metal_gear_solid_2:score_system

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metal_gear_solid_2:score_system [2020/11/06 02:17] PlatonicGuymetal_gear_solid_2:score_system [2021/07/01 18:10] (current) – [Score System] Added 50 Hz time bonuses. Clarified a Map Score exception. Added bullet bonuses. Some tidying up. PlatonicGuy
Line 1: Line 1:
 =====Levels===== =====Levels=====
-//The following is the generaal structure for all missions. Note: Not every character has access to all the available modes.//+//The following is the general structure for all missions. // 
 +\\ 
 +//Note: Not every character has access to all the available modes.//
 ===VR Missions:=== ===VR Missions:===
   * Sneaking Mode   * Sneaking Mode
-    * Sneaking (All Characters) +    * Sneaking 
-    * Eliminate All (All Characters)+    * Eliminate All
   * Weapon Mode   * Weapon Mode
     * Handgun      * Handgun 
Line 13: Line 15:
     * Stinger      * Stinger 
     * Nikita     * Nikita
-    * HF.Blade / No Weapon *+    * HF.Blade / No Weapon 
   * First Person View Mode   * First Person View Mode
   * Variety Mode   * Variety Mode
 +
 ===Alternative Missions=== ===Alternative Missions===
   * Bomb Disposal Mode   * Bomb Disposal Mode
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   * Photograph Mode   * Photograph Mode
  
 +Notes:
 +  - All characters have to do every Weapon level, with exception to Raiden (Ninja) who only has access to HF. Blade.
 +  - Raiden characters have to do HF. Blade levels rather than No Weapon, and vice versa for the Snake characters.
 +  - First Person View Mode and Photograph Mode are only available to the main Raiden and Snake characters, not their reskins.
 +  - Raiden and Snake have access to 7 Variety Mode levels, whereas the other characters have access to less.
 +  - While the majority of levels take place in the same rooms, the guard cycles, available equipment, difficulty, etc. are different.
  
 =====Score System===== =====Score System=====
 //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.//
-\\       
  
 ===Time:=== ===Time:===
   * **Levels:** All   * **Levels:** All
-  * Points awarded to the player based on how many in-game ticks/frames were saved. Every level starts with a timer that counts backwards towards 00:00:00. +  * Points awarded to the player based on how many in-game ticks/frames were saved.  
-  * On 60Hz, Sneaking and Eliminate All levels grant you 2 points per frame saved. For Bomb Disposal, you are given point per frame saved +  * Every level starts with a timer that counts backwards towards 00:00:00. 
-\\+  * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows: 
 +    * XX:XX:X0:X1, :X3, :X5, :X6, :X8 
 +  * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows: 
 +    * XX:XX:X0, :X2, :X4, :X6, :X8 
 + 
 +^Framerate^Level^Time Bonus^ 
 +^60 Hz | Bomb Disposal   | 1 points per frame saved | 
 +^60 Hz | Everything Else | 2 points per frame saved 
 +^50 Hz | Bomb Disposal   | points per frame ending in XX:XX:X0, :X2, :X4, :X8. 2 points per frame ending in :X6 | 
 +^50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X6. 3 points per frame ending in :X4, :X8 | 
 + 
 +Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played.
  
 ===Sneaking Bonus:=== ===Sneaking Bonus:===
   * **Levels:** Sneaking, Eliminate All   * **Levels:** Sneaking, Eliminate All
   * **Points:** 0, 500, 1000, or 1500 points   * **Points:** 0, 500, 1000, or 1500 points
-  * Based on how many times patrol units spots you+  * If guard spots you, the player is deducted points
-\\+
  
-===No-Kill Bonus:=== +===No-Kill Bonus:===  
-  * **Levels:** Sneaking, Eliminate All+  * **Levels:** Sneaking, Eliminate All*
   * **Points:** 0 or 2000 points   * **Points:** 0 or 2000 points
   * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.   * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.
-\\ 
  
 ===Bullet Bonus:=== ===Bullet Bonus:===
-  * **Levels:** Eliminate All, Elimination+  * **Levels:** Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination
   * **Points:** 0 - XXXXXX points   * **Points:** 0 - XXXXXX points
   * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.   * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.
-\\+  * Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points). 
 + 
 +^Weapon^Bullet Bonus (points per bullet)^ 
 +^M9            |50| 
 +^Socom         |50| 
 +^USP           |50| 
 +^M4            |5 | 
 +^AK-74u        |5 | 
 +^C4            |50| 
 +^Claymore      |50| 
 +^Book          |0 | 
 +^Grenade       |50| 
 +^Stun Grenade  |0 | 
 +^Chaff Grenade |0 | 
 +^Magazine      |0 | 
 +^PSG1          |50| 
 +^PSG1-T        |50| 
 +^RGB6          |50| 
 +^Stinger       |50| 
 +^Nikita        |50| 
 + 
 +Note: The following weapons do not have bonuses attached to them as they do not expend bullets: 
 +  * Coolant Spray 
 +  * Directional Microphone 
 +  * H.F Blade
  
 ===Map Score (Photograph):=== ===Map Score (Photograph):===
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   * Player recieves stars based on how close the taken photograph is to the required photograph.   * Player recieves stars based on how close the taken photograph is to the required photograph.
   * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.   * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.
-    - **Exception:** Raiden Photograph 02 +    - **Exception:** Raiden Photograph 02 allows the player to double their map score if a photo of both guards jumping is taken. 
-    - **Exception:** Snake Photograph 07 +    - **Exception:** Snake Photograph 07 allows the player to get a map score of 99,999 with a Kojima-related easter egg. Reset 10 times then take a photo of the poster in the middle-left locker. 
-\\+ 
 +----
  
 +[[metal_gear_solid_2:vr_missions:|Return to Metal Gear Solid 2: VR Missions]]
  • metal_gear_solid_2/score_system.1604629078.txt.gz
  • Last modified: 2020/11/06 02:17
  • by PlatonicGuy