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| metal_gear_solid_2:score_system [2020/11/06 02:51] – PlatonicGuy | metal_gear_solid_2:score_system [2021/07/01 18:10] (current) – [Score System] Added 50 Hz time bonuses. Clarified a Map Score exception. Added bullet bonuses. Some tidying up. PlatonicGuy | ||
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| =====Score System===== | =====Score System===== | ||
| //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// | //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// | ||
| - | \\ | ||
| ===Time:=== | ===Time:=== | ||
| * **Levels:** All | * **Levels:** All | ||
| - | * Points awarded to the player based on how many in-game ticks/ | + | * Points awarded to the player based on how many in-game ticks/ |
| + | * Every level starts with a timer that counts backwards towards 00:00:00. | ||
| * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows: | * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows: | ||
| * XX:XX:X0, :X1, :X3, :X5, :X6, :X8 | * XX:XX:X0, :X1, :X3, :X5, :X6, :X8 | ||
| * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows: | * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows: | ||
| * XX:XX:X0, :X2, :X4, :X6, :X8 | * XX:XX:X0, :X2, :X4, :X6, :X8 | ||
| - | | + | |
| - | * **Exception: | + | ^Framerate^Level^Time Bonus^ |
| - | * On 50Hz: Someone needs to check this. | + | ^60 Hz | Bomb Disposal |
| - | \\ | + | ^60 Hz | Everything Else | 2 points per frame saved | |
| + | ^50 Hz | Bomb Disposal | ||
| + | ^50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8 | | ||
| + | |||
| + | Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played. | ||
| ===Sneaking Bonus:=== | ===Sneaking Bonus:=== | ||
| * **Levels:** Sneaking, Eliminate All | * **Levels:** Sneaking, Eliminate All | ||
| + | * **Points:** 0, 500, 1000, or 1500 points | ||
| + | * If a guard spots you, the player is deducted points | ||
| + | |||
| + | ===No-Kill Bonus: | ||
| + | * **Levels:** Sneaking, Eliminate All* | ||
| * **Points:** 0 or 2000 points | * **Points:** 0 or 2000 points | ||
| * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. | * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. | ||
| - | \\ | ||
| ===Bullet Bonus:=== | ===Bullet Bonus:=== | ||
| - | * **Levels:** Eliminate All, Elimination | + | * **Levels:** Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination |
| * **Points:** 0 - XXXXXX points | * **Points:** 0 - XXXXXX points | ||
| * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items. | * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items. | ||
| - | \\ | + | * Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points). |
| + | |||
| + | ^Weapon^Bullet Bonus (points per bullet)^ | ||
| + | ^M9 |50| | ||
| + | ^Socom | ||
| + | ^USP | ||
| + | ^M4 |5 | | ||
| + | ^AK-74u | ||
| + | ^C4 |50| | ||
| + | ^Claymore | ||
| + | ^Book |0 | | ||
| + | ^Grenade | ||
| + | ^Stun Grenade | ||
| + | ^Chaff Grenade |0 | | ||
| + | ^Magazine | ||
| + | ^PSG1 |50| | ||
| + | ^PSG1-T | ||
| + | ^RGB6 |50| | ||
| + | ^Stinger | ||
| + | ^Nikita | ||
| + | |||
| + | Note: The following weapons do not have bonuses attached to them as they do not expend bullets: | ||
| + | * Coolant Spray | ||
| + | * Directional Microphone | ||
| + | * H.F Blade | ||
| ===Map Score (Photograph): | ===Map Score (Photograph): | ||
| Line 65: | Line 97: | ||
| * Player recieves stars based on how close the taken photograph is to the required photograph. | * Player recieves stars based on how close the taken photograph is to the required photograph. | ||
| * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score. | * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score. | ||
| - | - **Exception: | + | - **Exception: |
| - | - **Exception: | + | - **Exception: |
| - | \\ | + | |
| + | ---- | ||
| + | [[metal_gear_solid_2: | ||