Doberman Notes
Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal.
Ideally, Doberman only loses around 70 to 90 seconds over Any%.
The ration can be used where you like, but it's best to save it for Stage 08. This way you can damage boost in the basement, and have a greater margin for error during Nikita Skip. Alternative places to use the ration - Stage 04, Stage 10, Stage 11, and Stage 12.
Requirements
- Difficulty: Normal
- Time: Under 2 Hours
- Alerts: 0 to 5
- Kills: 0 to 24
- Rations: 0 to 1
Notes: Continues do not matter on their own for Doberman Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/Evasion counts as an additional alert. If you cause an alert by tripping lasers, and a guard spots you afterwards, that is 2 alerts. You can die during an alert on the screen you were spotted on to remove it.
Stage 01
- On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard.
- 0:36 for 0 alerts
Stage 02
- Fewer guards than Very Hard means you can run without stopping to knockout guards.
Stage 03
- First room of Watchtower is the same as Big Boss, except there is no second guard
- You can run straight down past the cameras, rather than zigzagging like on Very Hard
- Take the upper route in the cross room (2nd room of the Watchtower)
- Wait for guard in spiral
- All other Normal strategies apply, just be careful of getting spotted twice in Laser room
Stage 04
- Kill guard with punches, wait until Camera is in line with structure in Minimap (3 blips to the left?)
- Avoid damage aside from Turret room to avoid problems as Slasher Hawk
- Big Boss Strategies apply for Outside, there are fewer guards in the initial screens
- Birds screen is the same between Normal and Very Hard, still challenging to do correctly
- You can tank damage more easily against Hawk, just be aware you have no ration to fall back on
Stage 05
- No extra guard closest to C4
- Use two chaff grenades to avoid Cameras
- All other Normal strategies apply
Stage 06
- Knock strategy for noisy floor guard, or wait for him to turn around
- Pick up Chaff grenades before climbing ladder
- Knocking out guard in lower path route in the box room is free on Doberman, unlike Big Boss
- Shooting the guard in the box room is faster than knocking out the guard by a second, shoot from below with 2 bullets
Stage 08
- Damage boosting is fine on Stage 08, save your ration for here
- Don't use Chaff for turrets during Nikita skip
- Need to extend the alert with Stuns or Grenades
Stage 09
- Need to look at Normal route, a bit weird depending on the pillars. Look at Big Boss routing video for an idea.
Stage 10
- You can tank damage more easily against Havoc, just be aware you have no ration to fall back on.
Stage 11
- Throw a chaff to avoid going around the camera after Nikita
- Need to look into extending alert for C4 bomb run.
- HP is okay to blow C4 at Snake's feet for trapfloor wall, but you'll only have two hits until death. This is the another good place to use your ration.
- Need to extend alert before firing Nikita!
Stage 12
- You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on.