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| metal_gear:mggb_doberman_info [2019/06/09 19:12] – [Stage 06] Plywood | metal_gear:mggb_doberman_info [2020/11/20 00:44] (current) – [Stage 02] plywood | ||
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| =====Doberman Notes===== | =====Doberman Notes===== | ||
| + | |||
| Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. | Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. | ||
| Line 5: | Line 6: | ||
| Ideally, Doberman only loses around 70 to 90 seconds over Any%. | Ideally, Doberman only loses around 70 to 90 seconds over Any%. | ||
| + | The ration can be used where you like, but it's best to save it for Stage 08. This way you can damage boost in the basement, and have a greater margin for error during Nikita Skip. Alternative places to use the ration - Stage 04, Stage 10, Stage 11, and Stage 12. | ||
| + | |||
| + | ====Requirements==== | ||
| + | |||
| + | *Difficulty: | ||
| + | *Time: Under 2 Hours | ||
| + | *Alerts: 0 to 5 | ||
| + | *Kills: 0 to 24 | ||
| + | *Rations: 0 to 1 | ||
| + | Notes: Continues do not matter on their own for Doberman Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/ | ||
| ====Stage 01==== | ====Stage 01==== | ||
| *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard. | *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard. | ||
| *0:36 for 0 alerts | *0:36 for 0 alerts | ||
| ====Stage 02==== | ====Stage 02==== | ||
| - | *You must wait for the camera. | + | *[[https:// |
| *Fewer guards than Very Hard means you can run without stopping to knockout guards. | *Fewer guards than Very Hard means you can run without stopping to knockout guards. | ||
| + | *[[https:// | ||
| ====Stage 03==== | ====Stage 03==== | ||
| *First room of Watchtower is the same as Big Boss, except there is no second guard | *First room of Watchtower is the same as Big Boss, except there is no second guard | ||
| + | *You can run straight down past the cameras, rather than zigzagging like on Very Hard | ||
| *Take the upper route in the cross room (2nd room of the Watchtower) | *Take the upper route in the cross room (2nd room of the Watchtower) | ||
| *Wait for guard in spiral | *Wait for guard in spiral | ||
| Line 18: | Line 31: | ||
| *All other Normal strategies apply, just be careful of getting spotted twice in Laser room | *All other Normal strategies apply, just be careful of getting spotted twice in Laser room | ||
| ====Stage 04==== | ====Stage 04==== | ||
| - | *Kill guard, wait until Camera is in line with structure in Minimap (3 blips to the left?) | + | *Kill guard with punches, wait until Camera is in line with structure in Minimap (3 blips to the left?) |
| *Avoid damage aside from Turret room to avoid problems as Slasher Hawk | *Avoid damage aside from Turret room to avoid problems as Slasher Hawk | ||
| *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens | *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens | ||
| *Birds screen is the same between Normal and Very Hard, still challenging to do correctly | *Birds screen is the same between Normal and Very Hard, still challenging to do correctly | ||
| - | *You can tank damage more easily against | + | *You can tank damage more easily against |
| + | *[[https:// | ||
| ====Stage 05==== | ====Stage 05==== | ||
| *No extra guard closest to C4 | *No extra guard closest to C4 | ||
| *Use two chaff grenades to avoid Cameras | *Use two chaff grenades to avoid Cameras | ||
| *All other Normal strategies apply | *All other Normal strategies apply | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| ====Stage 06==== | ====Stage 06==== | ||
| *Knock strategy for noisy floor guard, or wait for him to turn around | *Knock strategy for noisy floor guard, or wait for him to turn around | ||
| *Pick up Chaff grenades before climbing ladder | *Pick up Chaff grenades before climbing ladder | ||
| - | *Knocking out guard in lower path route in box room is free on Doberman, unlike Big Boss | + | *Knocking out guard in lower path route in the box room is free on Doberman, unlike Big Boss |
| - | *Shooting the guard is faster than knocking out the guard by a second, shoot from below with 2 bullets | + | *Shooting the guard in the box room is faster than knocking out the guard by a second, shoot from below with 2 bullets |
| + | *[[https:// | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| ====Stage 08==== | ====Stage 08==== | ||
| *Damage boosting is fine on Stage 08, save your ration for here | *Damage boosting is fine on Stage 08, save your ration for here | ||
| Line 43: | Line 62: | ||
| *Throw a chaff to avoid going around the camera after Nikita | *Throw a chaff to avoid going around the camera after Nikita | ||
| *Need to look into extending alert for C4 bomb run. | *Need to look into extending alert for C4 bomb run. | ||
| - | *HP should be okay to blow C4 at Snake' | + | *HP is okay to blow C4 at Snake' |
| - | *Need to extend alert before firing Nikita | + | *Need to extend alert before firing Nikita! |
| + | *[[https:// | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| + | *[[https:// | ||
| ====Stage 12==== | ====Stage 12==== | ||
| *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on. | *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on. | ||