metal_gear_solid:first_ending_any_ng

MGS:PW - First Ending - New Game - Any%

Ammo production is important for the PW2 fight. It's based on R&D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.
you need at least more than +6 to not run out of ammo.

Rockets developed per mission by R&D Level

R&D # of rockets
10 +3
14 +4
17 +5
20 +6
24 +7
27 +8
30 +9
34 +10

Route

General ideas

It's recommended to play with 3-Cycle Weapons and 3-Cycle Items setting.
Different Camos / Outfits are used as loadouts.
The first 3 items will be in your 3-Cycle rotation.
Same with Weapons / Throwables.

Naked:

  • used until the Sneaking Suit is unlocked post Hind-D fight
  • Fast walking
  • Mk. 2 / Smokes / C4 mainly
  • Fulton / Love Box / Mate / Rations

J. Fatigue:

  • used for early fight encounters
  • Slower walking
  • Law / M16 / M60 / Twin Barrel mainly
  • Ration / Love Box / Fulton System / Mate

Sneaking Suit:

  • Acquired after the Hind-D fight
  • fast walking without making noise, replaces Naked fatigue
  • Mk. 2 / Smokes mainly
  • Fulton / Love Box / Mate / Rations

Battle Dress:

  • Acquired after Peace Walker 1 fight
  • can hold 3 weapons, slowest movement
  • LAW / C. Gustav / M60 mainly
  • Ration / S. Curry / Love Box / Mate

Until noted otherwise, you can stay on the same loadout between missions.

Skipping cutscenes can be done by pressing Start once. It'll buffer the cutscene cancel option.
After having pressed Start, you can mash X / A to confirm to cancel the cutscene dialogue.

Make your way to the end of the mission.
QTE: R1, spam triangle, R1, R1

Staff Management

  • move miller to R&D
  • Auto-assign staff

Develop

  • Mk22
  • Smoke Grenades

Loadout
Style:

  • Naked

Weapons:

  • Mk22

Items:

  • Fulton (Slot A)
  • Love Box (Slot B)
  • Mate (Slot C)
  • Rations

Use all fultons up in this mission to acquire enough staff members for your run.
In the cutscene, simply mash R1 (RT).

  • Fulton 7 soldiers
  • Fulton one POW
  • Pick up Twin Barrel Shotgun Design Specs where the POW is located

Switch Gear

Style:
J.Fatigues

Weapons:

  • Replace Mk. 2 with LAW
  • Keep M16A1
  • Remove Grenades

Items:

  • Remove Binos
  • Remove SRND. IND.
  • Add Mate at the end

The LAV-Type G fight

Initially cardboard box boost to the left side behind the guards and start attacking the APC.
Focus with the LAW on the wheels until you're out of ammo. Then switch to the M16A1.
Shoot out the first gas tank and focus your fire on the wheels again. Once the APC wants to move
shoot out the 2nd gas tank and finish the fight shooting the wheels again. Ignore all guards during the fight.


For the cutscene:
Hold right and hit R1

Switch back to your Naked loadout.
Ideally fulton 4 soldiers before the mission ends.

Keep 5 fultons for the ending On your way to the end:

  • fulton 2 POW
  • fulton 2 soldiers

When you reached the final room, tranq the 5 guards and quickly fulton them off before the mission ends.

Staff Management

  • move Chico + 1 soldier to Mess Hall
  • move everyone else to R&D

Develop

  • C4
  • M60
  • Fulton Sys

Loadout: J. Fatigues
Weapons:

  • add Supply Marker

Start the fight by placing a supply marker behind the train to your left.
Walk right and hit the tank at the backside. The backside with the gas barrels
is the weakspot you want to continuosly attack.
Once your LAW ammo is empty, request a supply drop.
While you wait, shoot the first barrel with the M16A1 to stop the Tank from moving.
After you got more law ammo, hit the backside with rockets again.
Prevent the tank from moving by shooting the 2nd barrel.
Keep using the M16A1 until the tank is out of “health”.

Loadout
Style:

  • Naked

Weapons:

  • add Smoke Grenades
  • add C4

Either get spotted at the start or just walk up the stairs to not get seen by the guard in the top warehouse.
Roll down and make your way to the wall you need to blow up. If you get spotted run like hell - add your rations to not die.

Make your way through the mission. At the bridge shoot the guard on top to get him out of your way.
Box boost all the way to the end and use the Mate to refill your psyche.
Enter the next room quickly with box boost to get behind the truck to the left.
You can fulton the two guards surrounding that truck.

In the final room, either rush through the level to the truck cutscene, or
take it slower and using Smoke Grenades to not get shot often.

In the truck cutscene, take the 3rd from right to find Hideo Kojima. He's a strong Mother Base member.
After that, move one truck left, 4th from right, to finish the sequence.

