"The brother of light and the brother of dark."

Metal Gear Solid: The Twin Snakes is the remake of the original Metal Gear Solid. Konami and Silicon Knights developed it exclusively for Nintendo Gamecube. The Twin Snakes was released in March 2004 for all regions.

The Twin Snakes marries the gameplay and engine of Metal Gear Solid 2 to the levels and story of Metal Gear Solid. The Twin Snakes faced controversy among a number of Metal Gear fans due to its over-the-top direction in cinematography, new music, new voice acting, and the Gamecube control scheme.

Why speedrun The Twin Snakes? The hybrid of MGS1 and 2 opens up strategies that are impossible in the original. The run removes many of the unskippable cutscenes and greatly reduces the amount of backtracking compared to MGS1. There is a great deal of strategy variance depending on your skill level. Boss strategies are different from the original in some interesting ways, such as skipping most of the Ninja fight. The learning curve is rewarding; the game initially is fairly easy, but becomes increasingly complex with precise movement and execution.

“The aim of this document is to compile, organize and present the large and highly detailed body of knowledge relating to Metal Gear Solid: The Twin Snakes that has been gathered by various individuals for the purpose of playing the game as optimally and quickly as possible. Before this document was prepared, the knowledge contained herein was informally passed between speedrunners, buried deep within long dormant forum threads or uploaded to obscure YouTube channels. This document is a work in progress. Readers are encouraged to help complete it.”

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  • metal_gear_solid/the_twin_snakes.txt
  • Last modified: 2023/08/26 23:41
  • by suavebeardson