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metal_gear_solid_2:full_game_strategies [2020/11/06 03:54] – PlatonicGuy | metal_gear_solid_2:full_game_strategies [2020/12/30 13:23] (current) – PlatonicGuy | ||
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***S-Rank**: | ***S-Rank**: | ||
Explanation of S-Rank terminology: | Explanation of S-Rank terminology: | ||
- | * DEFAULT TOP SCORE = The default score for each level that appears on a new save file. You may play on an pre-exisiting | + | |
- | * KILLS = A kill is counted if a guard dies to lethal weapons, chokes, falling off a rail, etc. | + | |
- | * RATIONS = A ration is considered used if one is consumed. Picking up rations does NOT matter. | + | |
- | * CONTINUES = A continue is counted if a game-over screen appears. Even if the player clicks EXIT and then re-selects the level, it still counts. Pausing and selecting RESET is allowed! | + | |
+ | \\ | ||
+ | Tip: Having a pre-made save file that has a unrealistically optainable score can save a second or so at the end of every level. See the Resources page for a pre-made MGSR Savefile for PC that can help you with this. | ||
+ | For S-Rank runs, you still have to keep in mind what the original top default scores were! | ||
+ | \\ | ||
\\ | \\ | ||
The following includes various strategies useful for full-game runs (either Any% or S-Rank). While technically, | The following includes various strategies useful for full-game runs (either Any% or S-Rank). While technically, | ||
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=====Raiden===== | =====Raiden===== | ||
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=====Raiden (Ninja)===== | =====Raiden (Ninja)===== | ||
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=====Snake===== | =====Snake===== | ||
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=====Pliskin===== | =====Pliskin===== | ||
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=====Snake (Tuxedo)===== | =====Snake (Tuxedo)===== | ||
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=====Snake (MGS1)===== | =====Snake (MGS1)===== | ||
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+ | ---- | ||
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+ | [[metal_gear_solid_2: |