Swap back to J.Fatigues

Weapons:

  • Replace the M16A1 with the M60

Focus on shooting the Pupa with the M60 when moving.
Switch to the LAW and hit the AI pod with it when it stops moving around.

We'll stay on the J. Fatigues and rush to the end of the mission into the next fight.
Ideally you can stay on the box as long as possible. If you touch an enemy guard, the box will be destroyed.
On entering the 2nd room, use the Law once to shoot out some enemies to your bottom right.
This will free up your movement to not get shot as often.

You may want to swap your supply drop with the smoke grenade before starting the mission. Otherwise, start the fight and tap R2 twice to get to the supply marker, swap it with the Smoke grenade.

Start the fight by using a smoke grenade and throw it to the feet of the enemies.
CQC alll of them to the ground and knock them out, then quickly fulton them off.

Now focus on the Hind. Shoot with the M60 constantly against the front window where the leader sits.
Ideally you can damage that window quickly enough, that the leader will pop out and you can one shot him
with the LAW.

GEAR: Sneaking Suit

Weapons:

  • add Mk22
  • add Smoke Grenades

Items:

  • Fulton
  • Love Box
  • Tea
  • Rations
  • ID Card

Fulton 1 POW and 2 snipers.
In the final room, hold up the early guard, then throw a smoke over the wall.
Move closer to your smoke and throw another Smoke towards the end of the map.
All guards should be smoked and you can freely walk towards the end of the mission now.

Use all Fultons, hope for good luck that the card is in the Hind arena.

At the start of the mission, throw a smoke grenade and smoke the early 2 guards.
CQC slam them on the ground and hold them both up. Continue onwards and hold up the next guard.
We don't fulton them now, let them lie down. They'll stay on the ground until the very end of the mission.

Next room we want to turn right and hold up the sniper first, then tranq the extra guard.
Fulton the sniper and the guard, box boost to the 2nd sniper.
Hold the sniper up and extract him too.

The next room there's a sniper facing towards you, either give him a quick headshot
or distract him with a shot to the wall right next to him. Either way you can extract him now or on your way back.

You can get the guard with the card in the Hind arena. If not, follow further down and get the card in the later rooms.
Unless you have the card in the hind arena, do not track back through the hind arena.
Use the western path to cut down one room during your backtracking.

On your way back, use up all your fultons if you haven't done yet.

QTE:

  • L1, L1, R1, R1 short break
  • L1, R1, Right, Triangle short break
  • Left, R1 (these inputs follow right after another, do not spam them)

GEAR: J.Fatigues

Weapons:

  • place the M60 first
  • place the Law second

With that order, you can start the fight by immediately looking up and shooting the AI pod.

Shoot Chrysalis as it's falling to level up M60 at the end of the fight.

Staff Management

  • move Cecile + 1 soldier to Mess Hall
  • move everyone else to R&D
  • then assign the bottom 7-10 people from R&D to the Combat unit

Develop

  • C.Gustav
  • Twin Barrel Shotgun (if you use it in the guard encounter)

If you have enough GMP, you can also already develop the S. Curry and/or the Ration.

Need 30(?) R&D to develop FIM in time later. LV15 combat unit

Stay on the same loadout. Shoot the first guard with the Law to get him out of your way.
Box boost trough the level to the end quickly.

There's multiple approaches you can take this encounter.


1st approach

Use the M60 and LAW with the loadout you already have equipped. It does save the menu.
You need to try to take out the snipers with headshots from the M60. You can use the Law against the,
grouped up enemies when you're close to the bottom ring across your starting position.


2nd approach

The reason we developed the Twin Barrel Shotgun.

Weapons:

  • replace the M60 with the Twin Barrel shotgun

Walk across the arena to get to the bottom upper ring across you starting position.
Use the Law to snipe the snipers and use the twin barrel shotgun to get rid of the kidnappers.
You can easily shotgun most approaching enemies after the initial wave with the right position.

Weapons:

  • Add M60 in first spot
  • Add M16A1 in second spot
  • keep supply marker in third spot (if you swapped smoke grenade for supply marker before the Hind fight)

This fight has gotten significantly easier with an early climb up the ladder to attack the AI pod directly. Here's how you do it.

At the start of the fight do one shot with the M60. This will have you receive M60 ammo from the supply drop.
Fall down and go up the ladder to the front right side of the arena from your starting position. (Check a run for where to go).
Go up the ladder and place your supply marker, then request the ammo.

While you wait, shoot the turret near the AI pod to do some early damage against the AI pod.
As soon as the cocoon starts ramming the arena walls, get your ammo from the supply drop and roll onto
the cocoon station. Almost immediately you want to hold X (A on Xbox) to lie down. When you lie down
Cocoon can't shake you off when it is ramming the arena walls. After the 2nd ram walk forward to get next to the ladder.
Lie down again to not get shaken off. Once the platform gets raised or when Miller says
“You're gonna want to take out that weapon before jumping on.” - that's the moment you can
go up the ladder and get close to the AI pod on top.

