mgs2_plant_any_ve

Big Shell: Pre-Stillman

ONLY FOR FULL GAME RUNS

Before meeting Pliskin, have the M9 equipped and then unequipped once. This puts the M9 in your previous slot.
During your meeting with Pliskin, the M9 will be moved to your active slot, BUT ALSO stays on your previous slot.
Note: If you end Tanker with the M9 on your previous and never reequip it again, the setup continues to work.

With this double equipped state after having met Pliskin, you can walk all the way up to meet Stillman.
Do not switch weapons or this ram manipulation will be broken! If you didn't change weapons, then after
having met Stillman, your hands will be empty, but the M9 is active on your previous slot. Simply reequip
the M9 by tapping R2 and the M9 will move back into your active equipped slot without the need of any menuing.

See video explanation here: https://youtu.be/lfWK2PGc-z8?t=100

Big Shell: Bomb Disposal Segment (Part 1)

This video will take your from the Strut C Counterclockwise to the Strut A roof.
Including conveyor belt glitch.

Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.

  • When Raiden reaches the third black line on the floor coming from the south, do an aerial into prone to pickup the claymore. Coolant-rise right after that.

Note: You MUST pick up the box here if you plan on doing Conveyor Belt Route.

This guide will only focus on the standard strategy for Fortune. Please refer to the MGS2 Boss Fight: Fortune page for more advanced strategies and information on the fight.

Big Shell: Bomb Disposal Segment (Part 2)

Tap R2 to bring out the M9 and avoid the claymores here. Using the box to avoid the claymores can be useful.

If you plan on using the Chaff Grenades later on during the Perimeter section after Harrier, pick them up over here. Otherwise, ignore them.

Possible Damage cancel setups and Dpad paths

This guide will only focus on the standard strategy for Fatman. Please refer to the MGS2 Boss Fight: Fatman page for more advanced strategies and information on the fight.

Non-Lethal PPK Setup by Hau5test

  • Wait for the 3rd Dash sound by fatman and then start PPK

Lethal Dpad Setup by Hau5test

  • cartwheel when Raiden crosses the first dot
  • position self on most right dot on the floor tile
  • shooting the socom will have raiden move to the right slighty
  • turn with dpad, let raiden turn fully
  • should make the first fast defuse more easy

Big Shell: Heading to Ames

Hold R1 + X + Square (or RB + A + B on Xbox) to auto aim and shoot the first guard right outside the elevator.

The game will prevent you from killing this cutscene important guard and you will exit the elevator faster that way.

See video explanation here: https://youtu.be/lfWK2PGc-z8?t=496

  • NG: Ames will always spawn in the same position, which is spot #14 on the photo below.
  • NG+ and NG++: Ames can spawn in 20 random positions and the game determines this the moment the player enters the Shell 1 Core, B1 Hall for the first time.

Big Shell: Heading to the President

Some menu setups for various post Harrier strats

Wanting to have Chaff on previous

After shooting all sensors

  • Cartwheel down the stairs
  • Quick-equip the PSG1
  • Menu down 1 to end on Chaff
  • start Harrier fight

No Chaff - M9 setup

After shooting all sensors

  • Cartwheel down the stairs
  • R2 - Menu down 1
  • Walk with M9 equipped into the cutscene trigger

Video explanation for various menu preparations:

https://youtu.be/lfWK2PGc-z8?t=515

This guide will only focus on the standard strategy for Harrier. Please refer to the MGS2 Boss Fight: Harrier page for more advanced strategies and information on the fight.

Quick Equip the Stinger

If Chaff was prepared

  • Quickequip the Chaff
  • Collect Stinger
  • R2 - Menu down 1
  • Continue the Harrier fight

If M9 was prepared before

  • Quickequip the M9
  • Collect Stinger
  • R2 - Menu down 3
  • Continue the Harrier fight

Menu video example https://www.youtube.com/watch?v=lfWK2PGc-z8&t=572s

The Harrier Boss Fight

4 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3385s

5 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3505s

5+1 Shot Harrier by Dlimes13

https://www.youtube.com/watch?v=A-KSp2iVnJ0&t=3616s

2.5 Harrier by Plywood

alternative to a leap of faith down to the stairs

Dpad drop to pipe video example

https://youtu.be/lfWK2PGc-z8?t=642

When on pipe, either manual constantly tap Square or turbo press Square to not fall off the pipe

Chaff vs Chaffless variant video examples

https://www.youtube.com/watch?v=lfWK2PGc-z8&t=669s

Quick equip Nikita and Stinger previous setup

https://youtu.be/lfWK2PGc-z8?t=787

  • Cartwheel to elevator
  • Quickequip Dmic
  • R2 Menu up 1
  • R2 Menu Left (or Right) 1
  • Quick-Reequip Nikita again
  • press elevator button

Alternative press elevator button first and then do menus.

Big Shell: Emma Escort

This guide will only focus on the standard strategy for Vamp 1. Please refer to the MGS2 Boss Fight: Vamp 1 page for more advanced strategies and information on the fight.

You can use this Emma escort route from Dlimes13's full game tutorial for not using Emma zips:
https://youtu.be/A-KSp2iVnJ0?t=4575

If you're utilizing Emma Zips in your run, you can follow this route tutorial:

See Emma Zip page for potential time save utilizing the ability to bump Emma out of bounds.

See Emma Zip page for potential time save utilizing the ability to bump Emma out of bounds.

  • The best position to stand when spraying is the black line to the top of the fire. A good audio cue is when the phone begins to ring.
  • The visual cue to stop spraying at the fire is when the black smoke appears.

  • When Emma gets past the thin part of the bridge, let go of her and head to the southern door.

This guide will only focus on the standard strategy for Vamp 2. Please refer to the MGS2 Boss Fight: Vamp 2 page for more advanced strategies and information on the fight.

Quick AK-47 equip example

https://www.youtube.com/watch?v=lfWK2PGc-z8&t=909s

  • During a carthweel
  • reequip the PSG1
  • R2 Menu left 1 (right 1 if PSG1-T was not picked up)
  • continue with AK-47 in hand

Arsenal Gear

This guide will only focus on the standard strategy for Tengu 1. Please refer to the MGS2 Boss Fight: Tengu 1 page for more advanced strategies and information on the fight.

This guide will only focus on the standard strategy for Tengu 2. Please refer to the MGS2 Boss Fight: Tengu 2 page for more advanced strategies and information on the fight.

This guide will only focus on the standard strategy for MG-Rays. Please refer to the MGS2 Boss Fight: MG-Rays page for more advanced strategies and information on the fight.

This guide will only focus on the standard strategy for Solidus. Please refer to the MGS2 Boss Fight: Solidus page for more advanced strategies and information on the fight.

Skip the cutscenes after finishing off Solidus and the cutscenes after the credits sequence. Time will end at the Score Screen and Rank will be shown after that.

  • HD Edition (PlayStation 3): On this version and platform, sometimes the credits can lock up (called a 'Credit Freeze'). Unfortunately, this means a run that has this can NOT go on the leaderboards as it has no score screen.
  • Sons Of Liberty: The rank screen will NOT show your final rank. Rank 1 does not exist for this difficulty, however a score screen with a time of 3:00:00 or less, 8 or less Saves, 0 Continues, 3 Alerts, 0 Kills, and 0 Rations, and no special items used is enough for the leaderboards to consider it a Flying Squirrel Rank.

Return to Metal Gear Solid 2: Any%

  • mgs2_plant_any_ve.txt
  • Last modified: 2023/05/12 18:24
  • by PlatonicGuy