Table of Contents

Metal Gear Solid 3: Snake Eater (MGS3)

Ocelot Unit

The first and one of the most difficult bosses to learn The Ocelot unit is a fight with many varying approaches regardless of the difficulty you are running. Below are just a few ways to deal with this boss, but if any are causing you a lot of trouble try and come up with your own way!

Ocelot

The Pain

The Pain Skip

The Fear

More Advanced strat to save some extra time:

M1911A1 Variant (tested on Very Easy & Normal)

The End

Make sure to explode the barrels in the docks as shown in the beginning of the video and do NOT take the arrow out of Snake's leg from The Fear fight. Steps during the fight: shoot The End 3 times with the tranq gun from your starting location, run over to the tree as shown in the video and wait about 20 seconds (I do 6 punch punch kick combos to time it), throw the smoke grenade in that direction, make noise by shooting your gun (it can be done with tranq gun, M1911, patriot, etc.), throw the stun at him, and follow loop shown in video. Most of the time you'll end the fight with the last cig spray but use the tranq gun if he has a small amount of stamina left.

The Fury

Lethal Fury on Very Easy

Lethal Fury Strat on Normal (differs slightly because he requires one extra attack cycle).

Volgin

Shagohod

The fight can play out very nicely if you manage to get behind shagohod and keep him immobilized. There's a setup to get you into position if EVA complies:

1. After shooting the last C3, hold R2 to open the menu asap

2. Equip RPG, switch to the sight view. Dont touch the control stick

3. Your aim starts to pan to the left towards shagohod. After the crosshair passes the joint of the thread, shoot

4. EVA should start to circle shagohod counterclockwise. Shoot the rear as soon as you get a wide enough angle

5. After the i-frames run out, shoot again

6. Immediately shoot the threads to get another stun. You can also wait for him to move to see the timing, but that risks of him turning around and breaking from the loop

7. Wait the i-frames from the 2nd rearshot, shoot 3rd, wait, shoot 4th, shoot threads

8. Repeat step 7.

The i-frames between the rear shots last for around 5s

Keeping the loop is very tricky, and in some states (like when shagohod wants to turn around) the threads seem to be undamageable. Click below for a GIF of the starting animation

shagohod_start.gif

Volgin 2

The Boss


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