Stand in front of the AI pod and blast it with the M60. You want to stand close to the AI pod or else the turrets might
knock you over. If the rockets get sent out, walk back a little. Wait to fire if your damage starts dropping off.
If Cocoon starts singingn and moving again, react quickly to lie down, or else you will be shaken off again.

Finish the fight with the M16A1 once your ammo for the M60 runs out.

GEAR: Sneaking Suit

1st room

  • Throw smoke at start
  • get to the elevator and press the button twice
  • while you wait, use the Mate to refill your psyche

2nd room

  • Box dash all the way to the end
  • avoid getting touched by the guards
  • your box will break otherwise
  • if you get spotted at the end of the hallway, keep continuing

3rd room

  • before continuing, get rid of the guard in the doorway
  • use your Mate to refill your psyche
  • use box dash to get to the end
  • throw a smoke grenade at the pillar to distract the guards
  • dash to the end and do the QTE to open the blocked path forward

In the QTE cutscene to not react to the inputs, we will escape the prison by using the jigsaw.

Remember to skip the cutscenes between the mashing sequences.
Once in the prison, turn around to face the mirror and press triangle (Y on Xbox) to acquire the Jigsaw.
Then turn back to the door and use the action button to get ready.

Wait for the guard to walk away a few steps (TBD visual queue).

Once the door is open, run off to the left (if facing the prison cell from outside.
Punch the first guard, then CQC slam him to the ground for a knockout.
Wait a short moment, then do the same with the next guard.
Make your way to the door and leave unseen.

You'll automatically equip your last used loadout again.
In this case it will be the sneaking suit. You won't have to check it.

Start by running with the box dash down the path.
Wait for the guard close to the door to fully turn around.

once at the bottom level, keep dashing with your box to the end.
Refill the psyche with Mate before leaving to the next room.

In the final room now, box dash along the right side.
Reaching the handrail, you can jump over.
At the bottom, shoot the guard with the shield in the head with the Mk. 2.
Since he is turned away from you, he can't block that shot.
Refill your psyche quickly with Mate and box dash all the way through the end.
Getting an alert will still let you finish the mission.

GEAR: J.fatigues

Weapons:

  • Equip the C.Gustav in the first slot
  • Equip the LAW in the second slot
  • (if not already) Equip the supply marker in the third slot

At the start of the fight you want to box dash underneath peace Walker.
Once on the opposite side, shoot the AI pod with your rockets.
Ideally you can keep hitting the AI pod, while PW is turning left and right.
Key is to keep requesting supply strikes before you actually run out of rockets,
so you can get more rockets as PW is turning towards your ammo.

If you dare, you can use the Sneaking Suit in this mission.
Alternatively, you can use the newly acquired Battle Dress
to stay on until the end of the speedrun.

GEAR: Sneaking Suit, Twin Barrel

  • Shoot kidnapper in dumb face
  • Throw smoke in first area
  • Throw smoke in 2nd area
  • Throw smoke in 3rd area

Alternative:

Gear: Battle Dress

Weapons:

  • C. Gustav in first slot
  • M60 in second slot
  • leave third weapon empty
  • Smoke Grenade (for third cycle equip)
  • Supply Marker

Items:

  • Ration
  • S. Curry
  • Love Box
  • Mate

If you used the Battle Dress loadout from the last mission,
add the LAW now in the previously empty third slot.

Weapons:

  • Add LAW to third slot

Make your way back to the central area and get down into the tunnel.
Once you start the 2nd room, shoot all dark barrels to explode the bridges and get rid of some enemies that way.
Get to the end, try to keep the C. Gustavs for the final room, ideally use the LAW to remove guards before you reach
the elevator. In the third room, quickly get rid of the kidnapper with the M60. It'll drop, explode and take out some enemies with it.

In the final room, use the C. Gustav to shoot the enemies. Once done, focus on the Helicopter.
You can either use the turret or your rockets to finish it. Once that's done, request a supply drop if you're out of rockets.
Use your rockets to quickly get rid of the last 4 enemies that are between you and the final elevator.

If you used the Sneaking Suit before this, now is the time to equip the Battle Dress.

Gear: Battle Dress

Weapons:

  • C. Gustav
  • Law
  • M60
  • Supply Marker

Items:

  • Rations
  • S. Curry
  • Love Box
  • Mate

Hit Peace Walkers legs bright part to quickly get it out of it's nuclear launch sequence.

DO SOMETHING SNAKE

Joke's aside, this mission can't be failed or accelerated.
Time ends on the fade to black after Peace Walker Battle 3.


Return to Metal Gear Solid Peace Walker Main Page

  • metal_gear_solid/first_ending_any_ng.txt
  • Last modified: 2023/07/11 14:27
  • by hau5test