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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear_solid_2:full_game_strategies [2020/11/06 03:58] – PlatonicGuy | metal_gear_solid_2:full_game_strategies [2020/12/30 13:23] (current) – PlatonicGuy | ||
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| ***S-Rank**: | ***S-Rank**: | ||
| Explanation of S-Rank terminology: | Explanation of S-Rank terminology: | ||
| - | * DEFAULT TOP SCORE = The default score for each level that appears on a new save file. You may play on an pre-made save file, but keep the top default score in mind. | + | |
| - | * KILLS = A kill is counted if a guard dies to lethal weapons, chokes, falling off a rail, etc. | + | |
| - | * RATIONS = A ration is considered used if one is consumed. Picking up rations does NOT matter. | + | |
| - | * CONTINUES = A continue is counted if a game-over screen appears. Even if the player clicks EXIT and then re-selects the level, it still counts. Pausing and selecting RESET is allowed! | + | |
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| Tip: Having a pre-made save file that has a unrealistically optainable score can save a second or so at the end of every level. See the Resources page for a pre-made MGSR Savefile for PC that can help you with this. | Tip: Having a pre-made save file that has a unrealistically optainable score can save a second or so at the end of every level. See the Resources page for a pre-made MGSR Savefile for PC that can help you with this. | ||
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| The following includes various strategies useful for full-game runs (either Any% or S-Rank). While technically, | The following includes various strategies useful for full-game runs (either Any% or S-Rank). While technically, | ||
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| =====Raiden===== | =====Raiden===== | ||
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| =====Raiden (Ninja)===== | =====Raiden (Ninja)===== | ||
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| =====Snake===== | =====Snake===== | ||
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| =====Pliskin===== | =====Pliskin===== | ||
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| =====Snake (Tuxedo)===== | =====Snake (Tuxedo)===== | ||
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| =====Snake (MGS1)===== | =====Snake (MGS1)===== | ||
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| + | ---- | ||
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| + | [[metal_gear_solid_2: | ||