metal_gear:mggbvhb12route

This is an old revision of the document!


  • Greater number of guards compared to Normal
  • Greater number of cameras compared to Normal
  • Available ammo pickups are greatly reduced
  • Snake takes maximum damage from enemy attacks
  • You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)

Stage 12 Map by Eishiya


CORRECTION - You can throw grenades at the shoulder cannons.


  • Nikita do not spawn on the right side of the road.
  • Metal Gear shoots at you while walking down the road.
  • The Machine gun shoots more quickly.
  • Nikita ammo does not spawn in the Metal Gear fight.
  • HP: 48
  • Takes 8 damage per hit
  • 6 hits to destroy
  • If you are not confident in a C4 plant, due to the Machine Gun messing up your movement, don't go for the C4 plant and risk getting stomped. It isn't worth it.
  • HP: 96
  • Damage Dealt to Machine Guns: 1 HP
  • Damage Dealt to Upper Cannons: 3 HP, Final Hit is 8 HP
  • Damage Dealt to Missile Launcher: 6 HP
  • Damage Dealt to Flame Thrower: 4 HP
  • Machine Guns can be damaged by Nikita or Grenades
  • Upper Cannons can be damaged only by Nikita
  • Missile Launcher can be damaged only by Nikita
  • Flame Thrower can be damaged only by Grenades
  • Upper Cannons are destroyed after 4 hits, totaling 17 damage per Cannon destroyed
  • Once GANDER reaches 31 HP, Flame Thrower attack begins
  • To finish phase 2, up to 8 grenades are required
  • It is best RTA to pace out your grenade throws, so that you have a better chance of stunning the Machine Gun and opening up the upper cannons.
  • When Machine Guns are flashing, Gander can choose to use the upper turrets, use UAVs, or fire missiles (when it reaches a low enough HP)
  • If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Body per throw. Video shown below. Because there is no guard on Easy, the movement is easier than what is shown in the video.

Missile Discussion

  • Missiles track you based on your initial X/Y Coordinates1) when the first whoosh noise is played.
  • But, later missiles in the sequence check your X/Y Coordinates again, so don't get lazy and stand still
  • 3 missiles fire from the left, 3 fire from the right. The order (e.g. L, L, R, R, L, R, etc.) is not set.
  • You can somewhat manipulate the missiles based on your initial position, but don't only rely on that.
  • Even if you do manipulate based on the initial position, the first missile could come out quickly and hit you.
  • IGT Abuse by pausing can be very helpful to give you time to study the radar and the incoming missiles on screen.
  • It is better to be below a missile than above. A missile will not do damage if they fly through Snake's head. But they will do damage if they fly through his body or legs.

Return to Metal Gear: Ghost Babel


1)
or position
  • metal_gear/mggbvhb12route.1656425552.txt.gz
  • Last modified: 2022/06/28 14:12
  • by plywood