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mob_any [2022/01/31 11:31] – [Boss: Commander] update IGT Ending explainer hau5testmob_any [2022/04/14 16:28] (current) – added any% video tutorials hau5test
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 =====Metal Gear Solid Mobile Any%===== =====Metal Gear Solid Mobile Any%=====
- +Any% aims to finish the game as fast as possible. In this category lethal weapon strategies against enemies are used, alerts taken in favor for faster walking lines and ignoring most laser traps and explosives by becoming a zombie snake. The biggest skip is not grabbing the Nikita weapon in the armory and not having to shoot the 3 sensors in B2 to continue directly to the Engineering room. 
-====1F Utility Room====+=====1F===== 
 +{{youtube>nirHlEfmhlk?medium}} 
 +====Utility Room====
   *Skip initial cutscene, skip codec    *Skip initial cutscene, skip codec 
   *round corner tight to enter door, skip cutscene and codec   *round corner tight to enter door, skip cutscene and codec
   *round corner tight OR climb box behind you for safe Big Boss route   *round corner tight OR climb box behind you for safe Big Boss route
   *enter Northeast Door   *enter Northeast Door
-====1F Store Room====+====Store Room====
   *Skip cutscene, skip codec   *Skip cutscene, skip codec
   *Enter NE door to pick up Chaff Grenades that are in the top left corner,   *Enter NE door to pick up Chaff Grenades that are in the top left corner,
   *Equip Chaff Grenades with two taps in either direction up or down   *Equip Chaff Grenades with two taps in either direction up or down
   *Toss chaff before crossing camera, head into Western door then head Northeast   *Toss chaff before crossing camera, head into Western door then head Northeast
-====1F Base Main Entrance====+====Base Main Entrance====
   *NO CODEC OR CUTSCENE   *NO CODEC OR CUTSCENE
   *Climb stairs and head west   *Climb stairs and head west
-====1F Utility Control Room====+====Utility Control Room====
   *Skip cutscene, skip codec   *Skip cutscene, skip codec
   *Run straight for the Node in the NE, ignore the guard   *Run straight for the Node in the NE, ignore the guard
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   *After interference, there is a codec, completion of download, then another codec   *After interference, there is a codec, completion of download, then another codec
   *Run straight for the exit   *Run straight for the exit
-====1F Base Main Entrance Visit 2====+====Base Main Entrance Visit 2====
   *Skip codec, then go to the E door on the 2nd level   *Skip codec, then go to the E door on the 2nd level
-====1F Primary Corridor====+====Primary Corridor====
   *Hug the outside wall as you go to the N door   *Hug the outside wall as you go to the N door
-====1F Auxiliary Corridor====+====Auxiliary Corridor====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Toss a chaff after you round the corner past the guard   *Toss a chaff after you round the corner past the guard
-====B1 South Corridor====+ 
 +=====B1====== 
 +{{youtube>WMoikVEsenY?medium}} 
 +====South Corridor====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Take the southern route to the door   *Take the southern route to the door
-====B1 Mess Hall====+====Mess Hall====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Go immediately east then up past the cafeteria table   *Go immediately east then up past the cafeteria table
-====B1 East/West Corridor====+====East/West Corridor====
   *Skip the codec   *Skip the codec
   *Toss a chaff before the camera   *Toss a chaff before the camera
-====B1 Restrooms====+====Restrooms====
   *Enter the E bathroom, careful not to run into the stall   *Enter the E bathroom, careful not to run into the stall
   *Mash Center or 5 as you approach the vent   *Mash Center or 5 as you approach the vent
-====B1 Sleeping Quarters====+====Sleeping Quarters====
   *Skip the codec   *Skip the codec
   *It's possible to make the guard notice you but not see you at the lockers by going north then west   *It's possible to make the guard notice you but not see you at the lockers by going north then west
   *Pick up ration by red couch in sleeping quarters   *Pick up ration by red couch in sleeping quarters
-====B1 Central Corridor====+====Central Corridor====
   *Take the first door on the east   *Take the first door on the east
-====B1 Fusion Lab====+====Fusion Lab====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Equip the Camouflage by pressing down once   *Equip the Camouflage by pressing down once
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   *Skip the cutscene upon entering the room   *Skip the cutscene upon entering the room
   *Climb the stairs and enter the room   *Climb the stairs and enter the room
-====B1 Temporary Storage====+====Temporary Storage====
   *Approach the bottom ledge and mash center/5 to climb   *Approach the bottom ledge and mash center/5 to climb
   *Pick up chaff by door on way out   *Pick up chaff by door on way out
-====B1 Armory====+====Armory====
   *Skip the codec   *Skip the codec
   *Exit at the southern door   *Exit at the southern door
-====B1 Security Control Room====+====Security Control Room====
   *Enter the control room, and interact with the node on the west end   *Enter the control room, and interact with the node on the west end
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
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   *An unskippable cutscene of a terrorist entering, then skip the codec   *An unskippable cutscene of a terrorist entering, then skip the codec
   *After the unskippable cutscene of the terrorist entering, run out of the room and go west   *After the unskippable cutscene of the terrorist entering, run out of the room and go west
-====B1 Elevator Access====+====Elevator Access====
   *Skip codec after floodlight on wall   *Skip codec after floodlight on wall
  
