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metal_gear_solid:disc_2_normal [2018/10/13 19:13] – [Liquid Jeep] pic vids Plywood | metal_gear_solid:disc_2_normal [2023/08/28 03:33] (current) – [Communication Tower B Descent] suavebeardson | ||
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{{youtube> | {{youtube> | ||
+ | Alternate Rappel Sequence explanation | ||
+ | * Jump down twice at the start | ||
+ | * run down the girder to the steam coming out (Whether you get hit by it or not) | ||
+ | * use the Dpad to jump down-left -> down -> down-right | ||
====Communication Tower Corridor (Walkway)==== | ====Communication Tower Corridor (Walkway)==== | ||
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*The Hind's invincibility frames last 4 seconds. | *The Hind's invincibility frames last 4 seconds. | ||
+ | |||
+ | *[[https:// | ||
*End the fight with the Stinger out. | *End the fight with the Stinger out. | ||
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*After calling the elevator, from stinger, R ▼ 1 for C4 | *After calling the elevator, from stinger, R ▼ 1 for C4 | ||
+ | |||
+ | *You can utilize the Prozac Skip one more time here to save about 3 seconds, DO NOT ATTEMPT until after defeating the Hind, as it will result in a soft lock | ||
+ | {{youtube> | ||
*After the elevator moves, hold Start+A to answer Otacon' | *After the elevator moves, hold Start+A to answer Otacon' | ||
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=====Sniper Wolf 2===== | =====Sniper Wolf 2===== | ||
+ | |||
+ | [[Wolf 2 Positions]] | ||
*Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is. | *Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is. | ||
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*This is the magic spot where you will only get hurt by the machine gun, not the missiles. | *This is the magic spot where you will only get hurt by the machine gun, not the missiles. | ||
- | {{ :tts:magicspot2.png? | + | {{ :tts:rex_1_spot.jpg? |
{{ : | {{ : | ||
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*STAND STILL, __DO NOT MOVE__ | *STAND STILL, __DO NOT MOVE__ | ||
+ | |||
+ | *Don't forget to re-equip the ration! | ||
*You should only move if you hit another part of Rex. | *You should only move if you hit another part of Rex. | ||
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*This fight requires a lot of practice to understand Liquid' | *This fight requires a lot of practice to understand Liquid' | ||
+ | {{ : | ||
+ | |||
+ | *Lottery Roll Analog Angle based off of Gamecube Controller from BlueMetal | ||
{{youtube> | {{youtube> | ||
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*0:12 He loops back to Lottery Roll Corner | *0:12 He loops back to Lottery Roll Corner | ||
*0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge. | *0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge. | ||
- | *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted | + | *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted |
*0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you. | *0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you. | ||
*0:37 After doing FPV PPs, I go to circle strat (not the best execution of it) | *0:37 After doing FPV PPs, I go to circle strat (not the best execution of it) | ||
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*0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid. | *0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid. | ||
+ | {{youtube> | ||
+ | JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards | ||
====Escape Route==== | ====Escape Route==== | ||
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*Aim far to the left | *Aim far to the left | ||
+ | |||
+ | {{youtube> | ||
{{youtube> | {{youtube> | ||
+ | |||
+ | *Choose TPV, FPV, or a mixture of two. It's essentially personal preference. | ||
[[metal_gear_solid: | [[metal_gear_solid: | ||