metal_gear:mggb_doberman_info

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metal_gear:mggb_doberman_info [2019/05/30 23:25] – [Doberman Notes] time loss Plywoodmetal_gear:mggb_doberman_info [2020/11/20 00:44] (current) – [Stage 02] plywood
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 =====Doberman Notes===== =====Doberman Notes=====
 +
  
 Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal. Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal.
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 Ideally, Doberman only loses around 70 to 90 seconds over Any%. Ideally, Doberman only loses around 70 to 90 seconds over Any%.
  
 +The ration can be used where you like, but it's best to save it for Stage 08. This way you can damage boost in the basement, and have a greater margin for error during Nikita Skip. Alternative places to use the ration - Stage 04, Stage 10, Stage 11, and Stage 12. 
 +
 +====Requirements====
 +
 +  *Difficulty: Normal
 +  *Time: Under 2 Hours
 +  *Alerts: 0 to 5
 +  *Kills: 0 to 24
 +  *Rations: 0 to 1
 +Notes: Continues do not matter on their own for Doberman Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/Evasion counts as an additional alert. If you cause an alert by tripping lasers, and a guard spots you afterwards, that is 2 alerts. You can die during an alert on the screen you were spotted on to remove it.
 ====Stage 01==== ====Stage 01====
   *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard.   *On the second screen, go around the bush to the right to avoid the first guard, then slip by the second guard.
   *0:36 for 0 alerts   *0:36 for 0 alerts
 ====Stage 02==== ====Stage 02====
-  *You must wait for the camera.+  *[[https://clips.twitch.tv/FreezingAmorphousStrawberryCoolStoryBro|Badhumans Door Duck]]
   *Fewer guards than Very Hard means you can run without stopping to knockout guards.   *Fewer guards than Very Hard means you can run without stopping to knockout guards.
 +  *[[https://clips.twitch.tv/FancyEnticingCrabsCoolStoryBro|Five-Seven Pickup]]
 ====Stage 03==== ====Stage 03====
   *First room of Watchtower is the same as Big Boss, except there is no second guard   *First room of Watchtower is the same as Big Boss, except there is no second guard
 +  *You can run straight down past the cameras, rather than zigzagging like on Very Hard
   *Take the upper route in the cross room (2nd room of the Watchtower)   *Take the upper route in the cross room (2nd room of the Watchtower)
   *Wait for guard in spiral   *Wait for guard in spiral
 +  *Use [[https://www.youtube.com/watch?v=Ir_SnrU7dEA|the spiral knock from badhumans]]
   *All other Normal strategies apply, just be careful of getting spotted twice in Laser room   *All other Normal strategies apply, just be careful of getting spotted twice in Laser room
 ====Stage 04==== ====Stage 04====
-  *Kill guard, wait until Camera is in line with structure in Minimap (3 blips to the left?)+  *Kill guard with punches, wait until Camera is in line with structure in Minimap (3 blips to the left?)
   *Avoid damage aside from Turret room to avoid problems as Slasher Hawk   *Avoid damage aside from Turret room to avoid problems as Slasher Hawk
   *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens   *Big Boss Strategies apply for Outside, there are fewer guards in the initial screens
   *Birds screen is the same between Normal and Very Hard, still challenging to do correctly   *Birds screen is the same between Normal and Very Hard, still challenging to do correctly
-  *You can tank damage more easily against Havoc, just be aware you have no ration to fall back on+  *You can tank damage more easily against Hawk, just be aware you have no ration to fall back on 
 +  *[[https://clips.twitch.tv/TenaciousSpineyCheesecakeTBTacoLeft|Doberman 5-7 Ammo Pickup]]
 ====Stage 05==== ====Stage 05====
   *No extra guard closest to C4   *No extra guard closest to C4
   *Use two chaff grenades to avoid Cameras   *Use two chaff grenades to avoid Cameras
   *All other Normal strategies apply   *All other Normal strategies apply
 +  *[[https://clips.twitch.tv/WiseBeautifulTraySMOrc|C4 Guard Kill]]
 +  *[[https://clips.twitch.tv/FunPrettyWatermelonBibleThump|Post Card Guard]]
 ====Stage 06==== ====Stage 06====
   *Knock strategy for noisy floor guard, or wait for him to turn around   *Knock strategy for noisy floor guard, or wait for him to turn around
   *Pick up Chaff grenades before climbing ladder   *Pick up Chaff grenades before climbing ladder
-  *Lower path route in box room is free on Doberman, unlike Big Boss+  *Knocking out guard in lower path route in the box room is free on Doberman, unlike Big Boss 
 +  *Shooting the guard in the box room is faster than knocking out the guard by a second, shoot from below with 2 bullets 
 +  *[[https://clips.twitch.tv/LightCovertCurlewDatSheffy|Doberman Double Kill]] 
 +  *[[https://clips.twitch.tv/HeartlessFlaccidGoblinPunchTrees|Gas Kill]] 
 +  *[[https://clips.twitch.tv/DeterminedGenerousFinchPicoMause|R5 Ammo Pickup]]
 ====Stage 08==== ====Stage 08====
   *Damage boosting is fine on Stage 08, save your ration for here   *Damage boosting is fine on Stage 08, save your ration for here
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   *Throw a chaff to avoid going around the camera after Nikita   *Throw a chaff to avoid going around the camera after Nikita
   *Need to look into extending alert for C4 bomb run.    *Need to look into extending alert for C4 bomb run. 
-  *HP should be okay to blow C4 at Snake's feet for trapfloor wall(?) +  *HP is okay to blow C4 at Snake's feet for trapfloor wall, but you'll only have two hits until death. This is the another good place to use your ration. 
-  *Need to extend alert before firing Nikita+  *Need to extend alert before firing Nikita
 +  *[[https://clips.twitch.tv/CrazyResilientFennelAMPTropPunch|1F 2nd Trip]] 
 +  *[[https://clips.twitch.tv/GorgeousSpinelessUdonKlappa|1F 2nd Trip risky]] 
 +  *[[https://clips.twitch.tv/InventiveStormyChinchillaShazBotstix|To Floor 50 Guard]] 
 +  *[[https://clips.twitch.tv/WimpyPunchyWatercressPraiseIt|Floor 50 Grenades]] 
 +  *[[https://clips.twitch.tv/AbnegateAntediluvianPigeonShadyLulu|Floor 50 Grenades safe]] 
 +  *[[https://clips.twitch.tv/ShakingTangibleElkStrawBeary|Floor 50 Nikita]]
 ====Stage 12==== ====Stage 12====
   *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on.   *You can tank damage more easily against Metal Gear, just be aware you have no ration to fall back on.
  • metal_gear/mggb_doberman_info.1559258727.txt.gz
  • Last modified: 2019/05/30 23:25
  • by Plywood