Table of Contents

Disc 1 Normal

General Info

Docks

As of March 2023 it is almost a Minute and a Half faster to use the Prozac Skip (originally found in MGS2) to glitch through the elevator doors

All of the previous strats have been archived here: Old Glitchless Docks

Helipad

Tank Hangar

Holding Cells

Guard Encounter

Armory

Armory South

Revolver Ocelot

  1. After the cutscenes finish in Armory South
  2. As you enter the Armory

Armory Continued

Tank Hangar Lasers


Canyon

M1 Tank


Nuke Building 1F

Nuke Building B1

Nuke Building B2

Ninja

Attack Damage
No Weapon Punch 3
No Weapon Kick 6?
Socom Punch 6
Socom Kick 6
Nikita Kick/Roll/Smack 18
  1. Punch Punch with the SOCOM out (SPP, SOCOM PUNCH PUNCH)
  2. Punch, then roll into the ninja, making sure to swap to Nikita before making contact with the Ninja (SPNR, SOCOM PUNCH NIKITA ROLL)

Lab Exit

Nuke Building B1

Commander's Room

Psycho Mantis

Attack Damage
Head/Right Leg Shot (Critical) 12
Body Shot/Nikita Smach 4
Roll 3
Punch (with or without gun) 2

Phase One

Meryl Possessions

Final Phase

Old Lethal Mantis

Exit

Caves

Meryl Dialog Skip

Underground Passage

PSG1-T Backtrack

Wolf 1

Wolf 1 Positions

Medical Room (Torture Cell)

As Johnny does his patrol, he sneezes at certain points in his route.

Prison Skip

There are two optimal ways to exit the Medical Room. These methods break the story flags to save time later on.

Easy Prison Skip

*Tap left so Snake is not so close to the door. Go prone. L ▼ 2 for Ketchup, Use ketchup, L ▼ 2 for Handkerchief

Bonk Prison Skip

Dpad Input is required. Bonking into Johnny with the analogue stick is slower and won't let you perform the skip this way.

Example by Tyler2022 with GameInputViewer https://youtu.be/3Rrk3rxd6uE?t=1505

Example by BlueMetal

Triple Bonk Example by Hau5test

Hard Prison Skip

Old Glitchless Medical Room

Returning to Underground Passage

Disc Swap

END OF DISC 1! GO TO DISC 2

Return to Metal Gear Solid: The Twin Snakes

1)
Tower A Climb is the exception
2)
getting noticed is NOT the same as getting spotted, guards will investigate what is in the distance
3)
Plywood recommends using dpad in the Caves and at the Mines, it makes the movement more predictable