mgs2_external_gazer

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mgs2_external_gazer [2021/01/31 15:13] – created PlatonicGuymgs2_external_gazer [2021/04/05 21:55] (current) – [Route] Added some stuff PlatonicGuy
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-======External Gazer======+//External Gazer// is the fifth of five Snake Tales. 
 + 
 +=====Language Script===== 
 + 
 +The language of the captions affects how many pages the player has to skip during the run. The less pages, the faster it is. For //External Gazer// (tested on Substance), the order of languages from least pages to most is as follows: 
 + 
 +  - Japanese 
 +  - French 
 +  - Italian 
 +  - Spanish 
 +  - English, German 
 + 
 +**Note:** Korean needs to be tested. \\ 
 + 
 +The following table are the amount of pages to skip for in //Dead Man Whispers//: 
 + 
 +^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ 
 +|AB Connecting Bridge #1     |||||||| 
 +|VR: Snake Bomb Disposal 02  |||||||| 
 +|VR: Snake Elimination 06    |||||||| 
 +|CD Connecting Bridge        |||||||| 
 +|Strut C Dining Hall         |||||||| 
 +|AB Connecting Bridge #2     |||||||| 
 +|AB Connecting Bridge #3     |||||||| 
 +|VR: Snake Variety 07        |||||||| 
 +|VR: Snake Sneaking 03       |||||||| 
 +|VR: Snake Handgun 03        |||||||| 
 +|VR: Snake Eliminate All 05  |||||||| 
 +|VR: Snake Sneaking 08       |||||||| 
 +|VR: Post-Snake Sneaking 08  |||||||| 
 +|VR: Raiden Bomb Disposal 01 |||||||| 
 +|Arsenal Gear Rectum         |||||||| 
 +|Federal Hall #1             |||||||| 
 +|Federal Hall #2             |||||||| 
 +^Total                       |||||||| 
 + 
 +=====Route===== 
 + 
 +Note: This category involves a few VR levels. For the optimal strategies that are usually not single segment friendly, have a look at the [[https://www.speedrun.com/mgs2vr/ | leaderboards]] or the [[metal_gear_solid_2:level_specific_strategies | VR2 Wiki]] for more information on this. 
 + 
 +**__AB Connecting Bridge:__** 
 + 
 +  * Head right and go up when the bridge splits. Roll into the cutscene to save a little bit of time. 
 + 
 +**__Snake Bomb Disposal 02:__** 
 + 
 +  * SKIP! Press start and click exit. 
 + 
 +**__Snake Elimination 06:__** 
 + 
 +  * SKIP! Press start and click exit. 
 + 
 +**__CD Connecting Bridge:__** 
 + 
 +  * Approach the guard and roll the moment he spots you. Before he fires at Snake, equip the M9. Leave towards Strut C.  
 + 
 +  * This works on Perfect Stats as well, but if you're too slow you might get a transition alert which counts towards the total alert count. To avoid this, stop and tranqulize the guard. 
 + 
 +**__Strut C Dining Hall:__** 
 + 
 +  * <html><span style="color:Red">Any%:</span> Head south towards the exit to the BC Connecting Bridge. For safety, hold up the guard as you leave. <br></html> 
 + 
 +  * <html><span style="color:Cyan">Perfect Stats:</span> Head south then take a left into the men's bathroom. Open the first door and pick up the chaff grenades. This will be used in the next room. <br></html> 
 + 
 +**__BC Connecting Bridge:__** 
 + 
 +  * <html><span style="color:Red">Any%:</span> Ignore the cypher entirely. When you're halfway through the bridge, fire three quick third-person shots into the guard thats near the southern door. <br></html> 
 + 
 +  * <html><span style="color:Cyan">Perfect Stats:</span> Throw the chaff immediately and head south. Fire three quick third-person shots into the guard thats on your way.<br></html> 
 + 
 +**__Strut B Transformer Room:__** 
 + 
 +  * <html><span style="color:Red">Any%:</span> Head right into the room there and exit from the southern door. Equip the Wet Box just in case the assault team unit fires at you. <br></html> 
 + 
 +  * <html><span style="color:Cyan">Perfect Stats:</span> Head south and fire three quick third-person shots into the guard thats on your way.<br></html> 
 + 
 +**__AB Connecting Bridge:__** 
 + 
 +  * After skipping the cutscene, equip the AP Sensor before menu-ing to the camera. Take a picture of the Gurlogon after he surfaces. When the Gurlogon decides to surface is heavily dependent on RNG.  
 +   
 +  * There's also a ration that can be picked on the bridge here which can be useful for the upcoming guard rush.  
 + 
 +**__Boss Fight: Guard Rush:__** 
 + 
 +**__Boss Fight: Gurlugon:__** 
 + 
 +  * At the start, press against the wall to the north of Snake. As soon as you hear the Gurlogon about to attack, step away. 
 +   
 +  * The Gurlogon should destroy the wall that Snake was pressed against revealing a book. Equip this and place it down then just stand on top of it. Wait for the Gurlogon to try and attack (first it'll lock on then attack) and that's it! 
 + 
 +**__Snake Sneaking 03:__** 
 + 
 +  * As soon as the level starts, perform a double punch to act as a buffer. Then head towards the goal by sticking to the left side of the map. 
 + 
 +**__Snake Handgun 03:__** 
 + 
 +**__Snake Eliminate All 05:__** 
 + 
 +  * <html><span style="color:Red">Any%:</span> <br></html> 
 + 
 +  * <html><span style="color:Cyan">Perfect Stats:</span> <br></html> 
 + 
 +**__Snake Sneaking 08:__** 
 + 
 +**__Raiden Bomb Disposal 01:__** 
 + 
 +  * SKIP! Press start and click exit. 
 + 
 +**__Boss Fight: Metal Gear RAYS:__** 
 + 
 +  * The MG-Rays fight is based on Normal from the Plant section of full game. You're required to take down a total of 7 Rays (or the health equivalent of 7 Rays). 
 +   
 +  * The fight will slightly differently than what Raiden faces from the main game, as Snake has to pick up the Stinger to his left.  
 + 
 +  * It's recommended to learn the loop, have a look at the [[mgs2_boss_mg-rays | MG-Rays]] page on the Wiki for more detailed information on this fight. 
 + 
 +**__Boss Fight: Solidus:__**
  
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  • mgs2_external_gazer.1612106028.txt.gz
  • Last modified: 2021/01/31 15:13
  • by PlatonicGuy