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   *Interact with elevator panel   *Interact with elevator panel
-====1F Equipment Store====+ 
 +=====1F===== 
 +{{youtube>0iXlw_zq8u4?medium}} 
 +====Equipment Store====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *After the elevator rises to the top, skip the cutscene then the codec   *After the elevator rises to the top, skip the cutscene then the codec
   *Pick up the SOCOM, approach the sensor, equip SOCOM with one tap down and fire at it   *Pick up the SOCOM, approach the sensor, equip SOCOM with one tap down and fire at it
-====1F Store Room Visit 2====+====Store Room Visit 2====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Head East, take the turret damage   *Head East, take the turret damage
-====1F Base Main Entrance Visit 3====+====Base Main Entrance Visit 3====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Not certain what approach is faster   *Not certain what approach is faster
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 >>> [[https://www.twitch.tv/videos/874279037|Video explanation for Zombie Snake]] >>> [[https://www.twitch.tv/videos/874279037|Video explanation for Zombie Snake]]
  
-{{ :mob:base_entrance_laser_skip.png?direct&300 |}}+{{:mob:base_entrance_laser_skip.png?direct&300|}}
  
   *The closest you can be before the lasers for Zombie Snake   *The closest you can be before the lasers for Zombie Snake
-====1F Primary Corridor Visit 2====+ 
 +===Emulator Zombie Snake Example=== 
 + 
 +{{youtube>WjvtC8DqAyo?medium}} 
 +====Primary Corridor Visit 2====
   *Hug the rail on right to only get shot by the turret once   *Hug the rail on right to only get shot by the turret once
-====1F Auxiliary Corridor Visit 2====+====Auxiliary Corridor Visit 2====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Approach sensor on top, fire SOCOM, then switch to camouflage (one tap down) in fpv and take a photo of the sensor   *Approach sensor on top, fire SOCOM, then switch to camouflage (one tap down) in fpv and take a photo of the sensor
   *Enter elevator, be ready for a codec during the load   *Enter elevator, be ready for a codec during the load
-====B1 South Corridor Visit 2====+=====B1===== 
 +{{youtube>lSLuW_s3cNA?medium}} 
 +====South Corridor Visit 2====
   *Skip the codec then enter the Mess Hall again   *Skip the codec then enter the Mess Hall again
-====B1 Mess Hall Visit 2====+====Mess Hall Visit 2====
   *Skip the codec and repeat the Mess Hall movement   *Skip the codec and repeat the Mess Hall movement
-====B1 E/W Corridor Visit 2====+====E/W Corridor Visit 2====
   *Skip the codec, equip chaff (one tap up), throw a chaff grenade    *Skip the codec, equip chaff (one tap up), throw a chaff grenade 
   *Hug the wall as you round the corner to avoid getting shot   *Hug the wall as you round the corner to avoid getting shot
-====B1 Restrooms Visit 2====+====Restrooms Visit 2====
   *USE PHONE NOT WII CONTROLLER   *USE PHONE NOT WII CONTROLLER
   *Equip SOCOM after approaching the lasers (two taps down) and shoot the sensor, switch to camouflage (one tap up)    *Equip SOCOM after approaching the lasers (two taps down) and shoot the sensor, switch to camouflage (one tap up) 
-====B1 Sleeping Quarters Visit 2====+====Sleeping Quarters Visit 2====
   *Take a quick camo picture of the guard, then run past him   *Take a quick camo picture of the guard, then run past him
-====B1 Central Corridor Visit 2====+====Central Corridor Visit 2====
   *Take furthest door on the right   *Take furthest door on the right
-====B1 Access Control Room====+====Access Control Room====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Run through the door in the east past the cameras   *Run through the door in the east past the cameras
-====B1 Observation Area====+====Observation Area====
   *Skip the codec, then enter the Observation Area   *Skip the codec, then enter the Observation Area
   *Interact with the node, skip the codec, then play Interference 3   *Interact with the node, skip the codec, then play Interference 3
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   *When you reach the door, you will skip another codec   *When you reach the door, you will skip another codec
   *Go to the elevator   *Go to the elevator
-====B2 Lower Storage (Armory Skip)====+ 
 +=====B2===== 
 +{{youtube>m8wLaJEpoYQ?medium}} 
 +====Lower Storage (Armory Skip)====
   *Skip cutscene upon exiting, then skip the code   *Skip cutscene upon exiting, then skip the code
   *Skip cutscene as you move left, hug the wall   *Skip cutscene as you move left, hug the wall
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   *4 steps up, 1 step left, 1 step up, 1 step right, 1 step up   *4 steps up, 1 step left, 1 step up, 1 step right, 1 step up
  
