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        <description>MG MSX Corner Boosting

In Metal Gear, you can only move in one of the 4 cardinal directions (Up, Right, Down, Left) - no in between movements are possible.

However there is one exception, on corners of boxes, walls etc you can be boosted to the side - allowing you to keep moving forward but on the same frame also additionally be pushed to the side. If well applied, this allows for saving single frames per successful execution. For this there are some requirements to be met depending on which a…</description>
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        <description>Metal Gear (MSX) Health and Damage values

Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4.
 Attribute  Class 1  Class 2  Class 3  Class 4  Snake Maximum Health  24  32</description>
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        <description>Metal Gear (MSX) PS2 Item &amp; Weapon ID System

Item ID equals what item?

	*  0 = Cigs
	*  1 = Flashlight
	*  2 = Oxygen Zylinder (Scuba Gear)
	*  3 = Rations
	*  4 = Compass
	*  5 = Scope
	*  6 = Bomb Blast Suit
	*  7 = Cardboard Box
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        <description>Metal Gear (MSX) PS2 port Map System

Metal Gear (MSX) PS2 port has a full map system and loads screens individually from those maps. Only some changes are cutscenes playing. See below per map how they're stored in memory and which screen is placed where. Click on the maps to zoom in and eventually getting to the 100% resolution when loading the original file. When a screen has two values, that means that the screen has multiple positions for its guards. For example map 1 screen 1,2: depending o…</description>
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