Metal Gear (MSX) Health and Damage values
Snake starts the game with 24 health points and adds 8 points per Class addition. Leading to 48 points of maximum health at class 4.
| Attribute | Class 1 | Class 2 | Class 3 | Class 4 |
|---|---|---|---|---|
| Snake Maximum Health | 24 | 32 | 40 | 48 |
The following table will explore the types of damage and their damage values per difficulty and wether body armor was used.
Damage Table
| Enemy | Easy Difficulty | Original Difficulty |
|---|---|---|
| Dog Bite | 1 | 2 |
| Guard Bullets | 4 | 8 |
| Guard Touch Damage | 1 | 2 |
| Shotmaker Pellets | 4 | 8 |
| Machine Gun Kid | 4 | 8 |
| Hind D Bullets | 4 | 8 |
| Tank Shell | 8 | 16 |
| Tank LMG Bullets | 4 | 8 |
| Firetrooper Fire Damage | 4 | 8 |
| Brad Contact Damage | 4 | 8 |
| Dirty Duck Boomerang Damage | 4 | 8 |
| Laser Contact Damage | 4 | 8 |
| Big Boss Bullet Damage | 4 | 8 |
| Gas Damage per Tick | 2 | 4 |
| Deep Water Damage per Tick | 1 | 2 |
| Electric Floor Damage per Tick | 1 | 2 |
| Mine Damage | 8 | 16 |
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