metal_gear_solid_2:score_system

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The following is the generaal structure for all missions. Note: Not every character has access to all the available modes.

VR Missions:

  • Sneaking Mode
    • Sneaking (All Characters)
    • Eliminate All (All Characters)
  • Weapon Mode
  • First Person View Mode
  • Variety Mode

Alternative Missions

  • Bomb Disposal Mode
  • Elimination Mode
  • Hold Up Mode
  • Photograph Mode
  • MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.


Time:

  • Levels: All
  • Points awarded to the player based on how many in-game ticks/frames were saved. Every level starts with a timer that counts backwards towards 00:00:00.


Sneaking Bonus:

  • Levels: Sneaking, Eliminate All
  • Points: 0, 500, 1000, or 1500 points
  • Based on how many times a patrol units spots you.


No-Kill Bonus:

  • Levels: Sneaking, Eliminate All
  • Points: 0 or 2000 points
  • If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.


Bullet Bonus:

  • Levels: Eliminate All, Elimination
  • Points: 0 - XXXXXX points
  • Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.


Map Score (Photograph):

  • Levels: Photograph
  • Points: 10000, 20000, or 30000 points
  • Player recieves stars based on how close the taken photograph is to the required photograph.
  • Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.
    1. Exception: Raiden Photograph 02
    2. Exception: Snake Photograph 07


  • metal_gear_solid_2/score_system.1604620908.txt.gz
  • Last modified: 2020/11/06 00:01
  • by PlatonicGuy