mgs2_info_dump

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mgs2_info_dump [2022/06/26 22:50] – [Dump 9 Visual/Movement cues] Coolant Fire KL Bridge Visual Cue Done PlatonicGuymgs2_info_dump [2023/10/07 12:40] (current) – ====Dump 20 Something to do with Nikita dont know where to put this=== PlatonicGuy
Line 109: Line 109:
   *Cartwheel to prone at Helipad line   *Cartwheel to prone at Helipad line
   *crouch at line to freeze Strut A bomb from behind   *crouch at line to freeze Strut A bomb from behind
-  *Cartwheel to prone at third line at EF+  *<del>Cartwheel to prone at third line at EF</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties.
   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)
   *<del>Knock above the wall line at Shell 1 Core B1</del>   *<del>Knock above the wall line at Shell 1 Core B1</del>
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   - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work   - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work
   - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake.   - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake.
 +
 +====Dump 20 Something to do with Nikita dont know where to put this===
 +
 +When the Nikita missile's timer runs out and it blows up, you gain control of the player a few moments before the camera shifts back to Snake/Raiden.
  
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 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_info_dump.txt
  • Last modified: 2023/10/07 12:40
  • by PlatonicGuy