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| metal_gear_solid_2:score_system [2020/11/06 02:27] – [Levels] PlatonicGuy | metal_gear_solid_2:score_system [2021/07/01 18:10] (current) – [Score System] Added 50 Hz time bonuses. Clarified a Map Score exception. Added bullet bonuses. Some tidying up. PlatonicGuy | ||
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| =====Levels===== | =====Levels===== | ||
| - | //The following is the generaal  | + | //The following is the general  | 
| + | \\ | ||
| + | //Note: Not every character has access to all the available modes.// | ||
| ===VR Missions: | ===VR Missions: | ||
| * Sneaking Mode | * Sneaking Mode | ||
| - |     * Sneaking  | + | * Sneaking | 
| - | * Eliminate All (All Characters) | + | * Eliminate All | 
| * Weapon Mode | * Weapon Mode | ||
|     * Handgun  |     * Handgun  | ||
| Line 24: | Line 26: | ||
| Notes: | Notes: | ||
| - | - All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade | + | - All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade. | 
| - | - Raiden characters have to do HF. Blade rather than No Weapon, and vice versa for the Snake characters | + |   - Raiden characters have to do HF. Blade levels  | 
| + | - First Person View Mode and Photograph Mode are only available to the main Raiden and Snake characters, not their reskins. | ||
| + | - Raiden and Snake have access to 7 Variety Mode levels, whereas the other characters have access to less. | ||
| + | - While the majority of levels take place in the same rooms, the guard cycles, available equipment, difficulty, etc. are different. | ||
| =====Score System===== | =====Score System===== | ||
| //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// | //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// | ||
| - | \\       | ||
| ===Time:=== | ===Time:=== | ||
| * **Levels:** All | * **Levels:** All | ||
| - |   * Points awarded to the player based on how many in-game ticks/ | + |   * Points awarded to the player based on how many in-game ticks/ | 
| - | * On 60Hz, Sneaking and Eliminate All levels grant you 2 points per frame saved. For Bomb Disposal, you are given 1 point per frame saved | + | * Every level starts with a timer that counts backwards towards 00:00:00. | 
| - | \\ | + | * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows: | 
| + | * XX:XX:X0, :X1, :X3, :X5, :X6, :X8 | ||
| + | * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows: | ||
| + | * XX:XX:X0, :X2, :X4, :X6, :X8 | ||
| + | |||
| + | ^Framerate^Level^Time Bonus^ | ||
| + | ^60 Hz | Bomb Disposal  | ||
| + | ^60 Hz | Everything Else | 2 points per frame saved | | ||
| + | ^50 Hz | Bomb Disposal  | ||
| + | ^50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8 | | ||
| + | |||
| + | Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played. | ||
| ===Sneaking Bonus:=== | ===Sneaking Bonus:=== | ||
| * **Levels:** Sneaking, Eliminate All | * **Levels:** Sneaking, Eliminate All | ||
| * **Points:** 0, 500, 1000, or 1500 points | * **Points:** 0, 500, 1000, or 1500 points | ||
| - | * Based on how many times a patrol units spots you. | + | * If a guard spots you, the player is deducted points | 
| - | \\ | + | |
| - | ===No-Kill Bonus:=== | + | ===No-Kill Bonus:=== | 
| - | * **Levels:** Sneaking, Eliminate All | + | * **Levels:** Sneaking, Eliminate All* | 
| * **Points:** 0 or 2000 points | * **Points:** 0 or 2000 points | ||
| * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. | * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. | ||
| - | \\ | ||
| ===Bullet Bonus:=== | ===Bullet Bonus:=== | ||
| - | * **Levels:** Eliminate All, Elimination | + | * **Levels:** Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination | 
| * **Points:** 0 - XXXXXX points | * **Points:** 0 - XXXXXX points | ||
| * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items. | * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items. | ||
| - | \\ | + | * Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points). | 
| + | |||
| + | ^Weapon^Bullet Bonus (points per bullet)^ | ||
| + | ^M9 |50| | ||
| + | ^Socom  | ||
| + | ^USP            | ||
| + | ^M4 |5 | | ||
| + | ^AK-74u  | ||
| + | ^C4 |50| | ||
| + | ^Claymore  | ||
| + | ^Book |0 | | ||
| + | ^Grenade  | ||
| + | ^Stun Grenade  | ||
| + | ^Chaff Grenade |0 | | ||
| + | ^Magazine  | ||
| + | ^PSG1 |50| | ||
| + | ^PSG1-T  | ||
| + | ^RGB6 |50| | ||
| + | ^Stinger  | ||
| + | ^Nikita  | ||
| + | |||
| + | Note: The following weapons do not have bonuses attached to them as they do not expend bullets: | ||
| + | * Coolant Spray | ||
| + | * Directional Microphone | ||
| + | * H.F Blade | ||
| ===Map Score (Photograph): | ===Map Score (Photograph): | ||
| Line 61: | Line 97: | ||
| * Player recieves stars based on how close the taken photograph is to the required photograph. | * Player recieves stars based on how close the taken photograph is to the required photograph. | ||
| * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score. | * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score. | ||
| - |     - **Exception: | + |     - **Exception: | 
| - |     - **Exception: | + |     - **Exception: | 
| - | \\ | + | |
| + | ---- | ||
| + | [[metal_gear_solid_2: | ||