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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| mgs2_plant_any_ve [2023/02/01 12:56] – [Strut B Transformer Room] hau5test | mgs2_plant_any_ve [2023/05/12 18:24] (current) – [Credits and Score Screen] Score screen stuff, rank stuff, and skip cutscenes PlatonicGuy | ||
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| **ONLY FOR FULL GAME RUNS**\\ | **ONLY FOR FULL GAME RUNS**\\ | ||
| - | Before meeting Pliskin, have the M9 equipped and then unequipped once. This puts the M9 in your previous slot.\\ | + | **Before meeting Pliskin**, have the M9 equipped and then unequipped once. This puts the M9 in your previous slot.\\ |
| - | During your meeting with Pliskin, the M9 will be moved to your active slot, but also stays on your previous.\\ | + | During your meeting with Pliskin, the M9 will be moved to your active slot, **BUT ALSO** |
| + | **Note**: If you end Tanker with the M9 on your previous and never reequip it again, the setup continues to work. | ||
| With this double equipped state after having met Pliskin, you can walk all the way up to meet Stillman.\\ | With this double equipped state after having met Pliskin, you can walk all the way up to meet Stillman.\\ | ||
| - | Do not switch weapons or this ram manipulation will be broken! If you didn't change weapons, then after\\ | + | **Do not switch weapons** or this ram manipulation will be broken! If you didn't change weapons, then after\\ |
| having met Stillman, your hands will be empty, but the M9 is active on your previous slot. Simply reequip\\ | having met Stillman, your hands will be empty, but the M9 is active on your previous slot. Simply reequip\\ | ||
| the M9 by tapping R2 and the M9 will move back into your active equipped slot without the need of any menuing. | the M9 by tapping R2 and the M9 will move back into your active equipped slot without the need of any menuing. | ||
| Line 77: | Line 79: | ||
| ====Boss Fight: Fortune==== | ====Boss Fight: Fortune==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Fortune. Please refer to the [[https:// | ||
| + | |||
| {{youtube> | {{youtube> | ||
| ======Big Shell: Bomb Disposal Segment (Part 2)====== | ======Big Shell: Bomb Disposal Segment (Part 2)====== | ||
| Line 103: | Line 108: | ||
| ====Boss Fight: Fatman==== | ====Boss Fight: Fatman==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Fatman. Please refer to the [[https:// | ||
| Non-Lethal PPK Setup by Hau5test | Non-Lethal PPK Setup by Hau5test | ||
| Line 183: | Line 190: | ||
| https:// | https:// | ||
| ====Boss Fight: Harrier==== | ====Boss Fight: Harrier==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Harrier. Please refer to the [[https:// | ||
| + | |||
| Quick Equip the Stinger | Quick Equip the Stinger | ||
| Line 248: | Line 258: | ||
| ====Boss Fight: Vamp 1==== | ====Boss Fight: Vamp 1==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Vamp 1. Please refer to the [[https:// | ||
| + | |||
| ====Shell 2 Core, B1 Filtration Chamber No.2==== | ====Shell 2 Core, B1 Filtration Chamber No.2==== | ||
| + | You can use this Emma escort route from Dlimes13' | ||
| + | [[https:// | ||
| + | If you're utilizing Emma Zips in your run, you can follow this route tutorial: | ||
| + | {{youtube> | ||
| ====Shell 2 Core, B1 Filtration Chamber No.2 (swim with Emma)==== | ====Shell 2 Core, B1 Filtration Chamber No.2 (swim with Emma)==== | ||
| Line 258: | Line 275: | ||
| ====Shell 2 Core, 1F Air Purfication Room==== | ====Shell 2 Core, 1F Air Purfication Room==== | ||
| + | See [[mgs2_emma_zip|Emma Zip page]] for potential time save utilizing the ability to bump Emma out of bounds. | ||
| ====KL Connecting Bridge==== | ====KL Connecting Bridge==== | ||
| + | See [[mgs2_emma_zip|Emma Zip page]] for potential time save utilizing the ability to bump Emma out of bounds. | ||
| * The best position to stand when spraying is the black line to the top of the fire. A good audio cue is when the phone begins to ring. | * The best position to stand when spraying is the black line to the top of the fire. A good audio cue is when the phone begins to ring. | ||
| Line 275: | Line 293: | ||
| ====Boss Fight: Vamp 2==== | ====Boss Fight: Vamp 2==== | ||
| + | This guide will only focus on the standard strategy for Vamp 2. Please refer to the [[https:// | ||
| ====Strut E Parcel Room, B1==== | ====Strut E Parcel Room, B1==== | ||
| Quick AK-47 equip example | Quick AK-47 equip example | ||
| Line 298: | Line 317: | ||
| ====Tengu 1==== | ====Tengu 1==== | ||
| + | This guide will only focus on the standard strategy for Tengu 1. Please refer to the [[https:// | ||
| ====Tengu 2==== | ====Tengu 2==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Tengu 2. Please refer to the [[https:// | ||
| ====MG-Rays==== | ====MG-Rays==== | ||
| + | This guide will only focus on the standard strategy for MG-Rays. Please refer to the [[https:// | ||
| ====Torture Sequence==== | ====Torture Sequence==== | ||
| ====Solidus==== | ====Solidus==== | ||
| + | |||
| + | This guide will only focus on the standard strategy for Solidus. Please refer to the [[https:// | ||
| ====Credits and Score Screen==== | ====Credits and Score Screen==== | ||
| + | |||
| + | Skip the cutscenes after finishing off Solidus and the cutscenes after the credits sequence. Time will end at the Score Screen and Rank will be shown after that. | ||
| + | |||
| + | * < | ||
| + | |||
| + | * < | ||
| ---- | ---- | ||
| [[mgs2any | Return to Metal Gear Solid 2: Any%]] | [[mgs2any | Return to Metal Gear Solid 2: Any%]] | ||