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Metal Gear Solid Mobile Any%
1F Utility Room
- Skip initial cutscene, skip codec
- round corner tight to enter door, skip cutscene and codec
- round corner tight OR climb box behind you for safe Big Boss route
- enter Northeast Door
1F Store Room
- Skip cutscene, skip codec
- Enter NE door to pick up Chaff Grenades that are in the top left corner,
- Equip Chaff Grenades with two taps in either direction up or down
- Toss chaff before crossing camera, head into Western door then head Northeast
1F Base Main Entrance
- NO CODEC OR CUTSCENE
- Climb stairs and head west
1F Utility Control Room
- Skip cutscene, skip codec
- Run straight for the Node in the NE, ignore the guard
- Interact with node, it will stop at 75%, skip codec and play Interference 1
- Aim for the lines as you tap up and down
- After interference, there is a codec, completion of download, then another codec
- Run straight for the exit
1F Base Main Entrance Visit 2
- Skip codec, then go to the E door on the 2nd level
1F Primary Corridor
- Hug the outside wall as you go to the N door
1F Auxiliary Corridor
- Skip the cutscene, then skip the codec
- Toss a chaff after you round the corner past the guard
B1 South Corridor
- Skip the cutscene, then skip the codec
- Take the southern route to the door
B1 Mess Hall
- Skip the cutscene, then skip the codec
- Go immediately east then up past the cafeteria table
B1 East/West Corridor
- Skip the codec
- Toss a chaff before the camera
B1 Restrooms
- Enter the E bathroom, careful not to run into the stall
- Mash Center or 5 as you approach the vent
B1 Sleeping Quarters
- Skip the codec
- It's possible to make the guard notice you but not see you at the lockers by going north then west
- Pick up ration by red couch in sleeping quarters
B1 Central Corridor
- Take the first door on the east
B1 Fusion Lab
- Skip the cutscene, then skip the codec
- Equip the Camouflage by pressing down once
- Approach the sign, tap to look down, and mash center/5 to accept the color
- Skip the cutscene upon entering the room
- Climb the stairs and enter the room
B1 Temporary Storage
- Approach the bottom ledge and mash center/5 to climb
- Pick up chaff by door on way out
B1 Armory
- Skip the codec
- Exit at the southern door
B1 Security Control Room
- Enter the control room, and interact with the node on the west end
- Skip the cutscene, then skip the codec
- Go below the table and pick up a ration
- Skip the codec and play Interference 2, skip codec
- Aim for the lines as you tap up and down
- take camo pick on sw corner, go against and lean
- Skip codec, then wait
- An unskippable cutscene of a terrorist entering, then skip the codec
- After the unskippable cutscene of the terrorist entering, run out of the room and go west
B1 Elevator Access
1F Equipment Store
- USE PHONE NOT WII CONTROLLER
- After the elevator rises to the top, skip the cutscene then the codec
- Pick up the SOCOM, approach the sensor, equip SOCOM with one tap down and fire at it
1F Store Room Visit 2
- Skip the cutscene, then skip the codec
- Head East, take the turret damage
1F Base Main Entrance Visit 3
- USE PHONE NOT WII CONTROLLER
- Not certain what approach is faster
- Fire at sensor on N 1st floor, then E 1st floor to approach stairs, then enter room on 2nd floor and fire at that sensor
- OR approach lasers for laser skip/Zombie Snake glitch, good to unequip gun to make setup easier with tapping
»> Video explanation for Zombie Snake
- The closest you can be before the lasers for Zombie Snake
1F Primary Corridor Visit 2
- Hug the rail on right to only get shot by the turret once
1F Auxiliary Corridor Visit 2
- USE PHONE NOT WII CONTROLLER
- Skip the cutscene, then skip the codec
- Approach sensor on top, fire SOCOM, then switch to camouflage (one tap down) in fpv and take a photo of the sensor
- Enter elevator, be ready for a codec during the load
B1 South Corridor Visit 2
- Skip the codec then enter the Mess Hall again
B1 Mess Hall Visit 2
- Skip the codec and repeat the Mess Hall movement
B1 E/W Corridor Visit 2
- Skip the codec, equip chaff (one tap up), throw a chaff grenade
- Hug the wall as you round the corner to avoid getting shot
B1 Restrooms Visit 2
- USE PHONE NOT WII CONTROLLER
- Equip SOCOM after approaching the lasers (two taps down) and shoot the sensor, switch to camouflage (one tap up)
B1 Sleeping Quarters Visit 2
- Take a quick camo picture of the guard, then run past him
B1 Central Corridor Visit 2
- Take furthest door on the right
B1 Access Control Room
- Skip the cutscene, then skip the codec
- Run through the door in the east past the cameras
B1 Observation Area
- Skip the codec, then enter the Observation Area
- Interact with the node, skip the codec, then play Interference 3
- Aim for the lines as you tap up and down
- Skip codec after 100% download, then skip the cutscene
- Game will load, continue to mash to skip the cutscene
- Game will load again, skip one more cutscene, then skip the codec
- When you reach the door, you will skip another codec
- Go to the elevator
B2 Lower Storage (Armory Skip)
- Skip cutscene upon exiting, then skip the code
- Skip cutscene as you move left, hug the wall
- When you get to the lasers, tap up and equip at the same time
- Switch to ration (left) and use it to turn to Zombie Snake
- Steps start from sound of door opening
- 3 steps up, 1 step left, 2 steps up, 1 step right, 1 step up
OR
- 4 steps up, 1 step left, 1 step up, 1 step right, 1 step up
- Closest you can be to the lasers for Zombie Snake, but the wall method sets you up perfectly as detailed above
B2 Engineering
- Skip the codec, then enter the Control Room
- Pick up ration in NE corner(probably worth?)
- Hug the west wall, sometimes turret will shoot you
B2 Old Store Room
- Hug the lockers along top to easily pick up C4 as you move left
- Mash center/5 to climb boxes
- Equip C4 (3 taps up or down) and lay it down by the metal part, make sure to stand back!
- If you move quickly and approach the door from the bottom edge, you can skip the codec
B2 Engineering
- Zombie Snake is probably faster for this laser rather than shooting the sensors
- Closest you can be to the lasers for Zombie Snake
B2 Hangar Access
- Skip the cutscene, then skip the codec
- Equip the SOCOM if you haven't already (two taps up)
- Round the crate quickly and third person auto aim at the left guard. One shot one kill.
- Afterwards, continue to round the crate and fire north into the right guard.
Boss: Commander
- After the elevator lands, skip the cutscene
- Run into the corner and fire at the Commander in TPV
- Run down and pick up the FAMAS, equip the FAMAS (one tap up)
- run east to pick up ammo, chaff and ration (make sure to equip rations!)
- Tossing chaff grenades will speed up the i-frames that Commander has.
- The goal is to minimize Commander's movement and i-frames throughout the fight.
- Hold down fire to autofire the FAMAS
- You can ignore the goon that comes in, focus on the Commander
- Whenever a cutscene plays, resources respawn, so take advantage to run east and pick up ammo/rations again
- After defeating the Commander, IGT ends when credits begin - Mash the action buton so the “Error” screen moves over to credits as soon as possible.