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metal_gear_solid:disc_2_normal [2018/10/13 18:21] – Escape route ko Plywood | metal_gear_solid:disc_2_normal [2023/08/28 03:33] (current) – [Communication Tower B Descent] suavebeardson | ||
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{{youtube> | {{youtube> | ||
+ | Alternate Rappel Sequence explanation | ||
+ | * Jump down twice at the start | ||
+ | * run down the girder to the steam coming out (Whether you get hit by it or not) | ||
+ | * use the Dpad to jump down-left -> down -> down-right | ||
====Communication Tower Corridor (Walkway)==== | ====Communication Tower Corridor (Walkway)==== | ||
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*If going for RTA race strategies, From SOCOM R ▼ 2 ◄ or ► 1 to Chaff grenades, Use Chaff for 3rd and 4th turret groups. | *If going for RTA race strategies, From SOCOM R ▼ 2 ◄ or ► 1 to Chaff grenades, Use Chaff for 3rd and 4th turret groups. | ||
=====Hind-D===== | =====Hind-D===== | ||
+ | |||
+ | *Turn the corner, and aim at the pillar | ||
+ | |||
+ | {{ : | ||
*From Nothing, R ▲ 2, ◄ or ► 1 for Stinger | *From Nothing, R ▲ 2, ◄ or ► 1 for Stinger | ||
+ | |||
+ | *The Hind's invincibility frames last 4 seconds. | ||
+ | |||
+ | *[[https:// | ||
*End the fight with the Stinger out. | *End the fight with the Stinger out. | ||
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*After calling the elevator, from stinger, R ▼ 1 for C4 | *After calling the elevator, from stinger, R ▼ 1 for C4 | ||
+ | |||
+ | *You can utilize the Prozac Skip one more time here to save about 3 seconds, DO NOT ATTEMPT until after defeating the Hind, as it will result in a soft lock | ||
+ | {{youtube> | ||
*After the elevator moves, hold Start+A to answer Otacon' | *After the elevator moves, hold Start+A to answer Otacon' | ||
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=====Sniper Wolf 2===== | =====Sniper Wolf 2===== | ||
+ | |||
+ | [[Wolf 2 Positions]] | ||
*Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is. | *Move onto the PSG-1 T ammo. Swap to Stinger to see where Wolf is. | ||
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*The faster strategy is to headshot all guards. Shoot the guard diagonally across. Lock on with B. TPV and punch to lock onto the final guard behind you. | *The faster strategy is to headshot all guards. Shoot the guard diagonally across. Lock on with B. TPV and punch to lock onto the final guard behind you. | ||
+ | |||
+ | *Rolling into the Warehouse door saves up to 2 frames. | ||
+ | |||
+ | {{ : | ||
=====Vulcan Raven===== | =====Vulcan Raven===== | ||
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*From Socom, R ▲ 2, ◄ or ► 1 for Stinger | *From Socom, R ▲ 2, ◄ or ► 1 for Stinger | ||
+ | |||
+ | *Spam A once you equip the Stinger, to fire as soon as possible. | ||
*Invincibility frames last 90 frames, or 1.5 seconds with no lag. | *Invincibility frames last 90 frames, or 1.5 seconds with no lag. | ||
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*Fire after 1 second((Keep in mind, this is on 60 Hz without lag)). | *Fire after 1 second((Keep in mind, this is on 60 Hz without lag)). | ||
+ | |||
+ | *This is the magic spot where you will only get hurt by the machine gun, not the missiles. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | *If you are unsure you got the magic spot, creep a bit forward after the first set of missiles. | ||
===Cockpit=== | ===Cockpit=== | ||
*STAND STILL, __DO NOT MOVE__ | *STAND STILL, __DO NOT MOVE__ | ||
+ | |||
+ | *Don't forget to re-equip the ration! | ||
*You should only move if you hit another part of Rex. | *You should only move if you hit another part of Rex. | ||
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*This fight requires a lot of practice to understand Liquid' | *This fight requires a lot of practice to understand Liquid' | ||
+ | {{ : | ||
+ | |||
+ | *Lottery Roll Analog Angle based off of Gamecube Controller from BlueMetal | ||
{{youtube> | {{youtube> | ||
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*0:12 He loops back to Lottery Roll Corner | *0:12 He loops back to Lottery Roll Corner | ||
*0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge. | *0:15 If he ends up around this corner, I do PP then a circle to slowly push him up to the N edge. | ||
- | *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted | + | *0:23 Rolling along this edge can net extra damage. I rolled at a really weird angle, but the video posted |
*0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you. | *0:30 If you do FPV punches in phase 3, be careful not to stand too close that he stomps you. | ||
*0:37 After doing FPV PPs, I go to circle strat (not the best execution of it) | *0:37 After doing FPV PPs, I go to circle strat (not the best execution of it) | ||
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*0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid. | *0:17 I attempted to go back into the position to kite him into the Lottery Corner. I failed since I don't do this anymore if I get left Liquid. | ||
+ | {{youtube> | ||
+ | JMChunk initial roll for quick damage, can be followed up by the lottery roll afterwards | ||
====Escape Route==== | ====Escape Route==== | ||
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====Liquid Jeep==== | ====Liquid Jeep==== | ||
- | *Shoot immediately at start, you’ll hit him. | + | *Shoot immediately at start, you’ll hit him with a right tap. |
*Aim along the outside of his jeep, fan in once he aims the FAMAS at Snake. | *Aim along the outside of his jeep, fan in once he aims the FAMAS at Snake. | ||
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*Ply does a Third Person Shot during transition, seems to make the shot more consistent | *Ply does a Third Person Shot during transition, seems to make the shot more consistent | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | *Depending on when you do the transition shot, Liquid' | ||
*Aim for the head after he bumps his car into yours. | *Aim for the head after he bumps his car into yours. | ||
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*Again, go for Third person shot on the transition | *Again, go for Third person shot on the transition | ||
- | | + | {{ : |
+ | |||
+ | | ||
+ | |||
+ | {{ : | ||
===Side by Side Crashing Phase=== | ===Side by Side Crashing Phase=== | ||
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*Aim far to the left | *Aim far to the left | ||
+ | {{youtube> | ||
+ | |||
+ | {{youtube> | ||
+ | *Choose TPV, FPV, or a mixture of two. It's essentially personal preference. | ||
[[metal_gear_solid: | [[metal_gear_solid: | ||