mob_faq

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mob_faq [2022/01/31 11:24] – added multisegment explainer hau5testmob_faq [2022/04/08 11:13] (current) – add return to game page hau5test
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 =====Game Mechanics===== =====Game Mechanics=====
 **Q: What does count towards the IGT and what doesn't?** **Q: What does count towards the IGT and what doesn't?**
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 **A:** Thanks to the emulator and autosplitter insight we know how IGT works. **A:** Thanks to the emulator and autosplitter insight we know how IGT works.
  
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 **Q: What is the difference between Single-Segment and Multi-Segment runs?** **Q: What is the difference between Single-Segment and Multi-Segment runs?**
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 **A:** IGT Resets if the game is ended and then resumed. IGT continues if a death occurs and the player decide to continue (not going to title, then resume). The Resume trick also wipes all mistakes like Alerts, Kills, Continues and Rations used. This mechanic is used in the multisegment categories to save even more time. Everytime when Snake enters a room, a cutscene plays, with resume the IGT can be reset and that cutscene doesn't play out. In total this saves between 1.5 and 1.8 seconds per room. **A:** IGT Resets if the game is ended and then resumed. IGT continues if a death occurs and the player decide to continue (not going to title, then resume). The Resume trick also wipes all mistakes like Alerts, Kills, Continues and Rations used. This mechanic is used in the multisegment categories to save even more time. Everytime when Snake enters a room, a cutscene plays, with resume the IGT can be reset and that cutscene doesn't play out. In total this saves between 1.5 and 1.8 seconds per room.
  
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 **A:** Make sure to scroll down to click on the button that saves settings. **A:** Make sure to scroll down to click on the button that saves settings.
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 +[[metal_gear_solid_mobile|Return to MGS Mobile Hubpage]]
      
  • mob_faq.1643628251.txt.gz
  • Last modified: 2022/01/31 11:24
  • by hau5test