metal_gear_solid_2:score_system

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metal_gear_solid_2:score_system [2020/11/06 02:58] PlatonicGuymetal_gear_solid_2:score_system [2021/07/01 18:10] (current) – [Score System] Added 50 Hz time bonuses. Clarified a Map Score exception. Added bullet bonuses. Some tidying up. PlatonicGuy
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 =====Score System===== =====Score System=====
 //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.// //MGS2VR is a point-based game. Points are awarded for meeting certain requirements during the duration of the level. Some point bonuses are universal, some are level dependent.//
-\\       
  
 ===Time:=== ===Time:===
   * **Levels:** All   * **Levels:** All
-  * Points awarded to the player based on how many in-game ticks/frames were saved. Every level starts with a timer that counts backwards towards 00:00:00.+  * Points awarded to the player based on how many in-game ticks/frames were saved.  
 +  * Every level starts with a timer that counts backwards towards 00:00:00.
   * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows:   * On 60Hz: The game decrements time by 6 ticks for every XX:XX:10 units of time. They are as follows:
     * XX:XX:X0, :X1, :X3, :X5, :X6, :X8     * XX:XX:X0, :X1, :X3, :X5, :X6, :X8
   * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows:   * On 50Hz: The game decrements time by 5 ticks for every XX:XX:10 units of time. They are as follows:
     * XX:XX:X0, :X2, :X4, :X6, :X8     * XX:XX:X0, :X2, :X4, :X6, :X8
-  * On 60Hz: For all levels, the game gives you point for every frame saved. + 
-    * **Exception:** Bomb Disposal levels give you point instead+^Framerate^Level^Time Bonus^ 
-  * On 50HzSomeone needs to check this+^60 Hz | Bomb Disposal   | 1 points per frame saved | 
-\\+^60 Hz | Everything Else | points per frame saved | 
 +^50 Hz | Bomb Disposal   | points per frame ending in XX:XX:X0, :X2, :X4, :X82 points per frame ending in :X6 | 
 +^50 Hz | Everything Else | 2 points per frame ending in XX:XX:X0, :X2, :X63 points per frame ending in :X4, :X8 | 
 + 
 +Note: It is possible to end a level with a time of 00:00:00, but 0 points are rewarded as a time bonus. This is true regardless of what framerate or level is being played.
  
 ===Sneaking Bonus:=== ===Sneaking Bonus:===
   * **Levels:** Sneaking, Eliminate All   * **Levels:** Sneaking, Eliminate All
-  * **Points:** 0 or 2000 points +  * **Points:** 0, 500, 1000, or 1500 points 
-  * If the game registers kill, the player recieves 0 points. Otherwise, the player recieves 2000 points. +  * If a guard spots you, the player is deducted points
-\\+
  
 ===No-Kill Bonus:===  ===No-Kill Bonus:=== 
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   * **Points:** 0 or 2000 points   * **Points:** 0 or 2000 points
   * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.   * If the game registers a kill, the player recieves 0 points. Otherwise, the player recieves 2000 points.
-\\ 
  
 ===Bullet Bonus:=== ===Bullet Bonus:===
-  * **Levels:** Eliminate All, Elimination+  * **Levels:** Eliminate All, Weapon Mode Levels, (some) Variety, (some) First Person View, Bomb Disposal, Elimination
   * **Points:** 0 - XXXXXX points   * **Points:** 0 - XXXXXX points
   * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.   * Player recieves certain amount of points per bullet for certain weapons. Does NOT apply to any items.
-\\+  * Points are rewarded based on how many bullets the player ends with, not how many are used/saved (i.e: picking up ammo packs grants more points). 
 + 
 +^Weapon^Bullet Bonus (points per bullet)^ 
 +^M9            |50| 
 +^Socom         |50| 
 +^USP           |50| 
 +^M4            |5 | 
 +^AK-74u        |5 | 
 +^C4            |50| 
 +^Claymore      |50| 
 +^Book          |0 | 
 +^Grenade       |50| 
 +^Stun Grenade  |0 | 
 +^Chaff Grenade |0 | 
 +^Magazine      |0 | 
 +^PSG1          |50| 
 +^PSG1-T        |50| 
 +^RGB6          |50| 
 +^Stinger       |50| 
 +^Nikita        |50| 
 + 
 +Note: The following weapons do not have bonuses attached to them as they do not expend bullets: 
 +  * Coolant Spray 
 +  * Directional Microphone 
 +  * H.F Blade
  
 ===Map Score (Photograph):=== ===Map Score (Photograph):===
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   * Player recieves stars based on how close the taken photograph is to the required photograph.   * Player recieves stars based on how close the taken photograph is to the required photograph.
   * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.   * Each Star is worth 10,000 points and the maximum amount of stars possible is 3, therefore a maximum of 30,000 points for Map Score.
-    - **Exception:** Raiden Photograph 02 +    - **Exception:** Raiden Photograph 02 allows the player to double their map score if a photo of both guards jumping is taken. 
-    - **Exception:** Snake Photograph 07 +    - **Exception:** Snake Photograph 07 allows the player to get a map score of 99,999 with a Kojima-related easter egg. Reset 10 times then take a photo of the poster in the middle-left locker. 
-\\+ 
 +----
  
 +[[metal_gear_solid_2:vr_missions:|Return to Metal Gear Solid 2: VR Missions]]
  • metal_gear_solid_2/score_system.1604631484.txt.gz
  • Last modified: 2020/11/06 02:58
  • by PlatonicGuy