metal_gear:mggbhd01

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  • Hard and Very Hard are fairly similar, as guard and camera patterns are the same
  • Hard gives more resources than Very Hard, but fewer than Easy or Normal
  • Hard and Very Hard both have boss behavior modifiers
  • Snake can take more damage than on Very Hard

Even if you know Stage 01, it's recommended to watch this tutorial to learn the basics of the run.

Timecodes

  • Timing (1:20)
  • Control (1:50)
  • Stage 01 (3:58)
  • AI (6:30)
  • Alerts (8:30)

  • On reaction for first guard on second screen, hold right when he spots you to avoid getting hit on Any% Hard. Example here
  • Rest of the stage move like on Very Hard, 35 still possible.
  • On the bridge, it is recommended to hug the right hedge before entering the screen, and do a small zigzag (1 to 2 steps to the right). This avoids getting spotted by the first guard, while running past the final pair of guards. This is a very small frame buffer.

Return to Metal Gear: Ghost Babel

  • metal_gear/mggbhd01.1643703416.txt.gz
  • Last modified: 2022/02/01 08:16
  • by plywood