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metal_gear:mggbvhb12route [2019/02/05 00:11] – revised info Plywood | metal_gear:mggbvhb12route [2022/06/28 14:20] (current) – ez detail removed plywood | ||
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=====Big Boss Stage 12===== | =====Big Boss Stage 12===== | ||
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+ | *Greater number of guards compared to Normal | ||
+ | *Greater number of cameras compared to Normal | ||
+ | *Available ammo pickups are greatly reduced | ||
+ | *Snake takes maximum damage from enemy attacks | ||
+ | *You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5) | ||
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+ | [[https:// | ||
+ | ---- | ||
{{youtube> | {{youtube> | ||
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+ | < | ||
+ | < | ||
+ | </ | ||
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+ | {{youtube> | ||
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*It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. | *It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons. | ||
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+ | *When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP) | ||
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+ | *If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. | ||
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+ | {{youtube> | ||
===Missile Discussion=== | ===Missile Discussion=== | ||
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{{youtube> | {{youtube> | ||
- | *Missiles track you based on your initial X/Y Coordinates when the first //whoosh// noise is played. | + | *Missiles track you based on your initial X/Y Coordinates((or position)) |
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+ | *But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still | ||
*3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. | *3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set. |