metal_gear_2:mg2msx

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Introduction

Post Black Ninja

Leave north and enter the top right room to get the gas mask. it'll make the running man fight much easier.

After having grabbed the gas mask, save and load the game to warp back to the elevator.

after having talked to Dr. Madnar, save and load to warp back to the beginning of lost woods to save a few rooms of walking.

Click for full resolution image

Grab at minimum 7 mines for the running man fight.

Follow the video to get through the Swamp

Video tutorial from the playlist: https://youtu.be/0RGpHbPgopc?t=98

Running man takes 7 mines to kill. You can't place the mines on top of each other like in the PS2 version. So place one in the usual spot, then run up and place a mine at the north hallway. Keep running clockwise and place a mine in the hallway between the top right and bottom right room. Keep doing circles until all 7 mines have hit running man. If done correctly you will barely survive with enough health.

After having fought Running Man and grabbed the level 3 card, save and load to warp back to the beginning of lost woods.

Grab the stinger missile and save load warp back to the top of Building 1, then enter lost woods again.

Map

Ideally crawl over the mines to get some mines and not take damage.

Enter the right truck to get a free green ration for later.

  • Hind D takes 4 missiles to destroy

Because of the lag on MSX, you need to shoot fairly ahead of the hind for your missiles to land.

This can be done just like the PS2 version. Video Tutorial:

https://www.youtube.com/watch?v=J7vrHi-rWvQ&list=PLp02-dI93qVSciifmhO0gMUSXRXU__Sma&index=7

However, after having met Holly, we wil go up again to the ground floor (spiral).
Use the save load warp to return back to the elevator immediately.
Take out the level 4 card, leave the building and enter again from the right side with the box method.

You need 3 explosives to open the walls to enter all the way at the bottom into the room with the 3 grenade packs.
Grab all of them, return to the elevator and go down.
After having grabbed the grenades, use the save load warp to return back to the elevator.

Walk all the way to the center elevator and take it up to meet Red Blaster.

TBD if better alternative because of the cold effect.

follow the left path south and exit the bottom door with the level 4 door card

  • Each Horseman takes 6 explosions to kill (mines or grenades)

After the fight, save and load to return back to the top of the spiral. Wait for the guards to bypass you and take the elevator up to 10F.

  • Jungle Evil takes 8 grenades to kill - however due to the msx slowness we may need to resort to shooting and punching. This makes the fight last way longer unfortunately.

Lab Building

Grab the egg, then save load warp back to the landing area where you end up after the glider flight. Saving multiple rooms to track back.

Prison

  • Night Fright takes 8 grenades to kill

For the MSX version you need to start placing down some mines, this will give NF a lot of damage before you need to worry about throwing grenades after him.

After having dissolved the last acid puddle, DON'T save load warp back to the elevator.

Also after having grabbed the level 9 card, save load warp to return back to the prison elevator.
This warp cuts the backtracking into half.

  • Dr. Madnar takes 7 explosions to kill (mines, grenades or C4)
  • Metal Gear D takes 12 grenades to kill.
  • Gray Fox dies with 4 hits from mines

  • Big Boss takes 8 hits from the selfmade flame thrower
  • Room Route Map by SolidSpiderZnake

BE WARNED you can softlock the game by killing big boss when he is too close to the borders of the screen. As Big Boss can't finish his death animation, it'll prevent the game from finishing.

  • metal_gear_2/mg2msx.1687877129.txt.gz
  • Last modified: 2023/06/27 14:45
  • by hau5test