metal_gear:mggbvhb12route

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metal_gear:mggbvhb12route [2019/01/22 00:11] Plywoodmetal_gear:mggbvhb12route [2022/06/28 14:20] (current) – ez detail removed plywood
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 =====Big Boss Stage 12===== =====Big Boss Stage 12=====
 +
 +  *Greater number of guards compared to Normal
 +  *Greater number of cameras compared to Normal
 +  *Available ammo pickups are greatly reduced
 +  *Snake takes maximum damage from enemy attacks
 +  *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)
 +
 +[[https://www.vgmaps.com/Atlas/GB-GBC/MetalGearSolid-Stage12.png|Stage 12 Map by Eishiya]]
 +----
  
 {{youtube>BdnCCxDyUjc?large}} {{youtube>BdnCCxDyUjc?large}}
 +
 +<html>
 +<b><span style="color:Red">CORRECTION</span></b>
 +</html> - You can throw grenades at the shoulder cannons.
 +
 +{{youtube>9iliwVHydGQ?medium}}
 +----
  
   *Nikita do not spawn on the right side of the road.   *Nikita do not spawn on the right side of the road.
Line 10: Line 26:
  
   *Nikita ammo does not spawn in the Metal Gear fight.   *Nikita ammo does not spawn in the Metal Gear fight.
 +
 +=====GANDER's Legs=====
 +
 +  *HP: 48
 +
 +  *Takes 8 damage per hit
 +
 +  *6 hits to destroy
 +
 +  *If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it.
 +
 +
 +=====GANDER's Body=====
 +
 +  *HP: 96
 +
 +  *Damage Dealt to Machine Guns: 1 HP
 +
 +  *Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP
 +
 +  *Damage Dealt to Missile Launcher: 6 HP
 +
 +  *Damage Dealt to Flame Thrower: 4 HP
 +
 +  *Machine Guns can be damaged by Nikita or Grenades
 +
 +  *Upper Cannons can be damaged only by Nikita
 +
 +  *Missile Launcher can be damaged only by Nikita
 +
 +  *Flame Thrower can be damaged only by Grenades
 +
 +  *Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed
 +
 +  *Once GANDER reaches 31 HP, Flame Thrower attack begins
 +
 +  *To finish phase 2, up to 8 grenades are required
 +
 +  *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons.
 +
 +  *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP)
 +
 +  *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. 
 +
 +{{youtube>_pBYb7upqdA?medium}}
 +
 +===Missile Discussion===
 +
 +{{youtube>C6VX7fX_rBw?medium}}
 +
 +  *Missiles track you based on your initial X/Y Coordinates((or position)) when the first //whoosh// noise is played.
 +
 +  *But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still
 +
 +  *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set.
 +
 +  *You can somewhat manipulate the missiles based on your initial position, but don't only rely on that.
 +
 +  *Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you.
 +
 +  *IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen.
 +
 +  *It is better to be below a missile than above. A missile will not do damage if they fly through Snake's head. But they will do damage if they fly through his body or legs.
  
 [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]] [[metal_gear:ghost_babel|Return to Metal Gear: Ghost Babel]]
  • metal_gear/mggbvhb12route.1548115887.txt.gz
  • Last modified: 2019/01/22 00:11
  • by Plywood