-{{ :mob:armory_skip_furthest_up.png?direct&300 |}}+{{:mob:armory_skip_furthest_up.png?direct&300|}}
  
   *Closest you can be to the lasers for Zombie Snake, but the wall method sets you up perfectly as detailed above   *Closest you can be to the lasers for Zombie Snake, but the wall method sets you up perfectly as detailed above
  
 > [[https://www.twitch.tv/videos/874282353|Armory Skip - Zombie Snake explanation video]] > [[https://www.twitch.tv/videos/874282353|Armory Skip - Zombie Snake explanation video]]
-====B2 Engineering====+ 
 +===Emulator Zombie Snake Example=== 
 +{{youtube>cSJZOEOC9QU?medium}} 
 +====Engineering====
   *Skip the codec, then enter the Control Room   *Skip the codec, then enter the Control Room
   *Pick up ration in NE corner(probably worth?)   *Pick up ration in NE corner(probably worth?)
   *Hug the west wall, sometimes turret will shoot you   *Hug the west wall, sometimes turret will shoot you
-====B2 Old Store Room====+====Old Store Room====
   *Hug the lockers along top to easily pick up C4 as you move left   *Hug the lockers along top to easily pick up C4 as you move left
   *Mash center/5 to climb boxes   *Mash center/5 to climb boxes
   *Equip C4 (3 taps up or down) and lay it down by the metal part, make sure to stand back!   *Equip C4 (3 taps up or down) and lay it down by the metal part, make sure to stand back!
   *If you move quickly and approach the door from the bottom edge, you can skip the codec   *If you move quickly and approach the door from the bottom edge, you can skip the codec
-====B2 Engineering==== +====Engineering==== 
-  *Zombie Snake is probably faster for this laser rather than shooting the sensors+  *Zombie Snake is faster for this laser rather than shooting the sensors
  
-{{ :mob:final_laser_skip.png?direct&300 |}}+{{:mob:final_laser_skip.png?direct&300|}}
  
   *Closest you can be to the lasers for Zombie Snake   *Closest you can be to the lasers for Zombie Snake
-====B2 Hangar Access====+ 
 +===Emulator Zombie Snake Example=== 
 +{{youtube>MvKXjenO3eY?medium}} 
 +====Hangar Access====
   *Skip the cutscene, then skip the codec   *Skip the cutscene, then skip the codec
   *Equip the SOCOM if you haven't already (two taps up)   *Equip the SOCOM if you haven't already (two taps up)
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   *Afterwards, continue to round the crate and fire north into the right guard.   *Afterwards, continue to round the crate and fire north into the right guard.
   *[[https://clips.twitch.tv/FitGoldenStingrayTF2John|Lethal Guard Hallways Example]]   *[[https://clips.twitch.tv/FitGoldenStingrayTF2John|Lethal Guard Hallways Example]]
-====Boss: Commander====+ 
 +===What is faster, Lethal vs Non-Lethal takedown of the guards?=== 
 +Technically lethal can be faster. While shooting the guards only takes 1 lethal shot vs 2 non-lethal shots (most of the time), it will even out with the delay of opening the door. When killing the guards in a lethal matter, they will need to despawn first before the door opens. In that time Snake can move closer to the door. Non-Lethal takedowns don't require the guards to despawn to have the door open, but snake also needs to walk further. If a way is found to consistently one non-lethal shot both guards in this hallway, non-lethal can be faster. 
 + 
 +{{youtube>HJQzAVXnLYM?medium}} 
 +=====Boss: Commander====
 +{{youtube>h9_5CfGhnWw?medium}}
 [[https://www.twitch.tv/videos/863132832|Lethal Fight Example]] [[https://www.twitch.tv/videos/863132832|Lethal Fight Example]]
   *After the elevator lands, skip the cutscene   *After the elevator lands, skip the cutscene
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-  *After defeating the Commander,IGT will end after the SIMULATION END screen moves over to the error messageYou do not need to mash to get to the score/statistics screen, as it won't save time anymore.+  *After defeating the Commander, IGT ends when credits begin - Mash the action buton so the "Error" screen moves over to credits as soon as possible. 
 + 
 +---- 
 + 
 +[[metal_gear_solid_mobile|Return to MGS Mobile Hubpage]]
  • mob_any.1643628674.txt.gz
  • Last modified: 2022/01/31 11:31
  • by hau5test