQzAVXnLYM?medium}} 
 +=====Boss: Commander===== 
 +{{youtube>h9_5CfGhnWw?medium}} 
 +[[https://www.twitch.tv/videos/863132832|Lethal Fight Example]]
   *After the elevator lands, skip the cutscene   *After the elevator lands, skip the cutscene
   *Run into the corner and fire at the Commander in TPV   *Run into the corner and fire at the Commander in TPV
   *Run down and pick up the FAMAS, equip the FAMAS (one tap up)    *Run down and pick up the FAMAS, equip the FAMAS (one tap up) 
-  *run east to pick up ammo and ration +  *run east to pick up ammo, chaff and ration (make sure to equip rations!) 
-  *Approach the rail again with the FAMAS just before the bar is complete+  *Tossing chaff grenades will speed up the i-frames that Commander has. 
 +  *The goal is to minimize Commander's movement and i-frames throughout the fight.
   *Hold down fire to autofire the FAMAS   *Hold down fire to autofire the FAMAS
-  *You can ignore the goon that comes in, focus on the Commander and hide behind the boxes to conserve HP, remember to skip the codec after the goon shows up+  *You can ignore the goon that comes in, focus on the Commander
   *Whenever a cutscene plays, resources respawn, so take advantage to run east and pick up ammo/rations again   *Whenever a cutscene plays, resources respawn, so take advantage to run east and pick up ammo/rations again
  
  
-  *After defeating the Commander, mash skip after SIMULATION END until you reach the Statistics screen+  *After defeating the Commander, IGT ends when credits begin - Mash the action buton so the "Error" screen moves over to credits as soon as possible. 
 + 
 +---- 
 + 
 +[[metal_gear_solid_mobile|Return to MGS Mobile Hubpage]]
  • mob_any.1609724148.txt.gz
  • Last modified: 2021/01/04 01:35
  • by plywood