metal_gear:mggbvhb12route

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metal_gear:mggbvhb12route [2018/09/30 15:39] – bullets Plywoodmetal_gear:mggbvhb12route [2022/06/28 14:20] (current) – ez detail removed plywood
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 =====Big Boss Stage 12===== =====Big Boss Stage 12=====
  
-  *___ do not spawn on the right side of the road.+  *Greater number of guards compared to Normal 
 +  *Greater number of cameras compared to Normal 
 +  *Available ammo pickups are greatly reduced 
 +  *Snake takes maximum damage from enemy attacks 
 +  *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) 
 + 
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage12.png|Stage 12 Map by Eishiya]] 
 +---- 
 + 
 +{{youtube>BdnCCxDyUjc?large}} 
 + 
 +<html> 
 +<b><span style="color:Red">CORRECTION</span></b> 
 +</html> - You can throw grenades at the shoulder cannons. 
 + 
 +{{youtube>9iliwVHydGQ?medium}} 
 +---- 
 + 
 +  *Nikita do not spawn on the right side of the road.
  
   *Metal Gear shoots at you while walking down the road.   *Metal Gear shoots at you while walking down the road.
  
-  *Nikita ammo does not spawn in the Metal Gear fight (??)+  *The Machine gun shoots more quickly. 
 + 
 +  *Nikita ammo does not spawn in the Metal Gear fight
 + 
 +=====GANDER's Legs===== 
 + 
 +  *HP: 48 
 + 
 +  *Takes 8 damage per hit 
 + 
 +  *6 hits to destroy 
 + 
 +  *If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it. 
 + 
 + 
 +=====GANDER's Body===== 
 + 
 +  *HP: 96 
 + 
 +  *Damage Dealt to Machine Guns: 1 HP 
 + 
 +  *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP 
 + 
 +  *Damage Dealt to Missile Launcher: 6 HP 
 + 
 +  *Damage Dealt to Flame Thrower: 4 HP 
 + 
 +  *Machine Guns can be damaged by Nikita or Grenades 
 + 
 +  *Upper Cannons can be damaged only by Nikita 
 + 
 +  *Missile Launcher can be damaged only by Nikita 
 + 
 +  *Flame Thrower can be damaged only by Grenades 
 + 
 +  *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed 
 + 
 +  *Once GANDER reaches 31 HP, Flame Thrower attack begins 
 + 
 +  *To finish phase 2, up to 8 grenades are required 
 + 
 +  *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. 
 + 
 +  *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP) 
 + 
 +  *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below.  
 + 
 +{{youtube>_pBYb7upqdA?medium}} 
 + 
 +===Missile Discussion=== 
 + 
 +{{youtube>C6VX7fX_rBw?medium}} 
 + 
 +  *Missiles track you based on your initial X/Y Coordinates((or position)) when the first //whoosh// noise is played. 
 + 
 +  *But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still 
 + 
 +  *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. 
 + 
 +  *You can somewhat manipulate the missiles based on your initial position, but don't only rely on that. 
 + 
 +  *Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you. 
 + 
 +  *IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen. 
 + 
 +  *It is better to be below a missile than above. A missile will not do damage if they fly through Snake's head. But they will do damage if they fly through his body or legs.
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbvhb12route.1538321957.txt.gz
  • Last modified: 2018/09/30 15:39
  • by Plywood